Is Cobra mk5 op?

Regarding 'not relevant to pvp', you must be talking about organic pvp right ? German Pilots Lounge just banned cobra mk5 from organized wing fights.
Small ships have been banned from organized most of the time anyway, simply because it's not fun to shoot at tiny hitboxes in laggy instances.
That said, it was never really worth it to try and bring small ships to wingfights because you were just shooting your own team in the foot (because of your low DPS).
This is what the Cobra Mk5 might change, because it has the health pool of a medium hulltank, it's tiny and very fast so it's pretty hard to hit and (with SRB rails) its DPS is not something you can just ignore.
 
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Regarding 'not relevant to pvp', you must be talking about organic pvp right ? German Pilots Lounge just banned cobra mk5 from organized wing fights.
Yes. Organized pvp can make any rules they want, so balance issues are not a major concern there (and they generally dont like small ships much, no?). In organic pvp major imbalances force you to adept, and that is where things become a problem.

And there I dont see a real issue, given how assymetric it is anyway. If my ship is FdL-gank proof, its going to be mk5-proof easily. Beyond gentlemen-agreement rules that means everything is always a draw.
 
st 0-4p ENG delta, shields or firepower either.

I dig the mk5, but it beats literally none of my small ships with dedicated roles. The only role it can do better than any other small ship is trading, which is largely pointless as any viable trade spot has medium slots for a t8.

Not most agile lel xD

CMK5 better in many ways than other ships.
She is better... in trading, smuggling, better in mutirole, better in sco, better in pve combat, superior in pvp, 65 in exploration pretty nice too, better in internals overall, and don't mention luxury cabins as those are restricted to passenger vessels only, besides combat only Vulture and light Courier - cmk5 has four utilities, heat levels on very desirable levels, better in ax combat, has absurdly high level of hull value. All of this combined make Cobra mk5 op.. Also look at inara ship stats after mass release cmk5 how it will overshadow remaining small ships and some mediums too. Besides fun builds, racers, or explo dbx - there will be not much use for other small ships because cobra does their jobs bettter, faster, easier. Of course hard core ethusiasts will say - noooo they have uses, yeah, yeah and all that.
My shieldless cmk5 has over 5000 (will squeeze more with a extra deep platings) points on hull value armed in five railguns - this beats all small ships and medium too, for comparison my pvp frag/ramming clipper has less than that! Madness.
 
The price is right, it is the 'established' players complaining (they always find something...) as they sit on their BILLIONS of credits and everything is too cheap...

When the Cobra Mk V is available for just credits, in a few months, it will be a great 'leg-up' to those actual "New Players" finding that earning credits outside of the youtube 'guides' suggestions are much slower.

Well, I just looked in Coriolis and a "Starter Cobra" (grade A FSD, grade D everything else, no optional internals except a 4D shield) costs:

Mk III: 2.1 million
Mk V: 3.7 million
 
It's not overpowered for me because although it's everything I've said I've wanted from a small ship, I've found that the cockpit is too much like that of a medium ship--it makes me feel lonely to turn my head and see those two empty seats. I didn't realize how important the cozy side-by-side seats in the Cobra MK3 were to me! 🙂
 
Btw, coriolis and edsy now list it at almost 2 million rather than 800k. Away from pc so csnt check if anytjing happened.

Nothing happened; it was always 1.9 million credits (it was half that for the test server because, drum roll, test server).

People keep making wild claims and not bothering to validate. Cobra Mk 5 is fine. The price is in line with other the other Cobra models, and is basically a Mk III with a class 5 optional (and native SCO). That's it. It's a small ship, so of course it will be nimble.

Every single time a ship comes out, no matter what it's stats are, there is always, always a thread complaining it's OP. Frontier could manufacture an actual brick, made of clay, and the forums would spontaneously generate a thread about how overpowered that bit of fired clay is, versus other masonry offerings.
 
It's a beautiful ship, and great to fly. Got into a fight with a NPC wing of 2x Krait IIs and a Fed. Gunship. Ended after 20 minutes with one Krait dead, Gunship fled and me boom-and-zooming whilst futilely plinking away at the last Krait's hull with Class one pulse lasers, doing about 2% damage to him each time his shields went down prior to their restoration. Not a great result, but one of the most enjoyable fights I've had against the AI in the game. Big ships may be more efficient, but the small ships remain where the heart of Elite is for me.

And the MK V looks amazing! Now, please Frontier, you can have one of my functioning kidneys if you release an Asp Mk III that is what the Asp Scout truly should have been.
 
Btw, coriolis and edsy now list it at almost 2 million rather than 800k. Away from pc so csnt check if anytjing happened.
You're on a phone with an internet conection that let you post here, bit it doesn't have an internet conection that allows you to check coriolis or edsy? Yeah, that make sense...
 
It's a beautiful ship, and great to fly. Got into a fight with a NPC wing of 2x Krait IIs and a Fed. Gunship. Ended after 20 minutes with one Krait dead, Gunship fled and me boom-and-zooming whilst futilely plinking away at the last Krait's hull with Class one pulse lasers, doing about 2% damage to him each time his shields went down prior to their restoration.

A single class 1 multicannon with the corrosive experimental will boost all damage to the enemy's hull. Works well for a small ship 👍
 
Nothing happened; it was always 1.9 million credits (it was half that for the test server because, drum roll, test server).

People keep making wild claims and not bothering to validate. Cobra Mk 5 is fine. The price is in line with other the other Cobra models, and is basically a Mk III with a class 5 optional (and native SCO). That's it. It's a small ship, so of course it will be nimble.

