List of combat loggers has reached 250 recorded loggers, with 322 total logs. Frontier, this is a problem

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Don't see the problem myself. Its about the same duration as a high wake, and when preparing a high wake you can use countermeasures and take evasive actions, something that isn't possible whne you exit to the menu. So, if you are going to complain about the duration of the menu logout, you probably should also complain about the high wake mechanism as well ;)

Heh, good point. I didn't even think about that yet. This gives even more weight to the "even the devs say logout to menu is legit" argument.
 
Not sure what exactly you are trying to tell me there - you seem to be against "self-defined win conditions" but I have no idea whether "to the death" is that self-defined you are criticising, or whether it is "if the other ship flees, I have won".

Nope. I'm for agreed and well defined win conditions.
Open is not the "Thunder Dome".
You can turn parts of it into the Thunder Dome and call it "PvP league" of course, but for the rest, you will have to live with whatever the developer sets as minimum.
 
as how many those treads were, and problem of pure pvp logoffs and pirate frustration 'chased for 10 minutes and the logoff' and as the second one will never be covered by any mean of banned list type solution, the only way is to introduce some kind of arbiter that will take over loggoffed commander - and that will not be as if not even not possible
 
Doesn't seem to be that big a problem when looked at in the light of that analysis.

That would be true if your analysis was not flawed. You've put the 'hard' game numbers up against reported numbers on a Reddit thread that I suspect 90%+ of the player base might never have heard of. In short, the combat logging is under-reported.
 
We all know what the real issue is here...

SDC and all the other commandos o9o9o9o9o9 are in this game purely to treat it like it was a PvP Arena.

They crave to see the explosions of other ships.

They get a dopamine rush out of it - especially if the player in the other ship is "salty" about it.

These guys are absolutely addicted to ship explosions of any kind.

It doesn't matter who's ship they explode. The game itself doesn't matter. None of the in-game roles matter.

All that matters is they can gank a ship - any ship - and explode it. That's the total extent of their gameplay. They're not here to play Elite, they're here purely to explode ships and "mine salt".

In short - what they do is ruin the actual game for everyone else who isn't a rabid PvP'er.

So a tiny percentage of the player population decide to disconnect from the game.

This denies the rabid PvP'ers their dopamine rush. The addict is denied their hit, thusly, the screaming begins.

Now, if only they modified their behaviour slightly, and that is, if only they kept their treatment of the game as a PvP Arena to themselves and other likeminded folks. Picked a system away from new players and main trade routes and generally systems away from people who are - y'know - actually trying to play the game as it has been touted - and no, dear rabid PvP'er, the main game is not touted as being a PvP Arena, it's primarily a PvE game with the possibility to meet other players.

Which also includes picking a fight with another player - but when you're 'picking a fight' every single time with the pure intention of "mining salt", then, dear rabid PvP'er, you're not playing the game. You're playing Elite: Arena in the wrong arena.

 
a better question to ask is why do you play in open if you always combat-log in every pvp encounter whether it's menu/task kill?

they do it because it's an easy way out, why do frontier promote such actions is beyond me. They should flag players when they encounter another player and prevent them from combat logging until they are in supercruise.
 
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Here's what it boils down to (for me at least), when you pull that plug you are making a choice, you are circumventing the games designed mechanics and labeling yourself a cheater. That's a moral decision I can't make, if I lost a fight I see it as my fault and I deserve not to escape for my mistakes.

Lots of people don't see it that way, but combat logging is like a brand, you can't get rid of it very easily and most will look down upon you for having it. I wish Fdev would try and investigate this more, there has to be something more they can do to help.

It's a shame that people feel that the moral penalty is worth less then the few lost credits. Then again some people don't care and do it Becuase apparently their time is more valuable then yours or something hahaha.
 
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They're all the same aren't they. :D

I forgot who it wasm but recently we had a poster claim: "I never Combat Log!" Cue video of him combat logging. "That was a long time ago, and only once, is that all you got HAHAHAHA".

Gawd I love the internet [heart]

That was over in the exploration forum... I remember that... err.... person. Complete frothing loon
 
I was under the opposite understanding as I have never seen anyone on these forums complaining action was taken against them for combat logging, (it may just be that I have missed them).

To be honest, is that such a surprise? I'm pretty sure someone whining about being punished for a clear violation of the rules that is massively frowned upon by the community in general would be met with plenty of vitriol on these forums.
 
We all know what the real issue is here...

SDC and all the other commandos o9o9o9o9o9 are in this game purely to treat it like it was a PvP Arena.

They crave to see the explosions of other ships.

They get a dopamine rush out of it - especially if the player in the other ship is "salty" about it.

These guys are absolutely addicted to ship explosions of any kind.

It doesn't matter who's ship they explode. The game itself doesn't matter. None of the in-game roles matter.

All that matters is they can gank a ship - any ship - and explode it. That's the total extent of their gameplay. They're not here to play Elite, they're here purely to explode ships and "mine salt".

In short - what they do is ruin the actual game for everyone else who isn't a rabid PvP'er.

So a tiny percentage of the player population decide to disconnect from the game.

This denies the rabid PvP'ers their dopamine rush. The addict is denied their hit, thusly, the screaming begins.

Now, if only they modified their behaviour slightly, and that is, if only they kept their treatment of the game as a PvP Arena to themselves and other likeminded folks. Picked a system away from new players and main trade routes and generally systems away from people who are - y'know - actually trying to play the game as it has been touted - and no, dear rabid PvP'er, the main game is not touted as being a PvP Arena, it's primarily a PvE game with the possibility to meet other players.

