I'm on a 2070 and I generally give up waiting and go to the next planet.I am on a standard GTX 1070 and I never ever had to wait "tens of seconds" to see PoI data.
It honestly surprised me to see people complaining about how long it takes for them.
What vision is that. Do you know something everyone else doesnt?In my opinion the patch notes are small, just as small as Frontier's vision of the future.
I have a 60hz monitor so run with v-sync to reduce screen tearing. In VR it is capped at 72dpi again to reduce screen tearing. Screen tearing looks especially bad in VR.I don't cap to 60fps, for sure. Why do people do that? Your monitor - if its max fps is 60 like mine - will display at 60fps, even if the game is rendering at way more than that. I'm obviously missing the reason why people limit the game framerate to 60. Is it to prevent screen tearing? I ask because I don't experience that on my setup - Windows or Linux.
What does "speculative fix" mean?
Departing from Shinrarta Dezhra? :O
I do it for example - to conserve electrical power (powerful GPU rendering into the dust bin basically but draws far more power) and to reduce heat output (more silent System, less fan noise).
In a very hot Summer and a very hot room I even switch to low Detail to reduce CPU/GPU load and heat output. Really helps, especially in smaller rooms.
Can we have an italin voice assistant?
I also expect the change to more realistic price changes for selling void opals to cause some feedback
"tens of seconds" Seriously? Now I know why I thought I had somehow escaped this "bug". I hadn't. I just don't expect everything now. NOW! WANNIT NOW!
Thank you for making me look way less grumpy. Everything is relative, after allNothing in the patch notes to entice me back to playing.
Most of theses bugs should have been addressed months/years ago and blaming the community for asking this to be a priority is farcical.
Poor decisions. Poor coding. Poor implementation and poor game management has brought this about all driven by Fdev.
Nothing in the patch notes to entice me back to playing.
Most of theses bugs should have been addressed months/years ago and blaming the community for asking this to be a priority is farcical.
Poor decisions. Poor coding. Poor implementation and poor game management has brought this about all driven by Fdev.
Are you privy to their code repository and development meetings then? Perhaps you could post some specific examples of these assertions.Poor decisions. Poor coding. Poor implementation and poor game management has brought this about all driven by Fdev
Background Simulation
- Added new Faction States:
- Factions having trouble with water supplies can now sometimes suffer a Drought, causing an economic downturn. This can be countered by importing water and other emergency supplies.
- Infrastructure Failure disrupts a faction's operations and reduces both security and economic standards. The increased demands on infrastructure elsewhere in the star system may lead to similar failures for other factions. Food and machinery deliveries can speed up repairs.
- Terrorism. Terrorists can target prosperous factions, resulting in a significant security and influence cost. This can be countered by legally selling weapons to the authorities and assisting with bounty hunting efforts, or by the faction entering a Lockdown state.
- Natural Disasters have a significant economic and security cost for a faction. A natural disaster puts extra strain on the star system's infrastructure, increasing the chance of drought or infrastructure failure for other factions in that system.
- Public Holidays increase a Faction's influence and standard of living for their duration, however that comes at small economic and security cost.
"Integrated Oodle network compression library to reduce network bandwidth. "
Does this mean larger (or better working max instance sizes) and / or extra stability along with paying Mr Bezos less?
Looks good, very good!
Did you forgot Pirate Attack for Galaxy Map's State filters? Or is that replaced by Terrorist Attack now?