Interiors, why?

I don't know about that, corridors could be cookie cutter with the ship manufacturers having a unique style, all the internal compartments can be cookie cutter too, a slf hanger will look the same in an Anaconda as it does in a Corvette, SRV bay looks the same in any ship. I actually think if FD are clever it's less work than you fear.

Of course it’s going to be a kit. But it’s still going to be a lot of work. Environments are the biggest resource sink in game dev.
 
Why SRV, why landable planets, hey why even stations? I go further - 3d graphics is complex and waste of developer time, we should go back to 2d Elite, it was fine. Im sorry but I cant discuss those ridiculous topics in a calm way.
God forbid AAA studio with full price game and on going game extras store, model 3d ship interior in a game about spaceships, oh the horrors of crunch.

oh wow you cannot stay calm.

I’m a 3d modeler, specializing in vehicles. I work in a game studio. You probably played some games I worked on. That’s my job. I am telling you if time goes in there, it won’t be short, it won’t go elsewhere where it is maybe more useful. Environment is costly.
 
Your argument hold no water really. Laborious eye candy is what cockpits are anyway. Why not have just the HUD and save more time on ship creation rather than waste time modelling intricate cockpits? Cockpit view are not actually needed for gameplay in any shape or form, all the info hud/gui elements we need are identical for every ship so why does FD bother?

Personally I don't see the point in having the ships "fully" fleshed out, but at the very least from pilots seat to SRV/SLF/Ship exit should be modelled for the player to walk if they wish (and those that don't can still "teleport" (or whatever FD will call it) as the game is now). I'm hoping that FD will do what I say above at some point and maybe carry on modelling the rest of the interiors over the course of the DLC support if players want it.

Yes the cockpits are the longest part to do in those ships I am pretty sure of that.

So because cockpits exist it means that the rest should be modelled and that it’s going to be easy peasy?

I’m not against full interiors but you have to make them for more than ego strolls.
 
I’m a 3d modeler, specializing in vehicles. I work in a game studio. You probably played some games I worked on. That’s my job. I am telling you if time goes in there, it won’t be short, it won’t go elsewhere where it is maybe more useful. Environment is costly.
I’m not against full interiors but you have to make them for more than ego strolls.
This thread is an ego stroll.
 
Of course it’s going to be a kit. But it’s still going to be a lot of work. Environments are the biggest resource sink in game dev.

Of course they are because that's what we play "in" and interact with. Without game environments we couldn't do much could we. Just becuase you have no interest in Interiors as an "environment" doesn't mean FD shouldn't add them.
 
Yes the cockpits are the longest part to do in those ships I am pretty sure of that.

So because cockpits exist it means that the rest should be modelled and that it’s going to be easy peasy?

I’m not against full interiors but you have to make them for more than ego strolls.

I don't think anyone has said that it'll be easy peasy, Most people who want interiors also want FD to do compelling reasons to use them.....the only problem is can FD do the compelling reasons? Their track record on gameplay is not exactly stellar. Great games have one thing in common...great gameplay....some have photo realistic graphics, some have less than brilliant graphics, some have cartoony graphics. ALL have great gameplay.
 
Seems a good comparison to me (interiors vs Multicrew)...

I'm fully willing to be shown to be wrong, and would gladly look forward to it when ship interiors are released, or indeed station interiors. But IMHO without some solid engaging content to require walking around ship interiors, and indeed stations, I'll liken it to Multicrew; A great idea on paper, but in the flesh (pixels), there's little to entice CMDRs to use it other than a few hours of novelty. And just like Multicrew, it will seemingly require significant development time (that could have been invested elsewhere), that risks being a 1-2hr novelty for most CMDRs, before collecting dust most of the time...

Again, more than happy to be proved wrong if/when it's released...

Multicrew was never a great idea on paper though, you said it yourself "Multicrew was an attempt to split up an already fairly straight forward ship control experience, into smaller dedicated roles, which from the outset of the feature being announced, CMDRs asked what depth/engagement there would be in these smaller roles.... and it turned out when it was released, little to none. "

CMDRs called it a dead before it was created and were correct, you get to join someone elses ship and watch them play the game, YouTube does that well, and even then its a limited niche with little repeatability

Theres no depth to void hearts, yet here's one shown from the interior of a ship, that screenshot right there is a good 3-4 hours of gameplay because of the void heart location.

DvIDX5IWsAEpIL6.jpg


ship interiors is just that, the interior of a ship, no purpose behind it and im already excited about it, you are clearly not, but just as i said earlier, its no justification for FDev to not spend time on it, i dont trade, anything, ever, and while i could sit here and say Trading is pointless imo delete it, many CMDRs spend hours trading, doing the same task over and over again...

Much like i jump honk scooped 300 times last night, still not a novelty millions of LY later, and for what? to park the same ship in front of something and look at it (in a nutshell)

much like i would travel millions of LY again looking out from the ship interior doing the exact same thing.

and ps...

I'm fully willing to be shown to be wrong, and would gladly look forward to it when ship interiors are released

then support it and get behind it, don't be an oppressor, if you started a campaign to improve mining id be the first to support you.
 
You did. Most games are made that way and it still is very long.
Most modern games have a long development time, time is indeed the real enemy of a developer. FD have spent time developing stuff I don't give fig about but it happens. The bottom line is this, with other big games in the genre looking at expanding what the genre is beyond just piloting ships...FD have to show they are the innovators who can make it all work. I'm pretty sure if FD can crack space legs in all it's possible glory it'll steal a LOT of thunder from a certain other game and that means new blood and new money.
 
oh wow you cannot stay calm.

I’m a 3d modeler, specializing in vehicles. I work in a game studio. You probably played some games I worked on. That’s my job. I am telling you if time goes in there, it won’t be short, it won’t go elsewhere where it is maybe more useful. Environment is costly.

Hang on shouldn't you be encouraging stuff like this to create jobs for 3d modellers?!!!! :)
 
And I've got to be blunt here... Almost everything that's being said "can already be done in our cockpits" will likely apply to almost everything Odyssey station/settlement interiors has to offer.

Except shooting stuff with a hand held weapon...

So I do get the fear some have because multicrew has scarred them for life but we're already going to get interiors where we're either getting "the same stuff we can do in our cockpits but inside somewhere else" or we're getting to shoot stuff.

So I hope everyone is braced for that.
I envisage the main rub of the gameplay being first person combat attacking bases and installations, against Thargoids, and possibly AI enemy etc? I'd be surprised if it involves combat in ships...

My concern is, the more I think about it, the more effort it seems for this whole new area of gameplay, all of which is effort that is trying to compete with a number of dedicated game titles specialising in FPS. And of course it's all effort that could have been 'spent' elsewhere in the game to deepen/expand it.

It's going to be interesting to see what FD have decided makes sense for the game... And what to dedicate what seems to be their biggest development push for ED since release.
 
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