Mark, when will the "meta" nerfing stop?

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I guess we all aspire to an armoury of Lvl5 upgrades of most items if you want the options.

With the exception of Bill Turner, that's exactly what I have access to. And I'll have him unlocked and leveled up to G5 by Saturday, too. Like I said earlier, I embraced the engineers from the beginning with the thought that this balance pass was inevitable, and I like to be prepared for anything.
 
The problem is that "balancing" is never balancing but basically changing stuff in the hopes it improves something while in reality so many new issues arise that also need balancing, and a year later it's a big pile of crap that is worse than the situation before the balancing. I've seen this in so many games, and it never improves gameplay. Take the new gimbal nerf where you will need better sensors, where the sensors weigh a crapload and will cripple the ship in that regard. All the changes seem to be short-sighted and in areas that don't even need attention. But I guess as is so often the case, the database nerds are only looking at numbers and suggesting random "balances", while totally ignoring actual problems because "devs know best".
 
The problem is that "balancing" is never balancing but basically changing stuff in the hopes it improves something while in reality so many new issues arise that also need balancing, and a year later it's a big pile of crap that is worse than the situation before the balancing. I've seen this in so many games, and it never improves gameplay. Take the new gimbal nerf where you will need better sensors, where the sensors weigh a crapload and will cripple the ship in that regard. All the changes seem to be short-sighted and in areas that don't even need attention. But I guess as is so often the case, the database nerds are only looking at numbers and suggesting random "balances", while totally ignoring actual problems because "devs know best".

Grade A sensors don't cripple anything.

Take this "whatever general purpose" Cutter build called The Dream. http://coriolis.edcd.io/outfit/impe...g.Iw18ZZA=.EwBj4yQZikEYQBZ7yUoA.?bn=The Dream

Change the Sensors from D to A and watch what happens.

Did it cripple the loadout or are you blowing hot air? Even if I did need to make a minor adjustment due to power constraints, is that crippling?
 
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Grade A sensors don't cripple anything.

Take this "whatever general purpose" Cutter build called The Dream. http://coriolis.edcd.io/outfit/impe...g.Iw18ZZA=.CwBj4yvBGEGYzAExA===.?bn=The Dream

Change the Sensors from D to A and watch what happens.

Did it cripple the loadout or are you blowing hot air? Even if I did need to make a minor adjustment due to power constraints, is that crippling?

I think people are complaining about the standard Core Dynamic design flaw, erm I mean trait of low jump range and really tight fitting.

An extra 50t is peanuts to an Anaconda or Cutter, but to a Vette it's a big deal. That's what happens when you try to cram too much stuff into a Ford Pinto.
 
I think people are complaining about the standard Core Dynamic design flaw, erm I mean trait of low jump range and really tight fitting.

An extra 50t is peanuts to an Anaconda or Cutter, but to a Vette it's a big deal. That's what happens when you try to cram too much stuff into a Ford Pinto.

Is losing .50 LY and 2m/s speed crippling?
 
With the exception of Bill Turner, that's exactly what I have access to. And I'll have him unlocked and leveled up to G5 by Saturday, too. Like I said earlier, I embraced the engineers from the beginning with the thought that this balance pass was inevitable, and I like to be prepared for anything.

Unfortunately, it seems like a lot of players built things assuming that the current unbalanced state was to remain. They rushed certain mods and combination thinking they were the "best", when in fact "best" often translates to "overpowered" in terms of balance, which leads to nerfs to the overpowered content.
 
Unfortunately, it seems like a lot of players built things assuming that the current unbalanced state was to remain. They rushed certain mods and combination thinking they were the "best", when in fact "best" often translates to "overpowered" in terms of balance, which leads to nerfs to the overpowered content.

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Unfortunately, it seems like a lot of players built things assuming that the current unbalanced state was to remain. They rushed certain mods and combination thinking they were the "best", when in fact "best" often translates to "overpowered" in terms of balance, which leads to nerfs to the overpowered content.

So when exactly will it be safe to invest our time enjoying the best this game has to offer, or should we run around in flying space-buckets until FD decide this game is finished?
 
So when exactly will it be safe to invest our time enjoying the best this game has to offer, or should we run around in flying space-buckets until FD decide this game is finished?

Simple, go for the stuff that fits your playing style the most. Once things are balanced, the "strongest" in your hands will be whatever you are most comfortable with, rather than in-game mechanics making something in particular stronger. Obviously, certain playstyles will be more effective in certain scenarios, but the key here is to be "equal, but different" with each playstyle having weaknesses to balance out their strengths. The problem is when players take up things that go against their playing style simply to try to gain an edge by exploiting balance issues in the game like has already happened in ED.
 
Balance will never stop, and that's a good thing. Stagnation for stagnation's sake is inferior to proper, consistent and thoughtful balance
"Never" stop? Seems extreme.

See Blizzard for how to balance. I've been pretty happy with their tweaks over time on everything of theirs I have played.
 
"Never" stop? Seems extreme.

See Blizzard for how to balance. I've been pretty happy with their tweaks over time on everything of theirs I have played.

Blizzard re-balances and re-designs more content than any other developer I've played a game under. I've played all of their games and enjoyed each one, but they are the last ones I'd defer my balancing to.
 
Unfortunately, it seems like a lot of players built things assuming that the current unbalanced state was to remain. They rushed certain mods and combination thinking they were the "best", when in fact "best" often translates to "overpowered" in terms of balance, which leads to nerfs to the overpowered content.

Agreed. I remember when I first got my hands on a full multi incendiary build before Fdev dialed them back. I leveled up 5 guns (one of them with Corrosive) to G5 with special effects all in one go, and when I first deployed them and watched an Elite Anaconda pop in under twenty seconds of sustained fire I thought to myself "No way is this going to last...." and it wasn't a week later when Fdev came down on them. Just a for instance. I like to prepare for anything on a practical level, but also i like to try new things to avoid stagnation, too. The company I've been keeping lately has had a radical impact on my thinking, also, and now I find myself tinkering with new builds all the time.

I think if people would loosen up and embrace the engineers instead of being so entrenched in their thinking, this balance pass wouldn't be such a scary thing.
 
So I'm guessing you aren't a fan of most games then, especially those with expansions, World of warcraft or any other mmo, that gets such changes regularly? where things can change a lot?

WoW is an example of how it goes wrong nowadays. The classes are more unbalanced than ever. Their excuse for not buffing the weak ones and nerfing the OP stuff is literally "we don't want the ones playing the overpowered class/spec to feel bad". So they constantly just create a new flavor of the month instead of balancing. It is seriously out-of hand now, and they're throwing these huge numbers when it comes to nerfs like FD is.

WoW, right now, is a good example of where this kind of thing can lead. They should test these changes individually, instead of throwing a bunch of huge adjustments out at once. It can create a domino effect, and there are always unintended side effects.
 
Can we stop using the word nerf now? It's doing my head in seeing it in practically every post in every thread in every context on the forum over the last few weeks... There must be something else to talk about surely?

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Is this just me or is it doing that to others as well?

So just to be 100% clear, you are requesting we nerf our useage of the word nerf?

G
 
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