Just 'cos I thought it might add a bit of perspective, I had a look at the station where my ship is currently parked to see what missions were available and what travel distances they involve.
Mission Board
Missions available:75
Missions with stated arrival distances:33
Known arrival distances (in ls): 1235, 226, 4349, 4102, 4178, 4178, 4178, 2408, 4407, 4178, 4178, 4102, 37, 2955, 526, 4102, 4102, 4178, 4487, 4178, 4487, 4178, 4487, 4487, 4487, 521, 4349, 368, 2400, 140, 140, 140, 4349.
Missions with unknown arrival distances: 42.
Breakdown of missions with unknown arrival distances: 6 x supply & return, 18 x massacre, 4 x assassination, 5 x search & rescue, 4 x hostage rescue, 4 x mining, 4 x surface scan.
Notes: I had a look at the destination systems (Lave, Diso, Orerve, Leesti) for a couple of the assassination missions, a couple of the surface scan missions and a couple of the hostage rescue missions are they were all in systems where the furthest body was <5,000ls
Passenger Lounge
Missions Available: 55
Missions with stated arrival distances: 19
Known arrival distances (in ls): 581, 254, 358, 299, 1235, 1932, 577, 352, 2822, 167, 1235, 1808, 962, 373, 1583, 2241, 588, 373, 373
Missions with unknown arrival distances: 36
Breakdown of missions with unknown arrival distances: 19 x long distance (>10kly), 17 x sightseeing c/w multiple destinations.
Notes: n/a.
Observations
Absolutely NO regular missions indicating long arrival distances.
Largest source of missions with unknown arrival distances are massacre missions, which wouldn't be assisted by the addition of micro-jumps.
All other missions with unknown arrival distances have multiple availability so that another mission of the same type could be taken if a long arrival distance was found to be involved.
At least half of missions with unknown arrival distances involve systems where furthest body is <5,000ls so no long arrival distances are guaranteed.
Absolutely NO passenger missions indicating long arrival distances.
Largest source of passenger missions with unknown arrival distances are long distance missions (>10,000ly) which wouldn't be assisted by the addition of micro-jumps.
Sightseeing missions appear to be the only obvious case where micro-jumps may be useful - although sightseeing missions will often require multiple jumps over long distances as well.
Summary
Total Missions: 130 (100%)
Missions with short arrival distances: 52 (40%)
Missions with long arrival distances: 0 (0%)
Missions with unknown arrival distances: 78 (60%)
Missions where micro-jumps would definitely not be useful: 95 (73%)
Missions where micro-jumps would be of questionable usefulness: 10 (7.6%)
Missions where micro-jumps may be of usefulness: 25 (19%)
Unique missions where micro-jumps may be of usefulness: 0 (0%)
Obviously this IS just a snapshot (from Watson Station in Orerve) but it reveals nothing compelling to suggest an urgent need for micro-jumps.
It seems like the most compelling reason for them might be to complete sightseeing missions more quickly.
Most of the well-paid sightseeing missions require significant numbers of jumps so they're not exactly going to be top of the "to do" list of players who don't have a lot of time to spend.
This would seem to be corroborated by the fact that nobody in this thread has cited sightseeing missions as a reason to implement micro-jumps.
Mission Board
Missions available:75
Missions with stated arrival distances:33
Known arrival distances (in ls): 1235, 226, 4349, 4102, 4178, 4178, 4178, 2408, 4407, 4178, 4178, 4102, 37, 2955, 526, 4102, 4102, 4178, 4487, 4178, 4487, 4178, 4487, 4487, 4487, 521, 4349, 368, 2400, 140, 140, 140, 4349.
Missions with unknown arrival distances: 42.
Breakdown of missions with unknown arrival distances: 6 x supply & return, 18 x massacre, 4 x assassination, 5 x search & rescue, 4 x hostage rescue, 4 x mining, 4 x surface scan.
Notes: I had a look at the destination systems (Lave, Diso, Orerve, Leesti) for a couple of the assassination missions, a couple of the surface scan missions and a couple of the hostage rescue missions are they were all in systems where the furthest body was <5,000ls
Passenger Lounge
Missions Available: 55
Missions with stated arrival distances: 19
Known arrival distances (in ls): 581, 254, 358, 299, 1235, 1932, 577, 352, 2822, 167, 1235, 1808, 962, 373, 1583, 2241, 588, 373, 373
Missions with unknown arrival distances: 36
Breakdown of missions with unknown arrival distances: 19 x long distance (>10kly), 17 x sightseeing c/w multiple destinations.
Notes: n/a.
Observations
Absolutely NO regular missions indicating long arrival distances.
Largest source of missions with unknown arrival distances are massacre missions, which wouldn't be assisted by the addition of micro-jumps.
All other missions with unknown arrival distances have multiple availability so that another mission of the same type could be taken if a long arrival distance was found to be involved.
At least half of missions with unknown arrival distances involve systems where furthest body is <5,000ls so no long arrival distances are guaranteed.
Absolutely NO passenger missions indicating long arrival distances.
Largest source of passenger missions with unknown arrival distances are long distance missions (>10,000ly) which wouldn't be assisted by the addition of micro-jumps.
Sightseeing missions appear to be the only obvious case where micro-jumps may be useful - although sightseeing missions will often require multiple jumps over long distances as well.
Summary
Total Missions: 130 (100%)
Missions with short arrival distances: 52 (40%)
Missions with long arrival distances: 0 (0%)
Missions with unknown arrival distances: 78 (60%)
Missions where micro-jumps would definitely not be useful: 95 (73%)
Missions where micro-jumps would be of questionable usefulness: 10 (7.6%)
Missions where micro-jumps may be of usefulness: 25 (19%)
Unique missions where micro-jumps may be of usefulness: 0 (0%)
Obviously this IS just a snapshot (from Watson Station in Orerve) but it reveals nothing compelling to suggest an urgent need for micro-jumps.
It seems like the most compelling reason for them might be to complete sightseeing missions more quickly.
Most of the well-paid sightseeing missions require significant numbers of jumps so they're not exactly going to be top of the "to do" list of players who don't have a lot of time to spend.
This would seem to be corroborated by the fact that nobody in this thread has cited sightseeing missions as a reason to implement micro-jumps.
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