Hi SCO enthusiasts, I've updated the google sheet with fuel and speed rates across all ships and FSD ratings as of patch 18.06. Some SCO FSDs have stat overlap between ratings, but nevertheless I wanted to test them all. Besides adding the new SCO module stats, I've also:
- Measured resting super cruise fuel per hour and subtracted this from recorded SCO fuel rates for a more accurate fuel/h measurement.
- Speeds recorded are the highest speeds reached during testing for that FSD rating/ship combination.
- Added an approximate time to reach max speed. Control interference introduced a lot of variance.
- Observed how max "advertised" speeds compared to the recorded speeds.
- Updated the Working distance tab to allow a drop down menu for ship and FSD rating selection for distance until empty estimation. You'll need your own sheet copy for this to work (won't work in viewer only mode).
This has already been echoed by other members of the community but as a high level summary the FSD ratings showed:
- A - best speed and 2nd best fuel rate
- B - 2nd best speed and best fuel rate
- C - 2nd best speed, least heat build up and 3rd best fuel rate
- D - 2nd best speed, lightest module weight (generally) and 3rd best fuel rate
- E - worst speed and fuel rate but lowest power draw
Ships with high super cruise agility, like the Asp Ex and Dolphin, suffered the most from the control interference and as a result took longer than average to reach max speed. The Type-Xs and the FDL are fantastic SCO ships and control interference felt minimal with them. Ships tended to cap out their max speeds at 3% less than the speeds that should be possible based on their module stats, except for the Python Mk II. The Python outperformed the advertised module speeds by 41% and consumed 45% less fuel than a ship with the same sized modules. On average, fuel consumption reduced when moving to 0% throttle by 29.50%.
Since the OP, there have been outliers that didn't exactly follow the halving/doubling fuel rate rule that came with changes to the core fuel tank size, suggesting other factors determining fuel rate were at play. After examining the data, I've made a rough formula for predicting fuel per hour to better understand what might be driving it. Now I'll preface by saying I have no experience determining formulas and although it works, I'm sure the structure or constants are probably incorrect. This post
here helped to understand how Fdev may have approached this. If anyone can offer guidance with this that would be fantastic.
I considered the following factors were likely affecting fuel consumption:
- Fuel base value (f)
- FSD class constant (c) - when the FSD class changed, so did fuel per hour.
- FSD rating constant (r) - moving across ratings affected fuel per hour.
- Ship constant (s) - some ships that shared the same FSD/FT module sizes had different fuel rates.
- Core fuel tank size (ft) - moving up or down always affected fuel per hour, whether other factors remained the same or not.
- Throttle (t) - de-throttling reduced fuel per hour.
Fuel per hour = f * c * r * s * 2^ft * t
where f = 120 and other constants noted below:
Rating Size | Rating Constant | FSD Class | FSD Class Constant | Throttle Increments | Throttle Constant |
A | 1.00 | 2 | 1.1000 | 100% | 1.000 |
B | 0.75 | 3 | 1.0000 | 0% | 0.705 |
C | 1.05 | 4 | 0.9625 | | |
D | 1.05 | 5 | 0.9625 | | |
E | 1.10 | 6 | 0.9625 | | |
| | 7 | 0.9625 | | |
The ship constants table is listed in the sheet for the sake of saving space in the post. Most ships were a constant of 1.00 but the Fed mediums, Clipper and Type-X ships were a constant of 1.10 to align them to their fuel rates. The new Python was a constant of 0.60 after reviewing its fuel/speed rate above what was expected for its size. There's grouped columns in the sheet that check how the formula performs against the data and it seems to be accurate, save for two Beluga results due to it consuming so much fuel it dropped a demical place in game and so I had to take a rounded figure. The throttle at 0% didn't offer a steady fuel rate like at 100% and fluctuated. I recorded the highest instance of the fuel I could see but it was never a clean looking percentage change from max rates. The average I mentioned of 29.50% I used as the throttle constant.
Any critique or discussion is welcome. I've got some more to share but I want to verify some of it first and I'm entering an exam period shortly. Excessive ship boosting will have to wait
edit: some grammar, clarified stats.