Engineers Medium Security Settlement List and Guide for Modified Embedded Firmware

Awsome thread ! Thank you very much for your work writting it. I cant give you more rep :)
Ive got a question: what if i do that settlement attack in wing? It will split amterial or evryone in win got the same ?

I'm not sure if you each need to scan the data points separately or if you "share" the data drops when you are in a wing, I suspect that the scans are probably separate but I'm not sure. Prior to creating this list/guide I had heard that what players were doing to deal with the high security bases was that they would help each other out by assaulting them in pairs, with one player using a heavily armed ship to deal with base defence ships and the second player driving around the SRV to scan the data points. That would take around an hour however due to base ships and turrets constantly respawning, i.e., the base would not stay "cleared" for very long. With all of the medium security bases we now have and the fact that they reset approximately every two weeks, plus the recent increase in data drops (3 mats instead of 1 every time MEF drops) there is really very little if any reason to bother assaulting the well defended bases. Going through the 36 medium security bases that are currently on the list took me around 12 hours and gave me 25 MEF, now a similar run-through would probably take even less time and give you even more MEF, so there is no real reason to frustrate yourself with the high security base assaults.
 
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I'm not sure if you each need to scan the data points separately or if you "share" the data drops when you are in a wing, I suspect that the scans are probably separate but I'm not sure. Prior to creating this list/guide I had heard that what players were doing to deal with the high security bases was that they would help each other out by assaulting them in pairs, with one player using a heavily armed ship to deal with base defence ships and the second player driving around the SRV to scan the data points. That would take around an hour however due to base ships and turrets constantly respawning, i.e., the base would not stay "cleared" for very long. With all of the medium security bases we now have and the fact that they reset approximately every two weeks, plus the recent increase in data drops (3 mats instead of 1 every time MEF drops) there is really very little if any reason to bother assaulting the well defended bases. Going through the 36 medium security bases that are currently on the list took me around 12 hours and gave me 25 MEF, now a similar run-through would probably take even less time and give you even more MEF, so there is no real reason to frustrate yourself with the high security base assaults.

Thank you
 
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I was doing settlement attack by my own, i allways destroy base defences and land to do the most boring thing in this game (data point scan) and i never seen defence respon.

I'm not sure which bases were having the issues with defence turrets reactivating or base defence ships respawning but I assume it was at the large high security settlements. I haven't seen the defences respawn myself because I never did those base assault missions as I have only been visiting the medium security settlements instead.
 
Awsome thread ! Thank you very much for your work writting it. I cant give you more rep :)
Ive got a question: what if i do that settlement attack in wing? It will split amterial or evryone in win got the same ?
Haven't tried to do it in a wing, but as far as I've heard each commander must repeat it's own scan chain in order to receive materials. If you'll got an occasion to try this in a wing - please, share your observations.

I'm not sure if you each need to scan the data points separately or if you "share" the data drops when you are in a wing, I suspect that the scans are probably separate but I'm not sure. Prior to creating this list/guide I had heard that what players were doing to deal with the high security bases was that they would help each other out by assaulting them in pairs, with one player using a heavily armed ship to deal with base defence ships and the second player driving around the SRV to scan the data points. That would take around an hour however due to base ships and turrets constantly respawning, i.e., the base would not stay "cleared" for very long. With all of the medium security bases we now have and the fact that they reset approximately every two weeks, plus the recent increase in data drops (3 mats instead of 1 every time MEF drops) there is really very little if any reason to bother assaulting the well defended bases. Going through the 36 medium security bases that are currently on the list took me around 12 hours and gave me 25 MEF, now a similar run-through would probably take even less time and give you even more MEF, so there is no real reason to frustrate yourself with the high security base assaults.
As I've already mentioned, I start to doubt about "more MEF" after 2.105. And as an improvement to the list with hi-sec settlements I plan to add - when I'll have enough time - mentions about anarchy bases.

