Is Cobra mk5 op?

Btw, coriolis and edsy now list it at almost 2 million rather than 800k. Away from pc so csnt check if anytjing happened.
You're on a phone with an internet conection that let you post here, bit it doesn't have an internet conection that allows you to check coriolis or edsy? Yeah, that make sense...
 
It's a beautiful ship, and great to fly. Got into a fight with a NPC wing of 2x Krait IIs and a Fed. Gunship. Ended after 20 minutes with one Krait dead, Gunship fled and me boom-and-zooming whilst futilely plinking away at the last Krait's hull with Class one pulse lasers, doing about 2% damage to him each time his shields went down prior to their restoration.

A single class 1 multicannon with the corrosive experimental will boost all damage to the enemy's hull. Works well for a small ship 👍
 
Nothing happened; it was always 1.9 million credits (it was half that for the test server because, drum roll, test server).

People keep making wild claims and not bothering to validate. Cobra Mk 5 is fine. The price is in line with other the other Cobra models, and is basically a Mk III with a class 5 optional (and native SCO). That's it. It's a small ship, so of course it will be nimble.

Every single time a ship comes out, no matter what it's stats are, there is always, always a thread complaining it's OP. Frontier could manufacture an actual brick, made of clay, and the forums would spontaneously generate a thread about how overpowered that bit of fired clay is, versus other masonry offerings.
Thanks, makes sense. I bought it with credits rather than take the free one but didnt remember paying 1.9m. Makes it a high-end priced small ship which is fair.
 
The price is in line with other the other Cobra models, and is basically a Mk III with a class 5 optional (and native SCO). That's it.
That's not it, LOL.
1 more weapon. Bigger distro. Twice as many utility slots. Roughly 50% stronger hull.
And not only (marginally) faster in straight line, it has a completely different (way better) flight model.
 
Regarding the suggested in some comments in some pages like the first page economical barrier, I think that this is a very very delicate topic for us all and developers to treat with very much attention.
If they raise prices they cause consequences. I learned all this by playing RTS since many decades.
In non RTS it's easier but still even if not Real Time Strategy games it's still complicated in part to manage anything you insert in a game, change, remove etc.

Having players even more "needing the money" would damage the gameplay as people would focus even more on that.
This thing needs to be handled with care.
I was almost induced to vomit when I saw years ago the HUGE amount of videos on "how to make money" that youtube is\was filled with and youtube was 6+ years ago suggesting me to watch, without from me any interest at the time. Sure money is important but the game fun and community and potential is elsewhere.

Developers need to handle with care prices of things, especially for new audience as they set the ton for the entire game or anyway the new players the new experience, how people will play togetrher or actually alone in segregated box (which is something I can't stand).

Open forever
Yes, I agree with you, but really Elite is almost an exception to this - it is now a very cheap game indeed, with an unlimited number of hours of gameplay, and (crucially) even items purchasable with ARX become available for in-game currency a little while later. So there is no content locked behind a paywall, but some players have the option to give some money to the developers if they want to support the game. I bought the T8 with ARX purely for that reason, as they game is so cheap and I want it to survive. I agree with you, though, it is a real balancing act and one many games get very wrong.
 
Honestly, no.

Because it means running out of design space real fast. The only upgrade on the Cobra V is a Cobra VI which is 10% faster and has one extra internal compartment.

The T8 kind of annoys me because it is the go-to choice for many things now. It could have been the medium ship with the most internal spaces, and that was niche enough. It could have been a slow, lumbering beast on thrusters, but behaved well with SCO. It would still have had a niche. At least it is not the best medium combat ship, but it may well be the best medium everything else.

I mean, I love the fold up wings of the Cobra V ship kit to make it fit in the docking bay. That is amazing. But it only needed to be the best on one of several axes to find it's place and be valuable. It seems to be best on all, and now it's hard to top.
I know what you're saying, but essentially the Python was already that. It was already seen as the meta for so many things including trade and combat for that class of ship that it is nice for there to be an alternative. With the T8 not being great for combat, I'd argue that the field is actually more open than it was when we just had the Python and then everything else somewhere behind, off the pace.
 
Every single time a ship comes out, no matter what it's stats are, there is always, always a thread complaining it's OP. Frontier could manufacture an actual brick, made of clay, and the forums would spontaneously generate a thread about how overpowered that bit of fired clay is, versus other masonry offerings.
Now this - this - is an analogy I want to stop and admire for a while. Perfect.
 
