A way of setting an accumulating bounty on "griefers" would be fun.
What utter tripe, the person you just described hasn't created a character. That would involve communication to the other player to express your mindset
NPCs are more communicative.
The definition is very simple. A player who gets pleasure from impacting negatively the game of another, ideally and commonly without danger or reward. Just for the SnGs. Lack of empathy is what we call it in real life.
In what way is griefing a good thing to have in a game?
Whether a player is griefing or not would also depend on said player's intent, would it not?
I've watched numerous livestreams in the past of a certain player - in order to try to understand them better - who deliberately set out to search for guaranteed weaker players whose ships would 100% be vulnerable to attack. Said player was winging up with their chums whilst doing so and they were obviously out with the express intent of griefing.
And grief they did perpetrate, big time.
It's something that has always perplexed me. I'm all for pvp with someone who's up for it but not ganking people who just want an open mmo experience without some idiot hell-bent on ruining the game for people. Ganking ruins ED in my opinion. You can't do CGs in open as you'll invariably qet these guys exercising their right (as decided by fdev) to anti-social behaviour. I'm of the belief these guys likely lack the courage for confrontation in real life and so enjoy the tingle they get from being a keyboard warrior. I don't get what it's supposed to add to the game? So can someone explain why ED benefits from a small subset of players being encouraged to actively attempt to make another's game experience unpleasant?
Please note - this is a GAME. I've heard the 'space is a dangerous place' sort of argument but it isn't space. It's a video game. I've also not seen a rebuy screen from a ganker since my lowly days of flying an un-engineered Cobra mk3 so i'm not embittered by some recent altercation.
It would be good if someone from FDev could advise what they see as the benefit of allowing it. I know there will be a raft of 'tough guys' with their usual responses to this kind of question. I'm just going to ignore them.
There are two answers to your question.
First, the indirect benefit of having it in the game: fixing what you call griefing would put an undue burden on all player interactions.
For a start, griefing is ill-defined and depends entirely on the victim's perception of the event. Fixing griefing in general would entail asking everyone what aggrieves them, and addressing all those conflicting and probably mutually exclusive concerns. Some will say griefing is being attacked by a stronger ship for no reason at all, while some actually relish that prospect. Some think griefing is manipulating the BGS in solo to affect everyone negatively (again, what what is negative will be entirely a matter of perception) while fighting other players via the BGS is what keeps many playing. Some have also made the argument that trying to oppose a CG is griefing, because in their view CGs are ultimately a positive thing and need to succeed. The only possible outcome would be to remove the multiplayer component of Elite Dangerous entirely - not just the pew pew, but even the meta aspects of it like the BGS.
Still, if for some reason we decided that only one definition of griefing is right (that is, ganking for no reason) and dismissed everybody else's grievances, how would we even fix just that while not affecting all the so-called legit opportunities for player conflict? The game pretends to a degree of believability, you can't strictly limit and police player interactions because the reasons why another player might want to shoot you dead are countless even before we get to the only one true reason that matters: because they want to shoot other players, in a game that advertises shooting other players.
The second benefit of having it in the game is very simple: it adds a sense of dread. You know that, at any moment, you might lose your ship to a psycho. This colors the whole experience in a beneficial way since NPCs provide so little risk and challenge when you are just minding your own business and not looking for trouble. This isn't Euro-truck simulator, this is Elite: Dangerous, a game supposed to take place in a cut-throat galaxy, griefers are simply the cut-throats in it.
Firstly, what is the definition of "griefing" in this context? How does it differ from gameplay? Is ganking gameplay or not?
Secondly, players can choose to play among other players, or not, depending on their acceptance of the possibility of encounters with other players that they may or may not find enjoyable.
trying to kill people for no other reason than to be anti-social.
The definition is very simple. A player who enjoys impacting negatively the game of another, ideally and commonly without danger or reward. Just for the SnGs. Lack of empathy, or bully mentality is what we call it in real life. Hence, inevitable in an environment that allows it in a gameworld.
Thatās a good definition, and it made me realize how bad the griefing actually is.
There are actually players out there that intentionally make first discoveries of celestial bodies. In doing so, their name becomes permanent emblazoned on the galaxy map. Once this happens, *none* of the *thousands* of subsequent players arriving later will *ever* be able to put their name on that same body. This is a crushing disappointment. Other people want to have their name on the galaxy map, but now they canāt. The misery of disappointment this creates multiplies by the thousands of players that experience it, and note also that this misery perpetuates *forever* (name-claiming is permanent). A gank hurts for a moment, but name-claiming hurts *forever*, times a thousand.
Now for the first discoverer, there was little risk in permantly and exclusively claiming the planet or star. They may have even done so using an exploration ship with a highly overpowered frame shift drive, that people just starting would have no chance of out-jumping. And the first discoverer *loves it*. I have never seen an explorer express empathy for the way they bully others by spamming the galactic map with their name while others are powerless to ever change it.
Iām sure you agree, exploration griefing negatively impacts the game both in scope (creating hundreds of thousands of griefing āmonumentsā) and duration (forever). It gives one person the selfish enjoyment of name exclusivity at the expense of thousands of innocents people that may have travelled for hours (even days) only to be bitterly trolled by the uncaring first discoverer.
In the name of compassion, empathy and good morals, I implore you all...please stop making exploration discoveries, because cyberbullying bullying hurts.
It's something that has always perplexed me. I'm all for pvp with someone who's up for it but not ganking people who just want an open mmo experience without some idiot hell-bent on ruining the game for people. Ganking ruins ED in my opinion. You can't do CGs in open as you'll invariably qet these guys exercising their right (as decided by fdev) to anti-social behaviour. I'm of the belief these guys likely lack the courage for confrontation in real life and so enjoy the tingle they get from being a keyboard warrior. I don't get what it's supposed to add to the game? So can someone explain why ED benefits from a small subset of players being encouraged to actively attempt to make another's game experience unpleasant?
Please note - this is a GAME. I've heard the 'space is a dangerous place' sort of argument but it isn't space. It's a video game. I've also not seen a rebuy screen from a ganker since my lowly days of flying an un-engineered Cobra mk3 so i'm not embittered by some recent altercation.
It would be good if someone from FDev could advise what they see as the benefit of allowing it. I know there will be a raft of 'tough guys' with their usual responses to this kind of question. I'm just going to ignore them.
It's something that has always perplexed me. I'm all for pvp with someone who's up for it but not ganking people who just want an open mmo experience without some idiot hell-bent on ruining the game for people. Ganking ruins ED in my opinion. You can't do CGs in open as you'll invariably qet these guys exercising their right (as decided by fdev) to anti-social behaviour. I'm of the belief these guys likely lack the courage for confrontation in real life and so enjoy the tingle they get from being a keyboard warrior. I don't get what it's supposed to add to the game? So can someone explain why ED benefits from a small subset of players being encouraged to actively attempt to make another's game experience unpleasant?
Please note - this is a GAME. I've heard the 'space is a dangerous place' sort of argument but it isn't space. It's a video game. I've also not seen a rebuy screen from a ganker since my lowly days of flying an un-engineered Cobra mk3 so i'm not embittered by some recent altercation.
It would be good if someone from FDev could advise what they see as the benefit of allowing it. I know there will be a raft of 'tough guys' with their usual responses to this kind of question. I'm just going to ignore them.