I'm not sure which bases were having the issues with defence turrets reactivating or base defence ships respawning but I assume it was at the large high security settlements. I haven't seen the defences respawn myself because I never did those base assault missions as I have only been visiting the medium security settlements instead.
At some stage of my settlement's mapping I've tried to analyse the question of respawn rates but have't advanced too far (not a priority task), as base assaults - any security - prior to 2.1 was not a problem (the most difficult part was to find anarchy/lawless ones).
1) respawn rates affected by many parameters, and one of them - the method a given turret was disabled. Is it was simply blown by direct shooting or disabled by shutting down corresponding generator? It looks like in latter case there is more chances that generator will be repaired and the defensive system goes online once again - and in shorter period of time.
2) directly destroyed anti-ground turrets (AGT's) normally doesn't respawn at all, with some rare exceptions (like only one - of 23 present - particular turret in medium size hi-sec "civilian" layout). Or just respawn time is huge and I have no enough patience.
3) Defense platforms (big "anti-air") are so far all tend to respawn (5-20 mins?), at least when disabled by blowing up power generator (but when they are directly destroyed then can also respawn). Usually same behavior shows any other stationary anti-air turrets/missile launchers. Time also depends on particular layout/(security?) Good example - all large military layouts. Prior to 2.1 the most "lazy" approach was to disable one by one all generators (in settlement's core part and in satellites) using dumb missiles, then take out all skimmers and some other turrets - wait for generators to respawn - blow them once again and only after land/srv/scan datapoints/access sat's terminal then board and fly away before next respawn. Now they are heavily guarded by npc ships also.
4) Haven't notice so far cases of the respawn of directly destroyed skimmers, but if you have disabled them by scanning "skimmer access terminal" they'll respawn after some period of time. Btw, using this terminal can be a good way to deal with large hi-sec scientific layout (with two goliath-class skimmers on-guard), I'll try this some day.
5) As far as I've heard planetary bases can produce new "waves" of npc-ships if you destroy original defenders. Sometimes you can try to "relog" (if this doesn't affect your "immersion") to reduce the numbers/quality of defending npc-ships, also I've saw somewhere a brilliant idea not to kill them - only disable them instead (so new ones will not be called)

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Almost forgot:
4a) Some bases can produce multiple "waves" of skimmers, but the number of those waves is limited (example - 2 waves in small hi-sec "outpost" layout). Indirectly this possibility can be assumed if skimmer's "hangar bays" are present in the settlement (but this is not an obligation - so if they are present it doesn't mean automatically that there will be "multiple" waves).
 
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Ok, may be I'm not too young, but neither dead=)
And to prove this I've partially reworked "ED:H MEF candidates" google spreadsheet created on the base of cmdr Devari's list. It contains star system coordinates for the provided distance calculator, also including hi-security large and medium layouts from my side notes (colorized accordingly to the "threat level")

LOL sorry not been on for a few weeks and apologies about the "dead" bit my oh so useful autocorrect must of slipped it in.
Just wanted to add that after the last patch I'm also getting really poor drops out of the bases now.
I just got three unusual encrypted files out of Dummer plant and I'm 99% sure I got two MEF's there before.

Edit I've just realised I should add that I've scaned five other bases that I had ok results from pre patch and have poor results from all of them the best I've recived is cracked industrial firmware.
 
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As I've already mentioned, I start to doubt about "more MEF" after 2.105.

Just wanted to add that after the last patch I'm also getting really poor drops out of the bases now.
I just got three unusual encrypted files out of Dummer plant and I'm 99% sure I got two MEF's there before.

Edit I've just realised I should add that I've scaned five other bases that I had ok results from pre patch and have poor results from all of them the best I've recived is cracked industrial firmware.

I'm in the middle of grinding the credits I need for a Clipper (have been doing some long-range trading from Sothis) but once I've got my Clipper purchased and outfitted I'll go back to some of the bases to compare the new MEF drops to what I had been getting. It will be quite a while before I try a full 36-base run again but I will see what I can tell about the new numbers by visiting a few bases. I would not be surprised at all if they actually "nerfed" the MEF drop rate considerably and somehow expected the 3X unit multiplier to "compensate" for this so we may actually be no better off (or even worse off) than we were before 2.1.05 in terms of getting MEF out of these bases. They did say in the 2.1.05 patch notes that the drop rates for data point scans were completely "rebalanced" so it's very possible that the MEF drop rate was actually reduced in the process if they thought the medium security bases were giving out "too much" MEF. That would be quite unfortunate (especially given how the patch was supposed to improve the drops) but since the Grade 5 overcharged mods only require 1 MEF now it might still be easier to get enough mats for a single roll unless the new MEF drops have become dramatically worse.

