Just don't feel like logging in...

Sorry for you I really am...it sounds like your gameplay has devolved, not evolved...you got on, crushed all the systems in the game to amass undeniable wealth and ships, while missing the forest for the trees. The game isn't about that, in my view. But there's been enough talking past one another on this point to realize that there are simply clear difference in what gamers want. I want an experience I can inhabit and be in awe of, not a game to finish or win. There are lots of people like you, and lots like me. We won't agree, I don't think, but that's why lots of different games are made. Good luck in finding (or supporting/launching/backing) the game you seek. I've found mine!

I felt the exact same way about three weeks ago, and I said the same thing, surprisingly close to verbatim, to my friends who left. I don't feel I missed the forest for the trees. I saw the forest, I saw the trees. Then I finally realized I'm just standing in a parking lot and that the trees are all fake plastic. I truly hope you never feel this way, but I can only kill "Wonda Bra" so many times before I realize that she isn't a persistent NPC, but instead just another copy of another pirate that feed mindlessly in as I murder away purposelessly and effortlessly. This experience you inhabit and are in awe of...I was too. Then I was less in awe, and less and less...
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I really want the game to be as awe inspiring to me, like it was and as it is to you, but I guess I'm too devolved to find awe in the exact same static, shallow, obviously fabricated experience day after day. I don't want to finish or win either, but I do want something substantial and worth undocking for. Once you realize there's no reason to undock, you've finished whether you like it or not, and there's no reason to log in. That's what we're all discussing here. Not that we rushed through the game, but that there's not much to the game really to begin with.
 
Why do you people feel the need to come into the forum and tell your sad tales? I really do not care in the least. I feel for you when you have no one else in your life to express your sadness to other than strangers who happen to play the same game you do.
 
The biggest killer for me is being able to faction up with everyone. You shouldn't be able to be ranked in empire and federation at the same time it feels about as wrong as been a USA general and a North Korean general at the same time.

The main thing that spoiled me was reading the dda and every patch since beta waiting for them to add in x y and z from the dda. They should really have delayed the release longer to get more basic stuff in.

It's a great shell of the game and i'm still in it for the long haul but it really does seem like it's going to be a long time before I get the game I was expecting.

I have to agree here. I am used to set my own goals in a sandbox (9 years of eve), but there has to be a framework within which I can achieve these goals.

For me, it was picking a side, supporting the Empire and take part in the Power struggle in the Empire and ultimately wait for the cold war between the Empire and federation to turn hot.

Instead we get news stepping back and forth concerning the emperors condition, some warzones our actual standings have no impact on and that don't have impact on our actual standings. I can side with a slave uprising as an allied imperial earl and still stay allied with them and I am not allowed to shoot a Cmdr I just fought in a warzone, because conflict zones are just a superimposed arcade arena without any impact, meaning or depth.

Considering a lot is completely broken when it comes to faction mechanics, I can understand the story doesn't progress and I'd even be grateful for something like the Sorbago slave uprising, which I enjoyed regardless of all the shortcomings mentioned above - I just had to withdraw eventually because I would have ruined my Empire standings due to fighting for the Empire.
The next slave uprising was over before I even got there - I was at work when it started.
Then there's news about feds causing trouble in an imperial system - I made my way there just to find out that there is no civil war altogether - and still no news item warning CMDRs that it's over/never happened.

On top of that, the universe is not dangerous at all - can't even remember when I was interdicted the last time and if I am, it's some pushover AI, even if it's an Elite python.

Free mode switching is something I've arranged myself with, but it's still a major downside.

Having that said, I backed at premium beta and bought a few skins, and from a money per gameplay perspective, the game still is worth every penny.

I guess the rift spoiled me - recently checked my steam account to take a break and whenever I was about to launch a game, I thought "nah - that's flat screen/Nvidia 3dvision surround only" and ended up playing Ed again.
 
