Hello, I am new here.
First, I wanna express my gratitude and congratulations for creating such an amazing game. Also for the new content.
However, in my personal game experience there are just too many bugs that should be fixed and prioritized above any new content.
I will list them here:
1. Malta airlift bug. In short, if you buy dinosaurs from the market and release them in the same time as you release dinosaurs from the hatchery via airlift it is common for airlift to bug.
2. Small carnivores that eat meat often tends to bug out and die of starvation, even in the sandbox. Also pyroraptors and flying reptiles tend to forgot about eating or even moving. Most common issue is with Moros Intrepidus and Sinausopteryx. Also common for Compsognatus and Celophysis.
3. When you go above 200 dinosaurs the game tends to partially freeze (on the places you are not looking for). In the challenge boxes and most of the sandboxes is not the issue, because you are not reaching this amount, but in the square box sandbox it is painful to watch. Of course, not moving dinosaurs die of starvation as well.
4. The behavior of car vehicles and jurassic tours. It is sometimes ridiculous. On Sorna Site B Challenge it was ruining my runs, because for some reason tour vehicles were constantly crashing. You had to remove big portion of track and redesign them in order to get rid of cumulative destroyed tour vehicles.
5. Even most tolerate and soft traited Quetzelcoatlus tend to attack and kill other flying reptiles, even the one who Quetzelcoatlus likes. This bug is most apparent in Oregon Challenge, happens in sandbox too.
For all those bugs I have saved games. If needed, I will post them here.
For not bug issues, the challenge mode needs a little balance change. The game was more fun actually when I did not recognise the winning pattern (for sub 3-3:30 h). Lagoons and aviary are too expensive (especially the wieving galleries) to be part of the challenge. Now I build dilophosaurs-ceratosaurus-carnotaurus-majungasaurus-baryonyx and it seems to be winning lottery.
Also I think inaccurate for sauropods to not like each other. Diplodocus' and brachiosaurus' bones are found in close proximity. The rating of sauropods should be much higher to justify the space that they need (and also cost). Carnivores are just too OP. Even with gen manipulating the cost/appeal rating for sauropods is just sad.
Finally the upgrades in challenge mode. You know that you get only the skill points for scientists and sometimes fossil capacity/dig yield/scanners. All others upgrades, if not necessary to play the game, just fall off (sometimes rides are good or steal fence, but rarely). Maybe those upgrades needs to be in cheaper packages. Also, upgrade for another vehicle for ACU and paleomedical center is just prohibitiv.
Sorry for this long bragging, I just want the community to experience the game better and smoother. Have a nice day and once again thank you for the wonderful game that you put so much effort in.
First, I wanna express my gratitude and congratulations for creating such an amazing game. Also for the new content.
However, in my personal game experience there are just too many bugs that should be fixed and prioritized above any new content.
I will list them here:
1. Malta airlift bug. In short, if you buy dinosaurs from the market and release them in the same time as you release dinosaurs from the hatchery via airlift it is common for airlift to bug.
2. Small carnivores that eat meat often tends to bug out and die of starvation, even in the sandbox. Also pyroraptors and flying reptiles tend to forgot about eating or even moving. Most common issue is with Moros Intrepidus and Sinausopteryx. Also common for Compsognatus and Celophysis.
3. When you go above 200 dinosaurs the game tends to partially freeze (on the places you are not looking for). In the challenge boxes and most of the sandboxes is not the issue, because you are not reaching this amount, but in the square box sandbox it is painful to watch. Of course, not moving dinosaurs die of starvation as well.
4. The behavior of car vehicles and jurassic tours. It is sometimes ridiculous. On Sorna Site B Challenge it was ruining my runs, because for some reason tour vehicles were constantly crashing. You had to remove big portion of track and redesign them in order to get rid of cumulative destroyed tour vehicles.
5. Even most tolerate and soft traited Quetzelcoatlus tend to attack and kill other flying reptiles, even the one who Quetzelcoatlus likes. This bug is most apparent in Oregon Challenge, happens in sandbox too.
For all those bugs I have saved games. If needed, I will post them here.
For not bug issues, the challenge mode needs a little balance change. The game was more fun actually when I did not recognise the winning pattern (for sub 3-3:30 h). Lagoons and aviary are too expensive (especially the wieving galleries) to be part of the challenge. Now I build dilophosaurs-ceratosaurus-carnotaurus-majungasaurus-baryonyx and it seems to be winning lottery.
Also I think inaccurate for sauropods to not like each other. Diplodocus' and brachiosaurus' bones are found in close proximity. The rating of sauropods should be much higher to justify the space that they need (and also cost). Carnivores are just too OP. Even with gen manipulating the cost/appeal rating for sauropods is just sad.
Finally the upgrades in challenge mode. You know that you get only the skill points for scientists and sometimes fossil capacity/dig yield/scanners. All others upgrades, if not necessary to play the game, just fall off (sometimes rides are good or steal fence, but rarely). Maybe those upgrades needs to be in cheaper packages. Also, upgrade for another vehicle for ACU and paleomedical center is just prohibitiv.
Sorry for this long bragging, I just want the community to experience the game better and smoother. Have a nice day and once again thank you for the wonderful game that you put so much effort in.