INRA Base Discoveries

INRA

The Intergalactic Naval Reserve Arm was a Federation and Empire cooperative. It's primary purpose was to develop technologies to defeat the Thargoids. Many pieces of FEU fiction incorporate elements of the INRA into their storylines.

War against the Thargoids

As the war against the Thargoids continued, it developed from a cutting-edge science organisation to the vanguard of humanity's struggle against the alien aggressors. Elite pilots were recruited from across human space and given the most advanced ships and technologies to help fend off the enemy.

In the end however, it was INRA's research roots that won the war: a Mycoid virus was developed and delivered to the Thargoid homeworld by a courageous INRA pilot. The virus destroyed the Thargoid's organic hyperdrives, halting them in their tracks and excluding them from hyperspace travel. The scattered pockets of Thargoid infestation were systematically eliminated.

With the end of the Thargoid War, INRA was officially disbanded, it's veterans spreading to the corners of the galaxy to continue to gather fame as elite pilots or to degenerate and live off telling tall tales in dingy bars.

After the war

All was not as it seemed however; INRA was still active, keeping an eye on human exploration of space. It knew that humanity should never explore out to where the Thargoids home world was, for fear of another war. Nor should humanity discover the despicable, virtually genocidal way that INRA had won the war.

Their silent vigil was without problem until the 3250's when Mic Turner and Meredith Argent, owners of the AAAI Shipyards in Alioth decided to find out exactly what happened to the Thargoids. Together, they designed and built a ship far beyond anything ever constructed in civilian shipyards. This ship had the ability to travel to the Thargoid homeworld. When the Turners Quest left human space, INRA hunted it down and destroyed it, killing Mic Turner. Undeterred, the Argent's Quest took off with an unknown pilot and managed to discover the alien homeworld and cure their diseased hyperdrives, allowing peaceful contact between the two species. INRA continues to watch events in human space, operating in the dark, always beyond the knowledge of both civilians and standard military.

Myths
Many stories are tied to INRA, that cannot ever be verified without being killed or joining their ranks. Such rumours include that they are based at the mythical planet of Raxxla.


Source
 
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So Hermitage is a system with a T-Type star; if you filter the galaxy map, it turns out there aren't too many T-Types around Hermitage / Alioth so that might be a good place to start. Maybe INRA chose that system for a reason? Has anyone noticed any correlation between Thargoid sightings and star types?
 
Jumped into one of the encoded emissions (threat 0) USS around the planet - the bit of space was strewn with debris that was not from destroyed ships; instead it looked like the structures found within the base. The designations on the debris matched what was showing up on the structures on the base too. Might have just been reused assets, but it was interesting.
 

Ozric

Volunteer Moderator
In the end however, it was INRA's research roots that won the war: a Mycoid virus was developed and delivered to the Thargoid homeworld by a courageous INRA pilot. The virus destroyed the Thargoid's organic hyperdrives, halting them in their tracks and excluding them from hyperspace travel. The scattered pockets of Thargoid infestation were systematically eliminated.

Sorry but that didn't happen in Elite Dangerous Lore. Most of what happened in older games around that point is discounted to write the story fresh. After getting together with Frontier, Drew rewrote his Thargoid lore page to fit in with Elite Dangerous. The battles remained, but the delivery of the virus on both occasions remains non lore for this game.

https://www.drewwagar.com/lore/elite-dangerous-lore-the-thargoids/
 
I really don't get why FD goes through the effort to make all this content, even including voice acting, and then hides it away where nobody will ever find it using solely in-game means. 99% of players will never even know it's there. Most of the rest will just watch on Youtube.

One of the biggest complaints about the game is the lack of "stuff" and depth... adding cool lore and unique sites is a great way to fill that, but only if you can actually find it!

It's bizarre and makes no sense to me.
 
I really don't get why FD goes through the effort to make all this content, even including voice acting, and then hides it away where nobody will ever find it using solely in-game means. 99% of players will never even know it's there. Most of the rest will just watch on Youtube.

One of the biggest complaints about the game is the lack of "stuff" and depth... adding cool lore and unique sites is a great way to fill that, but only if you can actually find it!

It's bizarre and makes no sense to me.

There's a chance we were going to get in game hints, Gal Net, listening posts etc to help us find it. This may represent a sequence break.
 
Sorry but that didn't happen in Elite Dangerous Lore. Most of what happened in older games around that point is discounted to write the story fresh. After getting together with Frontier, Drew rewrote his Thargoid lore page to fit in with Elite Dangerous. The battles remained, but the delivery of the virus on both occasions remains non lore for this game.

https://www.drewwagar.com/lore/elite-dangerous-lore-the-thargoids/
I think the way it's written feeds into the tinfoil logic that we have certainly been following. Unconfirmed reports and political denials? Pretty cliche :p

I look at it like this, the thargoid war from Elite (1984) happened, and the "Galactic Navy" (an organization the player was not a part of) is retconned to INRA, and the war was kept mostly secret. Galcop may or may not have existed, and/or may be the Alliance, that point is not as critical though.

