Making Odyssey FPS mechanics more realistic - add inertia to the movement

This one is very short & simple: giving awesome realistic newtonian mechanics that everyone enjoys in space, you'd expect no less from on foot gameplay as well.
Possibility to strafe left-right as turn like crazy as if inertia didn't exist breaks immersion and contributes to very common and generic 200x FPS experience.

Adding inertia and going to more realistic direction would bring more interesting gameplay. In the end, Elite is all about 'unique', 'steep learning curve' and 'one in it's kind' experience.

On top of fixing other problems, of course.
 
They don't use newtonian mechanics in space, it's actually as non-newtonian as it's possible to be. Not commenting on your suggestion, just it would make it better by not actually suggesting they are doing something they aren't actually doing.
 
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