And as an improvement to the list with hi-sec settlements I plan to add - when I'll have enough time - mentions about anarchy bases.

I've added the link to your spreadsheet calculator to the main list so that players can use it to calculate distances or to visit additional bases.

https://docs.google.com/spreadsheets/d/16CIPQqVZgXmlrgfzuOQOJoYVD_5eGFfgENGK5OPDIEQ/edit#gid=0
 
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If you go to the medium security bases on the list (Industrial, Exploration, Scientific or Extraction layouts) you won't get shot at if you drive in with your SRV. Accessing the data points at these bases is perfectly "legal" in the sense that you won't get any bounties or have to shoot anyone and collecting the data from the scans has no negative effects such as decreasing your rep with any of the local factions. If you try entering and scanning data points at a heavily defended base however, such as a Military layout settlement, you will get a trespassing fine/bounty shortly after your SRV crosses the security perimeter that surrounds the base (unless you leave immediately). You can still scan the data points at those heavily defended bases, but it involves shooting and bounties. If you try the bases we've put on the list, however (or if you try other similar medium security settlements with the layout types we've listed) you will be fine.

Thanks for your reply. That clarified alot for me. i guess i got to have abetter look at the namings! [big grin]
 
Thanks for your reply. That clarified alot for me. i guess i got to have abetter look at the namings! [big grin]

The confusing part about the different base layouts is that you won't find the base layout names (Industrial, Exploration, etc.) listed anywhere in the game. For stations you see descriptions like "Industrial Outpost" on your targeting HUD when you target the station but we never see this information provided for the planetary settlements. The only reason we know the "proper" names for these different layouts at all is because Djadjok and other players who have been studying the settlements found the "internal" names that FD uses in the game. These names are essentially "hidden" from the players during gameplay and were only apparent after studying info from the game logs. So you will only know the type of layout of a particular base by recognizing the buildings/structures it uses and knowing what the layout is supposed to be named. So if the base isn't on the list then you will only see that it's a "Medium Security +++" settlement and you need to fly to it and see what the base actually looks like. If you recognize it as an Industrial, Exploration, Scientific and Extraction these will be fine to drive your SRV around without triggering a security response, but if you see that the base has a Military layout (i.e., it has an outer security perimeter) then just don't bother with that base and move to another one. Djadjok's maps can help you with base recognition but after you run through a few bases of each type you will start to recognize the layouts from several km away as you approach the base.
 
Ok guys ive try med sec +++ and im 100% sure thet you will not have mef from it now. Ive tryed to do high sec +++, but i highly recomend to do it in wing with your friend becouse of goliats. When you destroy goliats its pretty easy to do thanks to the maps that Devari have added. When you complit data points ive got 5 to find you will have multiple of materials. Ive got from only one run 12 mef and couple of other materials. All you need to do is to find what base you are attacking, open map from that exel he added adn then find where data points are (green circles on map), scan them all and you will get multiple mefs:)
thank you Djadjok for creating that awsome maps

Edit

Ive done it in a wing but my friend wasent w8 for my to scan all data points so i still dont know if theres a split material or the one wingman who havent scan datapoints will have non of materials. Need to check it . ..
 
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It would be a massive design flaw if a material that is needed for an Engineer upgrade was only possible to obtain in a wing.
 
It would be a massive design flaw if a material that is needed for an Engineer upgrade was only possible to obtain in a wing.

You can try to do it on your own but it will by extreme. You can have that material from missions too. So its not the only way but its the best way :)
 
I have never seen MEF as mission reward. :( The game should be playable as lone CMDR.

I have seen that as a mission reward. Game is playable , you will only dont have grade 5 overcharged multicannon :) im sure you can live without it :)
But log on open and im sure you will find someone to help. When i started to play ed, and i allways play on open, i was allways looking for help from other players and i allways got some help. For example to destroy elite anaconda when i was in viper mk 3 was imposible in those days, but in wing we made it with a random player who said that he will help my, now we are friends in game. Try to play with other players and dont by affraid to play in open.
 