Which also includes picking a fight with another player - but when you're 'picking a fight' every single time with the pure intention of "mining salt", then, dear rabid PvP'er, you're not playing the game. You're playing Elite: Arena in the wrong arena.


I regret repping you for an earlier post in this thread. This one deserves it even more. :D
 

Robert Maynard

Volunteer Moderator
Robert. In that game at now everyone can succesfully flee by high wake. High wake is 15 seconds.

Menu-exit should not be more efficient way to flee than high wake, because this is game about starships, not relogging. At now you are allowed to flee by relogging (because this is most efficient) and to make money by relogging (Robigo), because this also is most efficient. Even if you want to have a better rank, the most efficient ways is, guess what? Yes, relloging.

This game should name Elite: Relog, because every activity, ranking, making money, and even combat (15 seconds delay approved (sic!) by devs) are more efficient than playing. I can log and relog to my Windows, i do not need Elite for this.

Increasing timeout to over 45 seconds to everyone sounds reasonable. It just make high-wake more efficient. Playing instead of relogging - that how it should works or i am wrong?

Playing is good, of course. Whether the timer remains at 15 seconds for all players, some players or no players is for Frontier to ultimately decide. The fact that they haven't changed it in the near eighteen months since launch suggests that they are possibly reluctant to do so.
 
We all know what the real issue is here...

SDC and all the other commandos o9o9o9o9o9 are in this game purely to treat it like it was a PvP Arena.

They crave to see the explosions of other ships.

They get a dopamine rush out of it - especially if the player in the other ship is "salty" about it.

These guys are absolutely addicted to ship explosions of any kind.

It doesn't matter who's ship they explode. The game itself doesn't matter. None of the in-game roles matter.

All that matters is they can gank a ship - any ship - and explode it. That's the total extent of their gameplay. They're not here to play Elite, they're here purely to explode ships and "mine salt".

In short - what they do is ruin the actual game for everyone else who isn't a rabid PvP'er.

So a tiny percentage of the player population decide to disconnect from the game.

This denies the rabid PvP'ers their dopamine rush. The addict is denied their hit, thusly, the screaming begins.

Now, if only they modified their behaviour slightly, and that is, if only they kept their treatment of the game as a PvP Arena to themselves and other likeminded folks. Picked a system away from new players and main trade routes and generally systems away from people who are - y'know - actually trying to play the game as it has been touted - and no, dear rabid PvP'er, the main game is not touted as being a PvP Arena, it's primarily a PvE game with the possibility to meet other players.

Which also includes picking a fight with another player - but when you're 'picking a fight' every single time with the pure intention of "mining salt", then, dear rabid PvP'er, you're not playing the game. You're playing Elite: Arena in the wrong arena.


Meh, a combat log is 2 marks on my hull. I think it's hilarious they think they are robbing me of something, just makes them look like the cheater and buffoon not me.
 
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I regret repping you for an earlier post in this thread. This one deserves it even more. :D

dammit. I did as well! :D



and it expands on something I stated earlier. There are people who do nothing but attack other players and now here they are complaining that the other players spoil *their* fun.

While being the same people that complain about the 'care-bears'

Makes no sense to me at all.
 
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To combat unwanted PvP make the consequences for killing an Unwanted Commander much harsher !!! No access to local station, massive fine, hunted by security Etc Etc ...

You can do that, and then the forums will be flooded with "Frontier ruined piracy" .. "Frontier ruind my "psycho" roleplay" .. "Frontier needs to bring back Robigo cause I fail at piracy and "psycho" roleplay doesn't pay the bills".
 
We all know what the real issue is here...

SDC and all the other commandos o9o9o9o9o9 are in this game purely to treat it like it was a PvP Arena.

They crave to see the explosions of other ships.

They get a dopamine rush out of it - especially if the player in the other ship is "salty" about it.

These guys are absolutely addicted to ship explosions of any kind.

It doesn't matter who's ship they explode. The game itself doesn't matter. None of the in-game roles matter.

All that matters is they can gank a ship - any ship - and explode it. That's the total extent of their gameplay. They're not here to play Elite, they're here purely to explode ships and "mine salt".

In short - what they do is ruin the actual game for everyone else who isn't a rabid PvP'er.

So a tiny percentage of the player population decide to disconnect from the game.

This denies the rabid PvP'ers their dopamine rush. The addict is denied their hit, thusly, the screaming begins.

Now, if only they modified their behaviour slightly, and that is, if only they kept their treatment of the game as a PvP Arena to themselves and other likeminded folks. Picked a system away from new players and main trade routes and generally systems away from people who are - y'know - actually trying to play the game as it has been touted - and no, dear rabid PvP'er, the main game is not touted as being a PvP Arena, it's primarily a PvE game with the possibility to meet other players.

Which also includes picking a fight with another player - but when you're 'picking a fight' every single time with the pure intention of "mining salt", then, dear rabid PvP'er, you're not playing the game. You're playing Elite: Arena in the wrong arena.


See what I mean Rinzler?
That's the reason why people won't listen to you :)
 
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To be honest, is that such a surprise? I'm pretty sure someone whining about being punished for a clear violation of the rules that is massively frowned upon by the community in general would be met with plenty of vitriol on these forums.

Ever other gaming forum I read, I have seen has people pleading their innocence against any overwhelming evidence, I see no reason why it would be different here.

I am of the belief FD have done nothing against any combat loggers, but I would be more than happy to be proved wrong as it would be a big step in the right direction.
 
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