I felt the exact same way about three weeks ago, and I said the same thing, surprisingly close to verbatim, to my friends who left. I don't feel I missed the forest for the trees. I saw the forest, I saw the trees. Then I finally realized I'm just standing in a parking lot and that the trees are all fake plastic. I truly hope you never feel this way, but I can only kill "Wonda Bra" so many times before I realize that she isn't a persistent NPC, but instead just another copy of another pirate that feed mindlessly in as I murder away purposelessly and effortlessly. This experience you inhabit and are in awe of...I was too. Then I was less in awe, and less and less...
-
I really want the game to be as awe inspiring to me, like it was and as it is to you, but I guess I'm too devolved to find awe in the exact same static, shallow, obviously fabricated experience day after day. I don't want to finish or win either, but I do want something substantial and worth undocking for. Once you realize there's no reason to undock, you've finished whether you like it or not, and there's no reason to log in. That's what we're all discussing here. Not that we rushed through the game, but that there's not much to the game really to begin with.

The most eloquent way I have seen this point made to date. I still play regularly but the illusion of complexity beyond the technical achievement of the Cobra engine and flight model has been shattered. The actual game mechanics are so shallow it is almost embarrassing.

Why do you people feel the need to come into the forum and tell your sad tales? I really do not care in the least. I feel for you when you have no one else in your life to express your sadness to other than strangers who happen to play the same game you do.

What a pathetic post.
 
Why do you people feel the need to come into the forum and tell your sad tales? I really do not care in the least. I feel for you when you have no one else in your life to express your sadness to other than strangers who happen to play the same game you do.

An even sadder tale is about the guy who takes time to comment on a conversation he doesn't care in the least about.
 
I guess the rift spoiled me - recently checked my steam account to take a break and whenever I was about to launch a game, I thought "nah - that's flat screen/Nvidia 3dvision surround only" and ended up playing Ed again.

Me too, me too. I've been looking for rift games but sadly the list is pretty small and the FPS ones make me feel awful.
 
I truly hope you never feel this way, but I can only kill "Wonda Bra" so many times before I realize that she isn't a persistent NPC, but instead just another copy of another pirate that feed mindlessly in as I murder away purposelessly and effortlessly.
But nobody dies in the ED universe (unless they suicide by deleting their save). When your ship gets blown up you get teleport/escape pod back to a station, pay your insurance etc and off you go again. If that's how it works for you why shouldn't it be the same for AI? Theoretically speaking of course.
 
I totally get all of your points. At this stage I feel like I just want to "invest" in Frontier and Elite Dangerous but not play it until it's polished up. I've done some exploring, some exploding (yes, I'm not good at combat), and some mining. No human models... no interaction, no story. It's .... a mile wide and an inch deep. :( I'll come back to it in 6 months. But I'm glad I've given Frontier some money. Hopefully they keep hand-crafting a lot of elements and deliver something astonishing. The game has a LOT of potential.
 
Got to agree. Don't get me wrong, fantastic foundation in terms of mechanics- the pew pew mostly, as mining could use, I think, some tweaking to make it a little less about Cargo Scooping Foreva!- and a great big universe that could be the setting for some pretty grand and awesome stuff. And I'm not even going to try claiming such awesome things aren't coming, as even if I do stop playing, I'll still be keeping an eye on updates and expansions, and will probably jump right back in. But as things stand, there's a fair bit that needs to be done to flesh things out, and if this product was the 'Finished Game' without further development in the works, I wouldn't be remotely satisfied. But again, I know things will improve, so I'm far more philosophical about it. ^_^

