Ignoring or harming PvP in game design is contributing to ganking

It's Frontier's choice that the block feature blocks instancing (and it has only ever been strengthened and made easier to use over time), just as it was Frontier's choice to permit each player to shoot at anything they instance with.

Which includes menu exit and the block feature - as there are no limitations on their use.

Yes, of course this includes blocking and menu Exit.
What I dont understand, is that quite lot of people simply insist that blocking and whatsoever is totally fine, but deny that in open play a certain risk of being attacked by other players might be given, instead they keep on asking "why" ... because it's Open and because it's possible.
 
Blocking someone is as much allowed by rules as ganking. Thats the way it is. I happen to like my gaming session to be free of people I think as obnoxious. And I do not make excessive demands. If you want to attack me, state your reasons. Lulz reason -> block. No comms = assumed lulz reasons -> block. Simple flow chart. Okay you have say bgs reasons to blockade some system, quess what, if you state something like that I may even honour those reasons and do not do business in such system. No need to pew pew. All I ask is some courtesy.
 

Robert Maynard

Volunteer Moderator
What I dont understand, is that quite lot of people simply insist that blocking and whatsoever is totally fine, but deny that in open play a certain risk of being attacked by other players might be given, instead they keep on asking "why" ... because it's Open and because it's possible.
It's all possible in Open - shooting, blocking, menu exit - there's no restriction on any of them.
 

Deleted member 121570

D
Yes, of course this includes blocking and menu Exit.
What I dont understand, is that quite lot of people simply insist that blocking and whatsoever is totally fine, but deny that in open play a certain risk of being attacked by other players might be given, instead they keep on asking "why" ... because it's Open and because it's possible.

I think blocking's fine, because the reasons for doing so are not limited to stopping being attacked. As an example, let's say there was someone you did not like and did not wish to encounter - block em, and they're gone. Could be nothin' to do with getting attacked. That's their business, and I couldn't care less about it. Seems legit enough.
 
Everyone has as much right to block anyone, as gankers has right to attack anyone. So whats the problem?

The block feature, as with any other feature an in-game character would not be aware of, has no in-game context...CMDRs attacking other CMDRs does.

The same could be said of being able to shoot at anything one instances with, to an extent.

I'm not sure how, if the goal is the consistent behavior and depiction of various in game mechanisms associated with such actions.

Don't get blocked and it's not a problem.

You are mistaken. Every scenario I've mentioned assumes that I, (or whoever else's instancing is being screwed with) am not being blocked.

Still craps up my game, because if I am placed with someone who is blocking others, I cannot encounter those others, even though I have not blocked them.
 
You arr absolutely right. We all have to accept the rules of the game, whether we like them or not. I'd kindly ask anyone to think twice before blocking though and not just block someone for "ganking" in open as it will mess with third parties also.

When a Commander is attacking another Commander, should the attacker think twice before messing with that party's game, or just third parties? The Block feature is intended for a player to exclude unwanted players from instancing with them. There is no requirement to adjust your use of this feature for the benefit of others.
 

Deleted member 121570

D
You are mistaken. Every scenario I've mentioned assumes that I, (or whoever else's instancing is being screwed with) am not being blocked.

Still craps up my game, because if I am placed with someone who is blocking others, I cannot encounter those others, even though I have not blocked them.

Still the instancing being borked that's the fail here. Not people's choices to avoid other people for whatever reason they like. Go moan at FDev to fix it :)
 
The block feature, as with any other feature an in-game character would not be aware of, has no in-game context...CMDRs attacking other CMDRs does.
Well my commander does not live in version of Elite Universe having legions of murderpsychos at large. In every level of security system. In my version such are hanged or shot down. (Makes sense when traffic violations can lead to execution...)
 
Still the instancing being borked that's the fail here. Not people's choices to avoid other people for whatever reason they like.

The whole point of the feature is to influence instancing, that's it's fundamental function. There isn't really any other way for it to work.

Frontier probably anticipated that people would using it sparingly, to avoid harassment or the like, and failed to grasp that some people would use it to carve out their own groups in Open while crapping on everyone else in the process.

Go moan at FDev to fix it :)

It's not broken, it's just conceptually inane.

Well my commander does not live in version of Elite Universe having legions of murderpsychos at large. In every level of security system. In my version such are hanged or shot down. (Makes sense when traffic violations can lead to execution...)

I don't want to be a part of your interpretation of the setting, but I cannot exclude you without excluding others.

That's the problem here.
 
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Block feature is a blessing, and I can tell by memory that I only have blocked 2 players.
One destroyed my exploration Asp at guardian sites, costing me millions in exploration data and a rebuy.
The other ganked me with his fellow gankites at Shinrarta Dezra, two times, in a row on my exploration Anaconda with class 3 sheilds only, costing me 2 rebuys.
Only once I had a marvelous robbery by cmdr. Threeofnine if I spelled it correctly.
 

Deleted member 121570

D
The whole point of the feature is to influence instancing, that's it's fundamental function. There isn't really any other way for it to work.

Frontier probably anticipated that people would using it sparingly, to avoid harassment or the like, and failed to grasp that some people would use it to carve out their own groups in Open while crapping on everyone else in the process.



It's not broken, it's just conceptually inane.

I find nothing inane about having an ability to exclude chosen individuals from your game experience, so whilst I respect your opinion - I disagree and don't understand why it's inane.

However, the fact a block spills into how if affects other players, who are not on that blocked list, and messes up their contact with others, even including others people's likelihood of encountering the blocked person (that they haven't blocked)...is a problem. It's a failure in the instancing arrangements, so it's borked.
 
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