I'm convinced the DB Explorer was not initially planned, but kitbashed later out of the Scout after the feedback. The late name change was one clue, but the real thing that made me think this is turreted weapons on the large hardpoint clipping completely through the ground because its landing gear clearance is too low.
Have to check, but I don't think the FDL or other ships with underside hardpoint have this issue...?
Anyway, it's still good they did it because if anything, it shows a modular ship design could be very beneficial to the game in creating purposed derivatives. I mean, these days car manufacturers reduce costs by creating a chassis that can be adapted to a variety of models...
It's hard to say. Art assets can take a while, but the model isn't so drastically different that they couldn't have done it in the short timeframe in which they did. Some of the bugs with the model speak in favor of a hasty decision, imo. Honestly, I think Mike Evans's responses to the criticisms of the Explorer earlier in this thread speak volumes as to FD's standpoint on ship design and balancing. That, or perhaps he was simply frustrated at the generally poor reception of the ship. I can't say I blame him, but going the route they did was just... confusing at best. That, and (non-seriously, obviously) threatening to nerf an aspect of the game just to spite the people who are raising legitimate (to them) concerns over a very critical aspect of the game (character design, basically) was just a bad idea.
I get it, no one likes being criticized, especially after putting in a lot of work into something. But it's not as if the suggestions we were offering--suggestions to help make the game
better, I might add--were imbalanced. None of us were asking for Asp-level performance and versatility in a 500k ship. That wouldn't have made sense. What we were asking for was the same module parity that
every other ship in the game already has. We wanted the ship to conform to the role it was described as having, a combat-explorer, rather than being told after the fact that it was never supposed to be half of what its description was.
It is what it is, and I don't see it changing at this point. It does throw any future ship designs they have into question though, at least for me. It will be a wait and see before getting excited over something, going forward.
I'm not going to quit playing the game over it.. hell, I just bought that new paint pack for my Cobra. As I said, I just find it wholly disappointing that we really weren't listened to, and I feel a little bad that they went to the effort of changing it but only really made it worse.