Robert Maynard
Volunteer Moderator
There's not a whole lot of difference between:Its not a requirement- not even I said that- I said this:
and:and that at a high level of rank and merit count it makes co-operation in PG or Open more important
.... in my opinion at least, noting that the requirement to play in a multi-player mode (that need not be Open) would only reasonably be a requirement to co-operate..to attempt to require players to play in the multi-player modes.
Indeed.Plus, wing missions can be done alone too, its up to the player- and also that you can play to your 'level'.
In the end, if you want NPCs to worry players (and alter how they play) they have to be a threat. There is no other way in ED- if you had larger (four plus) wings of unengineered ships you are then replicating what exists at NAVs.
Doesn't seem possible - but then that's not what I said.So I'll ask again, how do you make NPCs challenging without making them challenging?
CZs stay put and don't chase players around.Why is it CZs can change regardless of having engineering or not, but Powerplay has to remain as it is?
Powerplay can be done in all modes according to taste, although that depends on ones taste preference....Why is it Thargoids and wing missions can be done in all modes according to taste, but Powerplay cannot?