But part of the issue, for me, is it seems to be kind of a Jack of All Trades, without having much focus. It seems to have taken a route that more multiplayer focused games do; it has a big, big universe, but the lore beneath this iteration is paper thin, stripping it from really having 'A Living Galaxy' because what you're mostly seeing is spreadsheet economics (when it works) and some occasional news stories about some event occurring that might or might not actually be happening by the time you get there. Now, normally the idea is 'Make Your Own Fun,' and multiplayer is usually a quick and effective way to do that, but the multiplayer is peer to peer and capped, so even the most populated battles are still going to be only a few dozen people, along with all the other problems P2P can cause. Until the Wings mechanic is released (assuming it's spot-on, of course, and doesn't need further development itself,) it isn't really a 'Multiplayer Game' just 'A Game That Has Some Multiplayer Features.' Which is kind of irritating given it has the same reliance on servers to function even on a basic level that fully-focused Multiplayer games do. Its flying and fighting mechanics are highly enjoyable, but it largely seems to boil down to either blowing up NPCs or Players for profit, (pirating, bounty hunting, conflict zones,) or just to make them go 'boom.' The only real thing at risk is your collection of credits, due to insurance rebuy cost, and even an Ironman mode still boils down to just losing all your stuff; there's no grander goal, no sense of 'Losing the battle, but winning the war' or vice versa.

What we need, I think, is an Enemy. Something distinct from human factions, that can't be joined by players, a faction or race (Thargoids?) who occupy a territory as vast and unyielding as the human occupied stars, and whose home is distant from ours. (I'm thinking at least a thousand light years, with the space between both humans and this other faction comprising a sort of 'Neutral' or 'Contested' zone littered with empty or scarcely inhabited worlds.) A foe who sends raiding parties into human worlds from their stronghold systems. The stronghold systems themselves would be populated by the sort of ships you would expect to support a spacefaring civilization, only essentially everything in those systems wants to kill you, just because you're their central foe. High risk, high reward, honor and glory, and with Wings mechanics, we can form raiding parties and band together to either defend human colonies, or strike back at the foe. Form propaganda pieces decrying our hated foes, and lauding players who have performed exceedingly well in destroying the scum, etc, etc.

In short, we need a common enemy. All the Empire vs. Federation stuff just kind of looks like infighting and squabbling between kissing cousins. xP

Heck, this could be something in development for all I know. ^^ I just think that the game has the potential to be an Epic Space Poem, The Iliad with missile launchers, it just needs a little more, well, epicness.
 
i want to barely stay alive in ED, every time i dock i want to feel relief and happyness that i stayed alive and sold my goods !
until then , this is SANDBOX
 
I'm so closely aligned with ops feeling it's concerning.. Glad I'm not the only one feeling like it's a tad boring
 
I've been playing for 6 months now and feel the same as the OP.
Where's the new ships,Thargoids,missions with an actual story line,planetary landings.
The next update offers none of this by the look of it.
I'm not sure I can carry on playing until something worthwhile is introduced.
 
a couple of thing that would make life a bit more interesting. Example I moved into a solar system and worked hard at getting the feds and local groups to like me ,but after that that's it. if with hard work you were invited to join the local group and act as system defense and have more influence that would be a start , and commodities market needs to be fluid and can be influenced by war or over selling . And pirates need beefing up and for them to put their shields up
 
OP repped. Said it too many times already - great bones, no meat. Will it all come too late? I don't know.
 
I'm slowly starting to feel the same, but that maybe because I played almost non stop during beta and gamma and just burned out myself.
When I first started with Elite D, I was like a little child that got the best toy in the world, and could not see any flaws in it.
Of course I was sure that after the game launch we will be boosted with massive content update and that we will get more social features. The state of the game at launch was a cold shower. (good that wings are still coming sooner or later).
But I for one backed the game for solo offline mode, and treated multiplayer part only as a fun addition (silly me). Going only multiplayer way was a big mistake in my eye, but that's irrelevant now.
I think that adding more social features would improve current repetitive gameplay massively. (since we cant have mods in SP offline part)
So for now I`m trying to take a break and play something else.
 
(I'm writing this listening to the "Escape from Cloud City" track from the Empire Strikes Back OST and a cup of tea)

I remember saving for Elite 1984, playing it after my homework and just losing myself in something that I'd never encountered before for months. Fast forward and I've tried playing the old game but I've learned over time you just don't revisit memories. I remember saving for an Amiga 500 (I think it was anyway) and following sporadic news articles about E2 being made. I even collected the news snippets in magazines. When it came out I was a little older and my gaming tastes had changed but I had a soft spot for the game. I played it but not for as long as I did with the original. First Encounters is something I'd rather not remember because it was an absolute mess for me. And now we have Elite Dangerous, and it's reminding me of First Encounters; buggy, messy, an overt focus on a 'galactic simulator' with no content or real engagement, and I'm left thinking whether Frontier have really learnt anything from their history, or indeed any other game dev studio.

