Yea that would be great.Would be nice. I like that it also automatically showed where which Animal lives in the Zoo. It would be great if we could get it as a placeable Object and Info Shops should sell Maps anyways
Could you elaborate? I remember ZT2 had mods that broke the grid system, but the map feature still worked.This would be a lot more difficult to do with PZ because, unlike ZT2, the game isn't locked on to a single grid system.
Were there mods that broke the grid for fences and paths? IIRC there were mods to take objects off the grid but I don't remember any for the fences or paths, or terrain for that matter, which is what the zoo map was based on I think.Could you elaborate? ZT2 had mods that broke the grid system, but the map feature still worked.
Yes, I think a map based on paths and fences location could work well. Or you could just crop by coordinates.Were there mods that broke the grid for fences and paths? IIRC there were mods to take objects off the grid but I don't remember any for the fences or paths, or terrain for that matter, which is what the zoo map was based on I think.
Edit: I should add that even breaking the grid didn't actually remove the grid, so the underlying gird was still there, the mods just removed the individual grids off of plants/rocks/buildings. The overall zoo grid was always there, though, and served as the base for the whole map.
I still think it would be possible in PZ regardless, but not a lot of players fill out the whole zoo map, so a generated map could look kind of odd if it's a big empty space with only a few small areas filled in. It would be great if it could be based on paths/habitats/facilities only, however, getting bigger as you added more, instead of using the outer limit of the map.