Every single time a ship comes out, no matter what it's stats are, there is always, always a thread complaining it's OP. Frontier could manufacture an actual brick, made of clay, and the forums would spontaneously generate a thread about how overpowered that bit of fired clay is, versus other masonry offerings.
Thanks, makes sense. I bought it with credits rather than take the free one but didnt remember paying 1.9m. Makes it a high-end priced small ship which is fair.
 
The price is in line with other the other Cobra models, and is basically a Mk III with a class 5 optional (and native SCO). That's it.
That's not it, LOL.
1 more weapon. Bigger distro. Twice as many utility slots. Roughly 50% stronger hull.
And not only (marginally) faster in straight line, it has a completely different (way better) flight model.
 
Regarding the suggested in some comments in some pages like the first page economical barrier, I think that this is a very very delicate topic for us all and developers to treat with very much attention.
If they raise prices they cause consequences. I learned all this by playing RTS since many decades.
In non RTS it's easier but still even if not Real Time Strategy games it's still complicated in part to manage anything you insert in a game, change, remove etc.

Having players even more "needing the money" would damage the gameplay as people would focus even more on that.
This thing needs to be handled with care.
I was almost induced to vomit when I saw years ago the HUGE amount of videos on "how to make money" that youtube is\was filled with and youtube was 6+ years ago suggesting me to watch, without from me any interest at the time. Sure money is important but the game fun and community and potential is elsewhere.

Developers need to handle with care prices of things, especially for new audience as they set the ton for the entire game or anyway the new players the new experience, how people will play togetrher or actually alone in segregated box (which is something I can't stand).

Open forever
Yes, I agree with you, but really Elite is almost an exception to this - it is now a very cheap game indeed, with an unlimited number of hours of gameplay, and (crucially) even items purchasable with ARX become available for in-game currency a little while later. So there is no content locked behind a paywall, but some players have the option to give some money to the developers if they want to support the game. I bought the T8 with ARX purely for that reason, as they game is so cheap and I want it to survive. I agree with you, though, it is a real balancing act and one many games get very wrong.
 
Honestly, no.

Because it means running out of design space real fast. The only upgrade on the Cobra V is a Cobra VI which is 10% faster and has one extra internal compartment.

The T8 kind of annoys me because it is the go-to choice for many things now. It could have been the medium ship with the most internal spaces, and that was niche enough. It could have been a slow, lumbering beast on thrusters, but behaved well with SCO. It would still have had a niche. At least it is not the best medium combat ship, but it may well be the best medium everything else.

I mean, I love the fold up wings of the Cobra V ship kit to make it fit in the docking bay. That is amazing. But it only needed to be the best on one of several axes to find it's place and be valuable. It seems to be best on all, and now it's hard to top.
I know what you're saying, but essentially the Python was already that. It was already seen as the meta for so many things including trade and combat for that class of ship that it is nice for there to be an alternative. With the T8 not being great for combat, I'd argue that the field is actually more open than it was when we just had the Python and then everything else somewhere behind, off the pace.
 
Every single time a ship comes out, no matter what it's stats are, there is always, always a thread complaining it's OP. Frontier could manufacture an actual brick, made of clay, and the forums would spontaneously generate a thread about how overpowered that bit of fired clay is, versus other masonry offerings.
Now this - this - is an analogy I want to stop and admire for a while. Perfect.
 
People keep making wild claims and not bothering to validate.
Thanks for immediately following up with an example.
and is basically a Mk III with a class 5 optional (and native SCO). That's it. It's a small ship, so of course it will be nimble.
Yes, it should be nimble. The original post validates it is the highest agility ship in game, and user experience has echoed weight does little to dampen that. There are plenty of other posts in this thread offering other reasonable arguments with examples as well. If it was basically an Mk3 with a optional 5 and an native SCO, I'd probably be voicing displeasure in them not doing more with it. I'm glad it is a distinctly different ship, I just wish some of its benefits came at a cost (because I enjoy the trade offs found in previous ships, and I'd rather not see design go this direction, especially if monetizing is a reason behind it, subjective I realize and not an attack on monetizing in general).
Every single time a ship comes out, no matter what it's stats are, there is always, always a thread complaining it's OP.
I took a break just prior to the new Python dropping and don't tend to follow the forums when I'm not playing, so I don't if this was the case for it, the Type-8, and Mandalay. I don't recall cries of OP being levied for the Crusader or Mamba, although I could have easily missed or forgotten them and they might be there. I don't find any of those to be over the top in their design though, and I do the new Cobra for reasons I have stated in a few posts and won't bother to rehash more here if it will all just get swept aside as reactionary nonsense because you happened to clarify credit price confusion. People make varied wild claims about all sorts of stuff, that does not mean there cannot be different opinions on subjects based in reasonable arguments. I'm still amused at the forum reaction to a skimmer mission exploit when some vocal percentage of forum goers were adamantly defending the brilliant game play of stacking missions in a stock Sidewinder then flying to the surface of a planet and briefly waiting for completion by being in the proximity of someone else killing the skimmers then suicide smashing into the planet for an instant trip back to the dock to turn in and repeat. Something tells me if that wasn't stacking credits at a then unheard of rate none of them would have ever enjoyed doing it, so I realize some humor was intended in your post and hope I didn't get too pedantic on you. I just find legitimacy to the Cobra 5 claims, whether I agree with them or not.
 
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