okay, so i'm new to the forums, but i am not new to this game.
first of all, i love elite dangerous. it brings out the boy in me who used to always wanted to go out into space.
and many people who play this game has many, and often, valid reasons or wants for changes in this game.
i have none of these. i know all too well that developing in a game like this would be a monumental task. creating new content must be a nightmare for frontier devs.
but i want to make a discussion (although i know many people would have before me, and more after too) make a discussion about in-system jumps.
in the time i am writing this, i have found a binary star system where the other sytem is 578,900 light seconds away. usually when exploring, you absolutely would not go to that system, because that's ridiculous. but this system i have went to basically has 7 water planets, and multiple ones i assume to be like earth, even better, noone has ever discovered it.
now i'm a huge discovery . i like my name on things. especially on a special system like this.
but to supercruise 590k light seconds from the parent star to this one, and then even further to scan all the planets i want, my god it's tedious. incredibly tedious. 12 minutes in and i've barely did 200k of it in my asp.
what i dont get is why the dev's havent implemented in system jumps, or atleast boosted jumps, where you can jump lets say 100k light seconds ONLY if you were targetting a star. that way it would only take me 2 minutes to do 5 or so jumps then i supercruise the last 90k, which is acceptable.
it wouldnt be very hard to implement because the jumping mechanic is in the game, the exploration is very much centred on jumping from one system to another. maybe its not that simple, after all, the jump system only jumps you to parent stars, but atleast if you target a star, why cant i supercruise at 10x speed untill <100k light seconds to only stars?
it would make much sense too, because then you couldnt use that in any other instance, to only towards stars to within 100k light seconds, and save much time. so, so , so much time.
many people have many gripes with this game, mine is this, and that finding other players who want to play together also is a nightmare. none of my friends play this game, they call me a nerd haha, but they dont know how good elite is.
but i digress.
devs,
get on this. i dont want to do a 25 minute supercruise run just so i can get my name on the almost perfect system to discover.
i typed all this and im still 150k out...
it would be such a quality of life change for explorers.
thoughts?
This topic keeps popping up again and again.
Like others I would not want to remove all long distance in-system trips (like Hutton) from the game, but I do think that it would be cool to have in-system mini-jumps with limitations!
A proposal I made is not just about minijumps but about Supercruise and in-system travel in general:
I love supercruise. It is a magnificent addition to this spacesim.
It is the perfect balance between extremely fast spacetravel and still being awed by the enormity of the universe.
Soaring past a beautiful star or planet is still a thrill and I must have done it thousands of times by now.
As far as far away locations in a system are concerned... I simply don't travel where I do not want to go.
I won't go to Hutton because it is too far away and has nothing to offer for my troubles.
I would like changes to supercruise.
CHANGE 1.
I want more player agency. I want to have more influence on flying in supercruise, more piloty things to do.
This could be done via pip management for example.
CHANGE 2.
I also want the HUD to change its layout in supercruise with new HUD elements, just like it changes when you approach a planet.
I am sure FD could make something up to make it look cool and different and appropriate for Supercruise.
The HUD might give you an ideal travel solution by showing you a flight path to fly around a planet to accelerate and speed up travel.
I think these changes would serve to underline the differences between the different flight modes and would make us feel like real ace space pilots .
CHANGE 3.
I would like to be able to do in-system minijumps to other stars in the same system.
There could be rules for this to be possible:
1. A second star has to be at least 100.000 ls (just an arbitrary number) removed from the main star for example.
2. You might need to fly 1000 ls away from the main star to be able to do a minijump
3. Minijumps might cause light damage to the FSD
4. Minijumps might consume a lot of fuel, because... reasons.
5. We might have to buy an expensive modification for the FSD to make minijumps possible.
6. Minijumps might not be possible to certain star types.
7. Another tool FD might use to regulate in system mini-jumps could be some kind of jump inhibitor installation that prevents ships from doing a mini-jump in certain systems. For example a far away military installation, orbiting a second star in the system might have such a device to prevent enemy ships from jumping to it directly.