In all cases INRA has become Aegis, and the mycoid story is from FFE, which I think is pretty consistant with the E-D universe.
 
I really don't get why FD goes through the effort to make all this content, even including voice acting, and then hides it away where nobody will ever find it using solely in-game means. 99% of players will never even know it's there. Most of the rest will just watch on Youtube.

One of the biggest complaints about the game is the lack of "stuff" and depth... adding cool lore and unique sites is a great way to fill that, but only if you can actually find it!

It's bizarre and makes no sense to me.

Much to the chagrin of some involved in this stuff, 'eyeballing' and combing random planets for fixed things is not an acceptable game mechanic imo and I refuse to do it (rather it's something people are left to do *absent* any meaningful discovery mechanic). What some are calling a bug (scanning one Thargoid poi revealing all others in the system <1,000ls) is--even if accidental--actually an improvement in the right direction, though obviously problematic in its own way.

Exploration is going to get a huge makeover, and possibly the way we find 'mysterious' stuff (say, a detailed surface scan uncovers 'anomaly x' and you can decide to investigate it if you want). But not for another year. So 2.4 mysterious content will just have to be revealed when Dev wants it to be revealed (unregistered comms beacons/narrative triggers, etc.) or the regulars employ 'hacks' (rendering glitches or file mining) that we all observe on youtube. Either way it's a fairly passive experience.
 
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Goose4291

Banned
Sorry but that didn't happen in Elite Dangerous Lore. Most of what happened in older games around that point is discounted to write the story fresh. After getting together with Frontier, Drew rewrote his Thargoid lore page to fit in with Elite Dangerous. The battles remained, but the delivery of the virus on both occasions remains non lore for this game.

https://www.drewwagar.com/lore/elite-dangerous-lore-the-thargoids/

"They had been infected by a virus and a particular type of virus at that. It was known as the ‘Mycoid’ virus, and it was produced by humans. The Thargoid hyperdrive technology was rendered useless"

https://www.drewwagar.com/lore/elite-dangerous-lore-the-thargoids/
 
But isn't Aegis basically the new INRA though? As in they're the ones apparently who are going to be the main anti thargoid faction, at least for the foreseeable future.

Or maybe Aegis consists of former INRA members who now work with others to stop the thargoids?
 
Big well done to everyone involved with this find. Also a really good job with the INRA log by FDEV, incorporating both the Fed and Imp logs. Glad there is nothing even close to the Alliance in there.

I'll have to pay this sight a visit and look for more. The FFE storyline is, for me, the most gripping part of the lore (with a nod to the fact that it may have changed). There were four 'Quest' ships constructed...

...we know Bill Turner has one, as it is in Premonition, probably Turner's Quest or Argent's Quest. So there are still two or three out there. I would love to get my hands on one of those...

QUEST.GIF


As an side, another visit out to the California nebula might be in order.
 
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NecoMachina

N
I really don't get why FD goes through the effort to make all this content, even including voice acting, and then hides it away where nobody will ever find it using solely in-game means. 99% of players will never even know it's there. Most of the rest will just watch on Youtube.

One of the biggest complaints about the game is the lack of "stuff" and depth... adding cool lore and unique sites is a great way to fill that, but only if you can actually find it!

It's bizarre and makes no sense to me.
Agreed. It's a really big problem.
This is total speculation on my part, but when they talked about the Codex addition to the game for 2018, I got the impression that it was, at least partly, to address this exact issue. They said something about having hints on where to look for stuff.
 
I'm close to go to bed but, does anyone here tryed to find a listening post at Hermitage ?
I must confess that I didn't thought to try to find one when I was there. Too much hype in my mind :D
 

NecoMachina

N
I'm close to go to bed but, does anyone here tryed to find a listening post at Hermitage ?
I must confess that I didn't thought to try to find one when I was there. Too much hype in my mind :D
I checked the Nav panel often while I scanned all bodies in the system - saw nothing. Doesn't mean there isn't one there tho.
 
I checked the Nav panel often while I scanned all bodies in the system - saw nothing. Doesn't mean there isn't one there tho.

I think it deserve to search. Even in the systems on the vicinity.
There is probably no listening post on Hermitage system itself, as it the place we found the base. But who knows, maybe there is some around out there.
Anyway I'm done now. Gonna go to sleep and be right back there tomorow (when RL will freeing me ^^)
 
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