You're stating that it shouldn't be not automated, because it is like a "child's toy". You're painting the lack of automation in a negative way. You're just trying to sidestep that by pointing out you didn't say it in a specific way.
You can't criticize a mechanic as unrealistic on one hand, and then turn around and claim "It's a game" when that's turned back on you. You contradict yourself directly. Either you didn't have any point at all, or you didn't think your criticism too far through and are backpedaling it.
I said none of that. That's you putting your bias and extrapolating your assumptions onto what I said. I didn't say how the FSS should change, nor did I "criticize a mechanic as unrealistic". On the contrary, the mechanic itself is totally realistic, and would be very appropriate for a 1960's Earth setting, or as a child's learning toy in the context of the ED Universe, as I said.
For the record, here it is again.
Hypothetically, if I were asked my professional opinion of the FSS (or DSS) in the context of the ED Universe, I could only characterise it as a child's toy, or at best a child's learning toy. Why? Because any electrical engineer would simply take the FSS and add basic 20th century tech to automate it.
It's a professional opinion (quite factual I believe) of what the FSS actually is. An observation only.
Note that I made no criticisms and no suggestions in that statement. So what does it say about your thinking, that you have read all those negative and non-existent things into this statement?