The problem with this Viewpoint is that it is often faster to fully engineer and grade five things, than to do it partially.I think the engineering is just fine. It's not like you need to upgrade every part for a single ship, only the best you can afford. Second, you won't engineer more than a handful of parts out of the entire ship anyways. All your hard points, some of your optionals, 2/3rds of your internals and that's it. You don't need to engineer the SRV AND most people don't own odyssey so you can't even complain about those wasted assets (as you can upgrade them but there's literally nothing to do with the suits or guns once you've upgraded them outside of conflict zones).
Imo, we need more parts to diversify ourselves from each other. Everyone only builds the meta build anyways so it's not like anything else matters, right? I know I don't personally pay attention to anything that's not something I personally plan on invested parts into.
Are you constantly synthesizing stuff? otherwise I don't see how you're going through so many parts, you got the big 3, your FDL/Mamba, your Python.....Or are you thinking you have to actually engineer all 38 ships? lol why on earth for?
This is because ships have many modules, and while organically collecting the materials to engineer one of them doesn't take very long, by the time you collect the materials to even partially engineer some or all of them, it would have taken less time to go find a grinding site and grind them all to G5.
The reason for this problem is because the physical act of collecting the materials takes such a long time. This makes it a mathematically poor choice to collect anything but G5 and potentially G4 materials. By doing so, you are quite literally losing more than you gain. In order to collect enough grade 1 materials to equal a grade 5, you will spend literally hours, just in the physical act of collection.