I've traded up to a Type-7, been quite comfortable and not seen it as a relentless pursuit, but then markets don't fluctuate so the Gold and Minerals run I had never changed. I did bulletin board missions to rank up with Alliance factions but I grew tired of the carbon-copy style, there was no emotional connection with what I was doing, and definitely not enough transparency over the effect of my actions (simple stat counters and coloured triangles don't really cut it as engagement.)

So I switched to mining for literally a couple of hours. To say mining needs attention as a gameplay mechanic is an overstatement. It would have been simpler to drop it altogether and introduce it when it actually was an engaging activity.

I've spent a week exploring in the abyss, I've seen some amazing sights and system configurations, a black hole, neutron and proto-stars, nebula backdrops, NGC 7822. After a week I came back, sold my data and then decided to wander out again. Only this time it had lost its veneer. I jumped only 600ly this time before heading in because it just became...well, boring. Searching for life bearing worlds or an Earth-like planet no longer held any wonder because the gameplay was now point and click and wait.

Point and click and wait. I think exploration right now has had the most love and attention poured into it, but then it gives me a sinking feeling that this has become a pet project for an astrophysicist and not a game developer. v1.1 has added lovely shading and lights to planets, and whilst it makes everything prettier it's like holding a conversation with a vacuous supermodel. No substance (apart from the silicone)

Now I'm sitting in an anarchy system for bounty hunting and it's the most enjoyable aspect of the game but for how long I don't know. There is no real connection to the game and its universe. There is a complete breakdown of engagement with the player at times. The background lore from GalNet is nigh on pointless really. I stopped reading it a long time ago (that whole sense of First Encounters again).

I know how to use my imagination before anyone jumps in, I have kids, I still play with lego for crying out loud (lol), I read books. But there's using your imagination to create character lore and giving your pilot a story, and then there's using your imagination to completely fill the galactic-size black hole of content for Frontier.

I find the lack of feedback and acknowledgement from Frontier about their mistakes and the game sometimes baffling, it reminds me culturally of certain IT outsourcing companies; when challenged they climb into a hole and hope it blows over. I visit the forums and just see 'Please nerf this', 'Why did you bork that', and Frontier jumping to every minor complaint if it snowballs with enough pages on the post. I can already see a 'Nerf the Viper' thread coming now that the Python has been reduced. The background simulator, engaging content, mining, instancing, comms, Wings, these are all more a priority to keep players interested and engaged in the game more than whether XYZ ship can fly faster than ABC. Frontier needs to keep it's focus.

I realise it's early days for an online game that has years ahead of it (I hope) but I feel it was rushed to release for financial reasons and to beat the queue of space games coming this year. Frontier may be a small studio in comparison to others but they clearly didn't learn any lessons from others who have come before them. There's a whole air and feel of smoke and mirrors around the game's inner workings, and I get the sense they're over their heads with an online multiplayer experience. This feels like we're still in a paid-for Beta. And when those other games come out there will be the inevitable drop in players who want to try them out, but Frontier need to deliver something pretty soon to give them reasons to come back. That's the main worry. There is nothing right now.

Someone once said on here "I paid for modern version of 1984 Elite" and was happy with it. Fine, that's your ambition for the game, but 30 years have passed, and you cannot release a game in this state in 2014, or indeed with a backward nostalgic vision. Trading on 84'ers to be your marketing department was a bad idea.

To make things worse, I love the game despite being a vocal detractor because I recognise the potential. I'm vocal because I want Frontier to listen. Listen and act. And succeed. And before anyone complains or flames about my experiences and comments, I personally secured David Braben an interview with Discovery Channel Space which takes place this week. I care about this game and my investment in it, I want it to succeed but for crying out loud Frontier don't take the p-iss and ignore the glaring issues, then distract us with sparkly lights on planets and stickers for ships.
 
