Lots of good discussion here from all sides. Keep the talks going strong.
So currently what I do business wise, in the game, is I will dock usually in Azeban City waiting for a pilot to come through. I will strike up a friendly conversation and entice them with wealth. Fast forward. The pilot assembles a crew and the Captain of that crew obtains the work order from me. I meet said Captain at a location and abandon an agreed upon sum of rare cargo to cover fuel/repair expenses for the crew. The Captain then departs with his crew to said system that I want them to flip or balance out. Their work is closely tracked to ensure it is completed. When the work is done, the Captain meets with me and collects full payment in the sum of rare commodity plus bonuses for the others. This has been an excellent way for me to gain influence in some systems, turn systems, and get favors done for me. The problem is that the Independent crew I employ is growing larger to suit my needs, that makes things a bit more difficult when it comes to paying out in large tonnage of rares. This is why I would like the credit system to be thoroughly looked as a way for us to possibly send payment to other players. But in a refined, balanced manner that works for everybody.
IMHO there is more easy solution to this than credit transfer just simply allow two ships with extended cargo scopes to dock with each other and transfer their cargo directly from bay to bay