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I have seen that as a mission reward. Game is playable , you will only dont have grade 5 overcharged multicannon :) im sure you can live without it :)
But log on open and im sure you will find someone to help. When i started to play ed, and i allways play on open, i was allways looking for help from other players and i allways got some help. For example to destroy elite anaconda when i was in viper mk 3 was imposible in those days, but in wing we made it with a random player who said that he will help my, now we are friends in game. Try to play with other players and dont by affraid to play in open.
Thanks. I have played Open 99% for nearly 2 years. But I don't do wings, it feels like making the game too easy.

EDIT: You are right it is only one recipe. But there should be no part of the game inaccessable to lone wolfs. That is what the game is about.
 
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Thanks. I have played Open 99% for nearly 2 years. But I don't do wings, it feels like making the game too easy.

EDIT: You are right it is only one recipe. But there should be no part of the game inaccessable to lone wolfs. That is what the game is about.

But attack on high sec +++ could by funn in wing. I lost one srv and my friend alnost lost FDL when that huge cannon was fireing on him. I can say it was a cool aspect of a game
 
Bombelli lab +++ med sec on NLTT 34960 2E gave me nowt but 2x security patch and a divergent scan the naughty little scientific layout!
 
1)New entries to the list I've added:
17 Crateris 3 L1H Smith Prospect
NLTT 7789 2 A L1M Bruce Penitentiary
NLTT 7789 2 A M1H Navigator Penal Colony
Yaringu A 1 M5M Gann Landing
NLTT 34960 2 E L3M Bombelli Lab

2)Also, I've marked by pale-red background names of the settlements (hi-sec including) that were owned by anarchy factions when I've visited them.

There are at least 3 hi-sec medium-size "civilian" anarchy (say - pirates) bases in the list (M4H type). Pre 2.1.05 they were also a good source of MEF. If there are no npc-ships "on-guard", then it rests to take down 6 skimmers (2 guardians+4 sentry) and some turrets on the way - more then achievable in solo, using only srv for assault (so no need to take into account any AA defenses) . Also, some generators must be shut down while on the DAP scan run in particular order (responsible for laser/force field gates) - I have an example path in settlements spreadsheet. Beware that I haven't checked MEF drop rate after 2.1.05 for hi-sec medium size settlements. M6H is also simple enough to pass through.

3) I've finally checked "an interesting issue" with CDT and DAP scan chain.
In fact, if you scan a terminal after you start to scan chain of datapoints then
a) countdown timer dissapears from the HUD (but doesn't stops)
b) if you don't scan next datapoint at this stage before timer elapses it's countdown it doesn't "report" this fact (i.e. that scan chain is broken) as it do it in normal case, so you can proceed to the next datapoint and continue to scan the original chain at any time you want - so yes, in fact this looks like the timer is "paused" by CDT scan. If you scan next datapoint before timer is elapsed it will reappear on the HUD and the rest will be as in normal case.
This is not an exploit but surely neither an intended behavior.
 
Just finished all the Scientific Layout's and only got 1 MEF drop!!!!
also the amount of data you get now has gone down, only once did i get more then 3 at a time running those bases.
 
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3) I've finally checked "an interesting issue" with CDT and DAP scan chain.
In fact, if you scan a terminal after you start to scan chain of datapoints then
a) countdown timer dissapears from the HUD (but doesn't stops)
b) if you don't scan next datapoint at this stage before timer elapses it's countdown it doesn't "report" this fact (i.e. that scan chain is broken) as it do it in normal case, so you can proceed to the next datapoint and continue to scan the original chain at any time you want - so yes, in fact this looks like the timer is "paused" by CDT scan. If you scan next datapoint before timer is elapsed it will reappear on the HUD and the rest will be as in normal case.
This is not an exploit but surely neither an intended behavior.

That makes sense, I though the behavior with the timer "reappearing" was just inconsistent but it sounds like it's related to whether or not the "hidden timer" has actually timed out or not. I don't think the behavior is intended either because when the timer does reappear it is a set increment for the data point, i.e., it does not add any time from the "hidden" clock that disappears after the CDT scan. This can actually make some data point runs harder because you don't get to add the extra time left from scanning the previous data point, i.e., you scan the orange point, then CDT, then the next orange point before the timer would have run out, but you're only given the standard increment when the timer reappears. So if you scan the CDT, then let the timer expire, you're better off as you have an infinite amount of time to reach the next data point. So presumably this is simply a bug as it can either work for or against you depending on whether you let the timer expire.
 
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