So what happens with Archon Delaines rank 5 bonus (and rank 2 bonus?). At rank 5 you have 100% reduction in bounties within Archons territory. Does this mean bounty hunting is nullified in the Lords domain? Or is it restricted to PP bounties only?
So what happens with Archon Delaines rank 5 bonus (and rank 2 bonus?). At rank 5 you have 100% reduction in bounties within Archons territory. Does this mean bounty hunting is nullified in the Lords domain? Or is it restricted to PP bounties only?
CGs should not break. At all. You might not be able to be as efficient, but that's it.
is a 100% reduction in game mechanics not another way to say something is halved?
Simple question: why? Why nerf bounty hunting (yes, it IS a nerf, no matter what you say about "jurisdictions" and all other things that currently are completely irrelevant for PVE bounty hunter)? BH is already not very profitable businness - why make it even less profitable, from any POV (credits and reputation)? No one, literally NO ONE asked for this.
Sandro, I understand your desire to make a logical C&P system, but ED is, first and foremost, a game. Old KWS was ideal from this POV - purely "game" tool to aid you during BH. Bringing all this "jurisdiction" stuff to it may seem logical, but it effectively nerfs it - which is bad for gameplay. And if logic is bad for gameplay... well, screw the logic.
The thing is, the current proposal addresses all of the game mechanic issues that people brought up. So NOW we have something we can work with.
If the credits need to be a little more to make up for not being able to get bounties in neighboring systems, then we can ask for that.
I've done a lot of bounty hunting CGs. I have gone to other systems to hunt, mostly to avoid a bad rep with the anarchy faction in the system where the CG is hosted. This current CG is the first one I can remember where I HAVE to go to another system that is not controlled by the same faction as the CG in order to get bounties for that CG.
Based on Sandro's comment about placing CGs in systems where they can be completed, I kinda wonder if the current CG wasn't human error at some point? I'm not sure.
The thing is, the current proposal addresses all of the game mechanic issues that people brought up. So NOW we have something we can work with.
If the credits need to be a little more to make up for not being able to get bounties in neighboring systems, then we can ask for that.
I've done a lot of bounty hunting CGs. I have gone to other systems to hunt, mostly to avoid a bad rep with the anarchy faction in the system where the CG is hosted. This current CG is the first one I can remember where I HAVE to go to another system that is not controlled by the same faction as the CG in order to get bounties for that CG.
Based on Sandro's comment about placing CGs in systems where they can be completed, I kinda wonder if the current CG wasn't human error at some point? I'm not sure.
But this is mostly not relevant to the KWS, especially the first example.Hi Sandro.. Couple of examples...
https://forums.frontier.co.uk/showthread.php/404627-Alliance-Security-Initiative-(Bounty-Hunting)
and
https://forums.frontier.co.uk/showthread.php/407431-Protecting-Traders-in-Momoirent-(Bounty-Hunting)
Notice how the optimum systems to complete the CG are not in the main CG system(I've not directly checked, but it may not be possible to fully complete the CG in the latter example due to the limited nature of the location)
So... When does Beyond 3.0 go live?![]()
• The KWS reveals bounties for all jurisdictions in the local system.
• The KWS provides a license to kill for all bounties associated with the jurisdiction’s superpower.
• The KWS removes any reputation loss from destroying wanted ships, unless the wanted ship belongs to a criminal faction.
.. snip
[1] If they do, under the latest proposal, you wouldn't even need a KWS to claim them, so even easier.
The solution outlined above doesn't solve the CG issue where the CG system is poor for bounty hunting but one nearby is much better, albeit operated by another faction.
And therein lies the point. Why waste money and power on a KWS if it's rendered sub-optimal. Why not just ditch it and use the slot for a booster, heat sink etc.
Well, it's going to be no less optimal for the vast majority of CGs than it is in 2.4 ... and the proposals will if anything make it slightly more useful for some CGs due to the ability to legally pick secondary bounties off locally-Clean ships.And therein lies the point. Why waste money and power on a KWS if it's rendered sub-optimal. Why not just ditch it and use the slot for a booster, heat sink etc.
For the avoidance of doubt. Is the KWS as per 3.0 beta planned for release, or will it be re-worked to avoid the issues identified in this thread prior to 3.0 release.
We're investigating this and keep folk updated as soon as we're sure.