People keep making wild claims and not bothering to validate.
Thanks for immediately following up with an example.
and is basically a Mk III with a class 5 optional (and native SCO). That's it. It's a small ship, so of course it will be nimble.
Yes, it should be nimble. The original post validates it is the highest agility ship in game, and user experience has echoed weight does little to dampen that. There are plenty of other posts in this thread offering other reasonable arguments with examples as well. If it was basically an Mk3 with a optional 5 and an native SCO, I'd probably be voicing displeasure in them not doing more with it. I'm glad it is a distinctly different ship, I just wish some of its benefits came at a cost (because I enjoy the trade offs found in previous ships, and I'd rather not see design go this direction, especially if monetizing is a reason behind it, subjective I realize and not an attack on monetizing in general).
Every single time a ship comes out, no matter what it's stats are, there is always, always a thread complaining it's OP.
I took a break just prior to the new Python dropping and don't tend to follow the forums when I'm not playing, so I don't if this was the case for it, the Type-8, and Mandalay. I don't recall cries of OP being levied for the Crusader or Mamba, although I could have easily missed or forgotten them and they might be there. I don't find any of those to be over the top in their design though, and I do the new Cobra for reasons I have stated in a few posts and won't bother to rehash more here if it will all just get swept aside as reactionary nonsense because you happened to clarify credit price confusion. People make varied wild claims about all sorts of stuff, that does not mean there cannot be different opinions on subjects based in reasonable arguments. I'm still amused at the forum reaction to a skimmer mission exploit when some vocal percentage of forum goers were adamantly defending the brilliant game play of stacking missions in a stock Sidewinder then flying to the surface of a planet and briefly waiting for completion by being in the proximity of someone else killing the skimmers then suicide smashing into the planet for an instant trip back to the dock to turn in and repeat. Something tells me if that wasn't stacking credits at a then unheard of rate none of them would have ever enjoyed doing it, so I realize some humor was intended in your post and hope I didn't get too pedantic on you. I just find legitimacy to the Cobra 5 claims, whether I agree with them or not.
 
Yes. Organized pvp can make any rules they want, so balance issues are not a major concern there (and they generally dont like small ships much, no?). In organic pvp major imbalances force you to adept, and that is where things become a problem.

And there I dont see a real issue, given how assymetric it is anyway. If my ship is FdL-gank proof, it’s going to be mk5-proof easily. Beyond gentlemen-agreement rules that means everything is always a draw.

The Cobra5 in a ganker wing is problematic, especially when one is coming back from a titan bombing run in an unshielded Krait2 with 23% hull with heavily damaged modules. I know from personal experience haha.
 
The Cobra5 in a ganker wing is problematic, especially when one is coming back from a titan bombing run in an unshielded Krait2 with 23% hull with heavily damaged modules. I know from personal experience haha.
Sure, but replace the cobra with an fdl and its still problematic. Basically bring ganked by a wing while in a heavily damaged unshielded ship is not ideal. :p
 
Sure, but replace the cobra with an fdl and its still problematic. Basically bring ganked by a wing while in a heavily damaged unshielded ship is not ideal. :p

Very true, haha.

I've played long enough that I should have known better, but it was late at night, and I was playing in Open inside the titan cloud to bring Cocijo defenses down with other players in my instance. I decided to live dangerously, and paid the price for my hubris on my way back to the Hutner megaship.

Given its speed, the Cobra 5 is a great option as the chase ship in a ganker wing, as I found out the hard way.
 
Thanks for immediately following up with an example.

I should perhaps have been a bit more specific, but then I see 10 pages of "well ackshually" based on a lot of assumptions, and you know I just wonder how much oxygen is left in the room..

Yes, it should be nimble. The original post validates it is the highest agility ship in game, and user experience has echoed weight does little to dampen that.

There are 11 pages and counting of people being incredulous that a small ship might be made available that isn't terrible. I am pretty happy that Frontier are trying new things and shifting the game forward rather than just prop up a 10 year old game with also-ran junk. But you know, that's just my opinion?

It's still a valid observation. What's interesting is how quickly those ships have just been embraced by players and used day to day, without much fuss and hand wringing. Which tends to be the case with this sort of thing.

Type-8 was very popular for rescues. People were bombing Titan with Cobra Mk V (and Python Mk 2). Meanwhile folks are loving the Mandalay for being able to land just about anywhere and go lots of cool places. Sounds like a great time to me.

I took a break just prior to the new Python dropping and don't tend to follow the forums when I'm not playing, so I don't if this was the case for it, the Type-8, and Mandalay.

If a tree falls, etc.

I don't recall cries of OP being levied for the Crusader or Mamba, although I could have easily missed or forgotten them and they might be there.

Crusader was released in October 2018 (over 6 years ago). Mamba was December of the same year. Yes, let's use six year old ships that released prior to Odyssey as an example. Sure, why not. Also, there were posts for both. There always is.

I've played pretty much since launch (with a bit of a break shortly before Odyssey for a couple years). Every single new ship there is a post to claim it's OP. Without fail. If I had a watch, I could set time by it. I mean that's fine? Feedback is all good. But it's a thing. It's always been a thing. :)

I don't find any of those to be over the top in their design though, and I do the new Cobra for reasons I have stated in a few posts and won't bother to rehash more here if it will all just get swept aside as reactionary nonsense because you happened to clarify credit price confusion.

