In-Development Information Display for Logitech Flight Instrument Panel

Fixed! Just wondering mhwing. Like you did with the landable planets, using red, would be feasible to differentiate the thin atmosphere landable planets with another color? Just so its easier to identify them.

Thanks!
 
Great, thanks mhwing! Just something I noticed, sometimes a thin atmosphere planet is not market as such (Synuefe HX-X b48-7 b 3 a for example, is a thin argon one), and in other situations a no atmosphere one is marked as a thin one (HIP 39932 2 a for example)
 
@Maiya

the data comes from https://www.edsm.net/

if isLandable == true and surfacePressure > 0 then it's a landable planet with a thin atmosphere

If that is not correct then perhaps we need to change the code in templates\navigation.cshtml, to look for the word 'thin' in the field atmosphereType ? :

Code:
@if (m.isLandable == true)
{
   if (m.surfacePressure > 0)
   {
       @Html.Raw(", <span class=\"alarm2\">&nbsp;Landable&nbsp;</span>")
   }
   else
   {
       @Html.Raw(", <span class=\"alarm\">&nbsp;Landable&nbsp;</span>")
   }
}

https://www.edsm.net/en/system/bodi...s/idB/38222441/nameB/Synuefe+HX-X+b48-7+B+3+a

Your example Synuefe HX-X b48-7 b 3 a is not landable.
The alternate color only appears if the planet is both landable AND has surfacePressure > 0

Your other example has a surface pressure > 0 but atmosphereType is 'No atmosphere'

https://www.edsm.net/en/system/bodi...9932/details/idB/11092847/nameB/HIP+39932+2+a


You can try to change the line in templates\navigation.cshtml from

Code:
if (m.surfacePressure > 0)

to

Code:
if (!string.IsNullOrEmpty(m.atmosphereType) && m.atmosphereType.ToLower().Contains("thin"))

and check if that works the way you want ?

or perhaps in the line m.surfacePressure > 0 the value 0 must be a bigger value, so that really low pressures aren't counted ?
 
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hello mhwlng

You wrote a really great program.
I've managed to create a different color for fuel stars, but the following is beyond my capabilities.

Would it be possible to get a different color (red) on the fuel level for under 20%?

greetings PhilippT
 
Hello mhwlng

I found a solution!

I changed the following:


@if (Model.CurrentShip.FuelPercent > 35)
{
<tr>
<td class="caption">Treibstoff Kapazität</td>
<td class="data">@Model.CurrentShip.FuelCapacity.ToString("N1") Tonnen</td>
</tr>
if (!Model.OnFoot)
{
<tr>
<td class="caption">Treibstoff Level</td>
<td class="data">@Model.CurrentShip.FuelPercent.ToString("N1") % (@Model.CurrentShip.CurrentFuelMain.ToString("N1") T)</td>
</tr>
}
}
@if (Model.CurrentShip.FuelPercent > 20 && Model.CurrentShip.FuelPercent < 36)
{
<tr>
<td class="caption">Treibstoff Kapazität</td>
<td class="data">@Model.CurrentShip.FuelCapacity.ToString("N1") Tonnen</td>
</tr>
if (!Model.OnFoot)
{
<tr>
<td class="caption">Treibstoff Level</td>
<td class="data alarm10">@Model.CurrentShip.FuelPercent.ToString("N1") % (@Model.CurrentShip.CurrentFuelMain.ToString("N1") T)</td>
</tr>
}
}
@if (Model.CurrentShip.FuelPercent < 21)
{
<tr>
<td class="caption">Treibstoff Kapazität</td>
<td class="data">@Model.CurrentShip.FuelCapacity.ToString("N1") Tonnen</td>
</tr>
if (!Model.OnFoot)
{
<tr>
<td class="caption">Treibstoff Level</td>
<td class="data alarm11">@Model.CurrentShip.FuelPercent.ToString("N1") % (@Model.CurrentShip.CurrentFuelMain.ToString("N1") T)</td>

And it seems to work quite well.

So I have the display up to 20% fuel in red, from 20 to 35 in yellow and normal above that.

But I have no idea if this is the best solution...

Kind regards, Philipp T
 
It's a bit hard to see in the pictures, but in real life it looks pretty good😊
IMAG0864.jpg
IMAG0862.jpg
 
Hi mhwing! Just another suggestion, this one I suppose is more complex, so I don't know if would be feasible. Would be possible to add a "Settlements" page, maybe on the POI menu? I thought about it listing the settlements for each planet, Odyssey or not, economy type, state, size, security level, etc. Focusing on "on foot" Odyssey play lately, I think this information would be quite useful.

Thanks!
 
Last edited:
Hello @Maiya

sorry, I don't have plans, to add any new functionality to this application.

I see that there are 100.000 odyssey settlements on eddb.

I also don't see any really useful information for odyssey settlements to display:

your best bet is to use eddb :

https://eddb.io/station?i=1&t=25&j=0
Ah, ok! It's more that depending on the characteristics of the settlement you can have an idea of what data/itens you can find, and for me its quite different to be able to browse that on the fip instead of a browser. Regardless, thanks for all the work on this application, it really changed my Elite experience.
 
@Maiya

I spent some time investigating your request and added a new navigation\odyssey settlements tab, that simply shows all odyssey settlements in the system that you are in, ordered by distance from the star.

qeKdKOJ.png


I'm not sure how useful this will be, though ?

You can only find out what the settlement type is, by looking at the name of the settlement.
I don't have any more information.
Also, there are A LOT of settlements.

version 1.9.0

add navigation\odyssey settlements screen
 
version 1.9.1

add navigation\colonia bridge screen to show upcoming colonia bridge megaships :

jQERiEN.png


If you are currently at e.g. megaship CB-10 Evergreen,
then the list will show CB-11 Junoo's Leap until CB-56 Colonia Bridge
 
@Maiya



I'm not sure how useful this will be, though ?


version 1.9.0

add navigation\odyssey settlements screen
Hi mhwing,

Its perfect! Knowing the economy and the government can give an idea of types of data and itens that can be found, and (it seems) the chance of spawning. Thank you so much for taking the time to do it, as I mentioned, for me getting the information through the fip puts the game experience in another level.

Thank again,

Maiya
 
version 1.9.2

in the latest ED update, the format of journal files was changed from Journal.220315171428.01.log to Journal.2022-03-15T172546.01.log
 
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Good morning all,

just a quick question.
Is it possible to change the default folder/drive where this app is looking for the journal.log-file?
Based on some interoperabllity I would like to move the FIPs to a seperate PC.
The home directory of the PC Elite is running on is already mapped (Drive Z:)
Now I need to change your app pointing to "z:/home folder" instead of "C:/home folder"
 
@Evan Kurst

version 1.9.3

add JournalPath to appsettings.config

leave it empty to auto detect the journal path

remote access works, for example like this :

<add key="JournalPath" value="\\dev5\C\Users\Marcel\Saved Games\Frontier Developments\Elite Dangerous" />
 
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