How I see the TILTING problem. Some pictures of planets posted did really look bad.
(Sorry, couldn't resist)
How I see the TILTING problem. Some pictures of planets posted did really look bad.
Right!Feel free to leaf through the mega thread about it, with all the back and forth and whatnot that entails.
Note that most of the pics are of the tech when it first released, not the way it looks now. It's gotten much better since launch.
New Planet Tech is KILLER of Exploration (all terrain is tiling/repeating/not procedural/random)
UPDATE: Planetary terrain prefabs are now also being discovered to be reused between planets: UPDATE: Looking at the high number of reported planets. I have gone ahead and created an issue tracker for this one. I urge everybody to go ahead and tick "can replicate" with as many examples as...forums.frontier.co.uk
I have noticed that recently there's tendency to communicate how they're going to do less and less.We’ll continue to strive for the best possible experience for the highest number of players which our current focus allows us to do. We hope you’ll appreciate the reasoning behind this decision.
The assumption that there were developers who worked on the console version and now can work on other projects. I don't believe that noone worked on the console version for the last year.
Also the assumption that there were developers who worked on a tiling fix (how else could they find out what effort would be required to fix it) and now these devs can be relocated to other projects to.
After spending some time to observe the effects of the issue while weighing-up the costs to resolve it...
Oooh, you're gonna get an Earache from this one, Bruce...
Im a dreamer.None of which will be resolved either.
Depend of what you call "mistake". Is it the time required to make the decision to create the planet tech this way or the time required to create the planet tech itself ?I can make a mistake in seconds that'll take hours to fix!!!![]()
He was brilliant as Seamus Muldoon in The Magical Legend of the Leprechauns, which nobody has seen. His reactions are always justified.
Not at all. I don't hate Horizons and enjoyed it a lot, obviously. I just see a lot of improvements that EDO brought. I was getting quite bored with explo and EDO changed that. I just see loads of things that Horizon never got, and after thousands of hours I had seen all horizons had to offer.Odyssey is apparently a Horizons Inverter gate - it causes people who used to love Horizons to now hate it, and people who used to hate Horizons to now love it (using binary love / hate to go with the logic gate analogy).
It's really weird, but I'm as guilty of this as you are, just on opposite sides of the bit flip.
I have noticed that recently there's tendency to communicate how they're going to do less and less.
I don't have high hopes for future tbh.
Yeah, same here. Last night I used the DSS on a planet which looked fine prior to the scan, but when the blue heatmap appeared, I could see tiling. My mind automatically and subliminally applied red circles, but then I remembered it was just a computer game and I landed and went about my business.I've not found this an issue, even though I have seen one or two oddities. I've put it down to ancient Guardian geo-engineering and moved on because, in the many more places where the EDO Stellar Forge is good, for my money it is, very good. Not something that's ever worried me in game for more than about three seconds to be honest.
Excellent decision, team.Greetings Commanders,
We’d like to take this opportunity to address the Tiling Planetary Features issue from the Issue Tracker.
After spending some time to observe the effects of the issue while weighing-up the costs to resolve it, we have decided to focus those resources elsewhere. Reducing or preventing the tiling effect would require a deep-overhaul of fundamental systems, which in turn would disrupt other aspects of the game. This would inevitably take time away from developing and improving other elements such as performance, bug fixes, and new content. We cannot justify this level of change and a re-generation of the galaxy in Elite. This is unlikely to change in the future so the issue will be closed, freeing up votes on the tracker for other issues.
We’ll continue to strive for the best possible experience for the highest number of players which our current focus allows us to do. We hope you’ll appreciate the reasoning behind this decision.
O7
True, but gamers arent logical and it's weird FD keeps acting otherwise.For me these two bits of news are both value judgements and it's pretty easy to see the logic behind both if you ask me (which I know you didn't).
Depends what price they bought the shares at I guess... do you know?Wondering how "enjoyable" it is for Tencent to see their stake at Frontier getting burned and suddenly worth less than half...![]()
It's not about this specific issue, which is maybe annoying sometimes (especially when you find planet that looks like easter egg), but I can live with it. I also understand that fixing it might be more problematic that it's worth.Don't feel like that myself. Coincidence is not the same as correlation.
It was pretty plain EDO performance was in a bad place (re: consoles) and not only was regenerating the galaxy in the first place (with it's well known tourist spots from EDH goiing) already a very bold move, doing so again - esp. without Kay Ross at the company any more - could get extremely messy. For me these two bits of news are both value judgements and it's pretty easy to see the logic behind both if you ask me (which I know you didn't).
I've not found this an issue, even though I have seen one or two oddities. I've put it down to ancient Guardian geo-engineering and moved on because, in the many more places where the EDO Stellar Forge is good, for my money it is, very good. Not something that's ever worried me in game for more than about three seconds to be honest.
I would hope at some point there would be something like this once we have all the major features in the game, or at a point where incorporating a major feature in the game would allow for it. It could also address the 64bit overflow issue in certain ring systems and also the cubes of stars too. Though if it cannot be done without wiping discoveries, then I say it is what it is.(Did I finally make a forum account for this? Mayhaps, mayhaps)
You mentioned "this level of change and a re-generation of the galaxy" ... I would love to learn more about the details on this (as in, tecnhical deep-dive on it).
Resources to do it aside, it would be beyond cool to have an updated galaxy with IRL advances and discoveries made since the game's creation. If that could be slipped in with whatever other stuff that also requires regenerating everything... I say, dewit if it ever becomes possible?