I am sorry, but in which way are the DB Explorer and Asp Explorer not explorers?
In the way that they do things like carry six hard points, have many many slots for customization and can be equipped as many things, including an explorer and thus better fit into the concept of all-purpose ships.
And according to your logic, there are no dedicated traders, because they can mount guns, too.
I don't believe I ever stated that being able to carry or not carry guns or cargo racks made it not a dedicated anything. What I was saying is that vipers, vultures, t6's and t9's etc. CAN be fitted for combat or trading, each in their turn, but that they are overwhelmingly balanced towards a specific function. Whereas other ships, ASP's Cobras and sidewinders come to mind, are more evenly balanced but not particularly good at any one thing. So if we have flexible ships, combat ships and trading ships, why not a dedicated explorer which is balanced overwhelmingly to exploration.
Also, what is wrong with a 30+Ly jump range? In which way does a 40Ly jump range suddenly transform a ship from "not a true explorer" into a "true explorer"?
Again, I'm sorry but I don't believe I ever said anything is a true explorer or not.
Not that I wouldn't welcome a decent, stylish (Gutamaya!) explorer with that kind of jump range, but I don't see how that is a sheer necessity. If the DB Explorer and Asp had a 40Ly jump range, you'd probably complain we had no ships with a 50+Ly jump range.
I didnt say anything was or was not a necessity, but by this logic we should be perfectly content with only medium and small weapon hardpoints yes? Why would you need a large hardpoint? That's not a necessity. If they give you a large hardpoint you'll probably complain that we have no ships with two or more!
Finally, who says we aren't ever going to need weapons out there? What if we meet the Thargoids out there? What if we need combat equipped Asps and Diamondback Explorers and Scouts and Anacondas etc. eventually?
I don't know who said it, but it wasn't me! When the thargoids come out, by all means we're going to need more balanced combat ready ships with high jump range and we certainly wouldnt want a lightly armed, lightly framed, high jump range non combat exploration vessel out there trying to fight them. But until that point maybe we could have one?
Look at where some explorers have been already. Exploration is very compelling already the way it is - why should the game artificially incentivise it any further? I am not saying it shouldn't also pay accordingly, of course, but that is true of any activity; you shouldn't do something just because it gives you 2x as many credits as the second-efficient activity.
And once again I do not believe I ever said a single word about incentivizing exploration with more credits, in fact if you look at the type of exploration i've participated in in this forum, the monetary rewards are farthest thing from my mind. All I asked for was a ship specifically balanced for exploration instead of a neutral ship that can be fitted into one, or a trade vessel that can be altered into one.
Edit, epilogue: So I know how you people feel. You have a specific image in your mind what an explorer should be like, and FD did not fulfill that hope. But these ships are viable. They are decent. For 95% of all exploration purposes, it matters little whether you use a DB Scout, DB Explorer, or Asp; or, heck, an Imperial Clipper. The remaining 5% are split into 4% exploring where the stars thin out and every Ly jump range count, and thus the Conda > Asp > all, and 1% are things like Buckyball A* where raw interstellar speed is the only thing that matters.
I think I specifically said I like the new ships! Im not criticizing anything and actually stated how grateful i was for new ships, I just asked why we cant have a ship balanced specifically with explorers in mind. interstellar speed is VERY relevant to many explorers who have a specific area of space that they intend to examine and just want to get straight there, and then come home. For that privellege I would gladly sacrifice hardpoints, defenses, and several internal or utility slots to make the trip out and back faster, and I dont think that's an unreasonable request. Im not asking for the perfect ship in any way, I just want a ship thats as good to exploration as the viper or vulture is to combat or the t6 or t9 are to their respective fields.
If you make a ship capable of accepting an "oversize" fuel scoop, then it can fit "oversize" shields for OTT defence, or "oversize" cargo bays for OTT trade earnings.
If you make such a ship a dedicated explorer by making it completely unarmed, then it'll get used with oversized shields as a rare-trade-circuit specialist pirate dodger. It'll get used with the oversize cargo bay as a trade earnings multiplier in a relatively safe trade run.
I guess you could make a dedicated explorer by hardwiring in a fuel scoop - no option to remove - and cutting up the bays into teensy Class 1/2 bits.
one small or medium hardpoint only, one or two utilities. A 5 or higher FSD, 1X size 5 internal 1X size 3internal 2X size 1 internals. Downgrade the armor class max, Downgrade the thrusters class max, heck downgrade the PP class max and the distro max too. drastically reduce mass.
It'll jump far, scoop fast, it will have a minor bite, it can carry a small shield, a couple utilities, but you're not using it in a fight even if you specifically fit it for combat since it handles poorly and wont last long, and I guess you COULD fit it with cargo racks to haul, but the price point of a ship like this will already be outclassed by cheaper freighters for raw tonnage. It's a ship that is heavily balanced towards exploration.
Any ship equipped with correct scanners which are used to scan diverse celestial objects is a exploration ship.
I personally would not classify a heavy T9 fully laden with no fuel scoop as an "exploration ship" simply because it has the scanners. Its quite clearly just a hauler with scanners in it. Theres more to an exploration ship than the scanners.
Second, could you please give me any actual aircraft or ship model which is a dedicated mass produced exploration aircraft or ship ?
Exploration vessel are most of the time adaptation of commercial vessels (so exploration T6 is one of the most realistic vessel).
Actually exploration vessels have traditionally almost always been bespoke creations for the purpose. There have been many retrofitted vessels, (the Calyspo and Challenger come to mind) they were often afforded to the explorers by a military state. The problem with this logic is I can turn it around and say: "can you give me a single example of a military grade fighter or naval craft that was mass produced for civillian use?" Were in a sci-fi game here let's not ask about realism. I just asked for a more dedicated explorer.
Third, any ship should have disadvantages. Any.
It should never be possible to have "the perfect ship".
Again, as I said above, Im not asking for the "perfect ship" I just want a ship that is balanced specifically towards exploration and not flexibility, trade, or combat.
I'm not sure why asking for a more heavily exploration balanced ship with features specifically desired by explorers at the cost of defense/arms/cargo, raises such rancor in the forums. I LIKE the diamondback, (both kinds) I LOVE my ASP, I suspect I will love an anaconda, I certainly loved my T6 and my cobra and I adore my vulture. Im a fan of FD for what theyve done, I cant wait to try the new powerplay additions. I'm just observing the current mechanics of how far we can jump, how much space there is out there to jump in, and seeing that there's definitely room for a non-combat, large jump range explorer that would make many explorers very happy and justify having such an enormous simulation that many many ships stuck in the bubble will never get to see.