I think maybe using 6+ year old ships released for a much older version of the game as a basis for current game mechanics and concepts is probably not the winning strategy it might appear. I don't see it as 'reactionary nonsense' as that's not a term I've used at any point. Opinions will differ, it would be a strange world if they did not. But I do think the reaction has become a reflex, more than a genuine argument. New ship? OP. Even the poor old Cobra Mk IV was OP.

I am thrilled Frontier is looking forward and not just back and introducing new ships with improved handling that are a great fit for not just the 'now' but what they are almost certainly cooking up.

Frontier knows what's coming, we don't; so I always have that in the back of mind, before claiming a ship is somehow broken or too good.

Edit: adjust tone.
 
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It's okay, you can choose to not like the ship, or be annoyed that it doesn't know its place as being a small irrelevant ship.
I appreciate your entire post, just quoting a snip as that looks tidier to me. I have been thoroughly enjoying the Cobra V. I am looking forward to doing another build this weekend. It is a blast to fly and I’ve always tried to do things in small ships whenever I can, because they are so much fun to fly. I still think it is a little too much for what I would prefer the game to be, but there’s nothing I can to do to change that, and it certainly isn’t a big enough to deal to get me to put ED down.
I interpreted your post I first replied to as lumping all opinions of the Cobra V being OP into a category of persistent whiners then summarily dismissing them as laughable nonsense, which I did not appreciate. My apologies if I misunderstood. I would just say that even in the midst of such ever present forum stereotypes, there always seems to be some good level headed conversation from which I’ve learned a lot about this game, and that has even occasionally changed my view on things.
 
I appreciate your entire post, just quoting a snip as that looks tidier to me. I have been thoroughly enjoying the Cobra V. I am looking forward to doing another build this weekend. It is a blast to fly and I’ve always tried to do things in small ships whenever I can, because they are so much fun to fly. I still think it is a little too much for what I would prefer the game to be, but there’s nothing I can to do to change that, and it certainly isn’t a big enough to deal to get me to put ED down.

It's very sporty. 100% agree. More than previous ships, granted, but I'd also suggest that it is a small ship, so that's to be expected, time has passed combined with a pretty radical change in a number of mechanics over the years, and probably a bit more maturity/ capability in the teams building said ships (the more one does of a thing, the more one tends to get better at it).

All of which results in what is, essentially a better product (ship kits and paints aside; that's very hit and miss). That all translates to something that has more practical value. Which should really be a net gain, not a loss.

I interpreted your post I first replied to as lumping all opinions of the Cobra V being OP into a category of persistent whiners then summarily dismissing them as laughable nonsense, which I did not appreciate. My apologies if I misunderstood. I would just say that even in the midst of such ever present forum stereotypes, there always seems to be some good level headed conversation from which I’ve learned a lot about this game, and that has even occasionally changed my view on things.

Feedback is important, and I am not about to suggest it isn't. However there is at times feedback, then there is (in essence) a reaction to a change in the game. In some ways it's quite understandable, but that does tend to result in the same arguments being resurfaced again and again, some of which have long since been debunked, and any merit for a lot of it has long since been lost.

I still remain very enthused by an apparently refreshed and energised team at Frontier getting absolutely stuck in to ED development. We are in the calm I think for now, but I don't doubt Frontier have a bunch of shenanigans planned for next year, where some of these new ship decisions might turn out to actually be very important.

Frontier, for all their flaws, seem genuinely keen to keep pushing the game along. They realistically haven't hit all the marks they were aiming for, I am sure, but they've done a lot this year I think to reinvigorate the game. So that's really the key thing imo.

There's always going to be split opinion about ships, but honestly getting 4 this year (when the roadmap originally did not look promising) is huge. If they add a few more next year, and ideally add some modules/ tech to improve the existing (ie pre odyssey), we are gonna be eating real good.
 
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The Cobra Mk5 is probably the best multirole ship in it's class and even beats some medium ships in that role - and that's a good thing. I'm just happy people are driving small ships again (even the gankers) because for a long time the mantra has always been "bigger is better".

It's high time for a change.
 
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One thing I did notice about the Cobra 5 this evening....

The 2 Medium hardpoints under the ship's belt line are better suited for direct fire weapons (e.g., rails, plasma's, etc) than they are for gimballed weapons (I did not test turreted weapons).

If you use gimballed weapons in the underneath hardpoints, you won't get a fix on the target if it is around 45 degrees above your straight line of sight.

In that respect, my beloved DBS is superior :)

I normally use a mix of direct and gimballed weapons, so I wound up placing the gimballed weapons topside with rail guns underneath.

I would imagine plasma accelerators would also be well suited underneath. I'll give that a try tomorrow.
 
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