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I must admit I'm not sure about ED at the moment.

This isn't a "bye, I'm outta here, toys-thrown-outta-pram-door-slammed" good bye. I'm just bemused about the game, and don't much feel like playing it right now.

To set a scene: Beta backer. Played a bit, not too much, wanted to see where it would go. Played a little Gamma, thought there would be a wipe, didn't have much time to play once I'd realised there wasn't, so started on the 16th with approx the same as everyone else. Now sitting on about 200M/cr, courtesy of a t9 and a hefty time spent trading.

I've done some mining, bounty hunting, smuggling and trading. I've not played 12 hour days. I've mostly played 1-2 hours a day, on the days I have played. I haven't exactly spent every waking moment in the game. I say this to illustrate that I'm not "burned out".

I just....don't see the point right now.

Trading is a grind, and I've done quite a lot of it, and no longer enjoy it.

Fair enough, do something else.

But what?

Here is some feedback. Two points:

1) The first MAJOR issue that I have with ED is that there's no point to any of it, no goals beyond what you set yourself. And that's like looking down at your kitchen floor and deciding you will spend the next hour deliberately stepping on every corner of every tile, as a self-imposed objective, and calling it fun. It's a kitchen sandbox where you can play the way you want to play. Which is fun. Right.

So I set myself an objective to hit 200Mcr. Done that. It allows me to buy pretty much any ship in the game (excluding the 'Conda, really) and play it. But play it to do what?

I don't want to BH. It's pew pew without a purpose.
I don't feel an urge to explore. There's 400 billion uncharted stars out there, and when I've finished exploring them for hours, scanning the same old stuff again and again, there'll still be 400 billion uncharted stars out there (plus or minus a few).
I don't feel an urge to mine. No, that's not true. I've done some mining. I feel an urge to go and clean my kitchen before I do any more mining. Ever.
I don't want to be a jerk and turn pirate.
I've been-there-done-that on trading.
I deliberately haven't pursued naval mission ranks because there is no content there. I thought I would wait to see what story missions and rank content will (eventually, ultimately, many, many updates from now) be introduced, and enjoy playing them when they are. There is no value to be had in the ranks (as I see it) at this point, so no point playing the missions. I don't need a Clipper. I might get one anyway, but go no further. Perhaps. If I can be bothered.

I want some MISSIONS (that have a point and aren't repetitive drivel). I want a STORY (at least a skeleton of one). I want a PURPOSE.

And ED doesn't really have any of that.

And poorly implemented "community missions" or landing on planets won't give it any, either.

2) The second MAJOR issue that I have with ED is that it actually all feels a bit false. A bit of a lie. A bit of under-delivered promises and smoke-and-mirrors to cover holes.

Players do NOT have influence (e.g. Lugh) - FDev had to add that in after the event when there was an outcry that nothing had happened.
Players' rep activities do NOT influence environments. Much testing has been done.
Players' trading activities do NOT influence the market.
NPCs play to different rules (e.g. FSD under mass lock)
NPCs turn up in stations where there were none before...
NPCs turn up in random cruise-dropouts in mining belts where there were none before...

....it's all a bit cheaty. A bit botched. A bit....crap, really.

Basically, the ED world exists irrespective of whatever we, the players, do within it. So what's the point of doing anything?


In before
#it'snotthegameforyou
#I'mstillplayingandIthinkit'sgreatandeveryonewhodoesn'tthinksodoesn'tgethegame
#it'sstillinbeta


TL;DR

Like many others, I'd love ED to be successful. But, to be successful, it has to be a whole lot more than it currently is.

More content.
More soul.
More polish.
More interaction.

Right now, it falls a very, very long way short of that.

Right now, it simply isn't fun to play.

A.


P.s. Awesome sounds though. Best sounds in-game evaaa.

E-G-Z-A-C-T-L-Y.
 
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