Mercs of Mikunn results after 3 weeks of effort - Also a request for documentation, in game and out

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I think the dev has already went into detail about what works and what doesn't, earlier in the thread. I know scrolling 20 pages is a hassle, but he has quoted the full questions in his replies, so you can just look for the yellowy bit next to his posts.

I have also conveniently posted them all with summary at the front of the thread so no one has to do this. But if anyone wants to read the whole thread feel free. I maintain my threads =p
 
Hadn't noticed, nicely done Walt Kerman. Great to see the constructive approach.

I see on another related thread they're thinking that the faction control will be an entirely manual affair forevermore... and I'm pretty sure this thread has been pointed out to them on numerous occasions...
 
I think I know which one you are talking about. I dont think they believe "forever more" but rather hoping expansion wont be completely manual for too long.... along with some speculation that the system tracks it and that manual only means that the devs green light it.

All I know is that I hope expansion isnt 100% manual or that they have set up some rules (or are going to). Something to stick to so that player actions matter rather than some sort of favoritism.


Honestly that number changing was the morale boost my group needed. First time there has been an influence change since I first created the Mikunn thread.
 
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I think the dev has already went into detail about what works and what doesn't, earlier in the thread. I know scrolling 20 pages is a hassle, but he has quoted the full questions in his replies, so you can just look for the yellowy bit next to his posts.

I think you misunderstood that question... Is in the context of the bugs, not what mechanics work or don't work. Ie. if those bugs may prevent some states/events we know SHOULD work from happening.
 
Im Heading to the Station from Law Party right now and will do Missions for the Dukes there.

Won't trade with the Law Party, just do the Missions for the Dukes from their Station, as i think that will be best.

Quoted and changed to our needs from the lugh head of freedom fighters:

Civil war is currently pending in HR7327!!!

- Those wishing to help us should do missions only for the Dukes of Mikunn in HR 7327 System.
- Taking missions for the other factions can also help if you visit USS and then get an alternative offer before turning the mission in.
- Only trade from Dukes of Mikunn owned stations (this can be clearly seen from System View screen).
(- No internal trading! Do not trade between stations within the Lugh system.)
- Trade goods from our stations to the outside sytems and when bringing goods in only bring them to Mikunn stations.
- most important goods to bring in are weapons, booze and narcotics - these create civil unrest which is what we want.
 
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From what Mr. Brookes stated, we shouldn't expect results from any actions taken today. Unless they continue to manually update (if that what was done), we probably won't get any further changes until the bugs are ironed out. If these are automatic changes, just from the slow queue, we should still expect no changes until the bug fixes.

Hopefully, any missions we do now will remain in queue. I'd suggest LiU-KanG also add as a clarification, these missions should be taken from HR 7327 stations, and NOT from Mikunn, due to the fact influence is only system wide, and not faction wide.
 
Another friendly bump to this thread - great to have some feedback from FD.
The operations in Alliance Space were hitting a brick wall. Hope that they don't go entirely unnoticed (Lave Radio proclaimed that things were suspiciously quiet on the Alliance front - this is not so!! ;-))
 
I think you misunderstood that question... Is in the context of the bugs, not what mechanics work or don't work. Ie. if those bugs may prevent some states/events we know SHOULD work from happening.

Got it RE: your question, and obviously my 2 cents is just an interpretation and not worth all too much. The original bug being that a system that a faction has newly expanded into wasn't having influence changes applied to them (it was being applied to the wrong system, my guess would be they were being applied to the system they expanded from....... dev replies that all influence changes are stored in the system and they'll do their best to accurately reflect changes that should have happened.

That seems to be the only bug and everything else works as intended, and it'll be fixed in days. Maybe I'm wrong? That bug seemed to be the issue, at least in the case of the Duke's in their 2nd system.
 
That seems to be the only bug and everything else works as intended, and it'll be fixed in days. Maybe I'm wrong? That bug seemed to be the issue, at least in the case of the Duke's in their 2nd system.

2 bugs were originally mentioned. One was influence was being assigned to the wrong system, the other was the system changes weren't being applied in a timely manner.


Michael Brookes said:
As I posted yesterday all three examples appear to have been hit by one or both of two issues - the queue of system changes stalling and/or minor faction changes in other systems being applied to the wrong systems. We're looking at these now, but I don't have an ETA for the fix yet.
http://forums.frontier.co.uk/showthread.php?t=97577&page=10&p=1525078&viewfull=1#post1525078
 
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Yea my queue missions (70) and other stuff that inpact the influence in Lu Pah went thru and influence was raised after 1.05 patch from 57.2% to 59.8%
Atleast something goes on. Also I've noticed raise in influence for Crismon Dragons in nearby system where they expanded from Canopus.
They expanded to Expiahy and after the patch Crimson Dragons influence unblocked from 9% to almost 11%.

Propably all data was pushed manually.

I will do another 100 missions in Lu Pah, and see where it will get me with the influence.
 
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Yea my queue missions (70) and other stuff that inpact the influence in Lu Pah went thru and influence was raised after 1.05 patch from 57.2% to 59.8%
Atleast something goes on. Also I've noticed raise in influence for Crismon Dragons in nearby system where they expanded from Canopus.
They expanded to Expiahy and after the patch Crimson Dragons influence unblocked from 9% to almost 11%.

Propably all data was pushed manually.

I will do another 100 missions in Lu Pah, and see where it will get me with the influence.

So you are the only guy in the Cobra or T6 :) I was there today in my ASP :)

Well find ...
 
So you are the only guy in the Cobra or T6 :) I was there today in my ASP :)

Well find ...


Yea I use Cobra. :)
I dont belive I have big opposition in that system, so it is really good place to test the influence changes.
Already done 22 new missions after the patch, but no influence change or any other effects.
It is still bugged and my missions effects propably just waiting again in the server que/buffor or whatever. Atleast i hope they are.

Pity, because it is so damn depressing not to be able to see mission results right away, but only after FD manual upgrades, once few weeks, when we have new patch. ;)
And afcorse bugged/not working Boom Critical status pending after rentering the game, but it is gone the moment you click details of other factions in the system status TAB of your ship, like its reseting again and again.

P.S
To be clear - Im doing missions for the major faction in LU PAH System (Lu Pah Prison Colony), which has almost 60% of system influence and new missions effects again does not work there.

My conclusions after missions in Canopus, Sauri Ho and Lu Pah: (all low pop systems)
Problem with background sim is not only with minor factions influence, but with every low/tiny populated ( Lu Pah - 2661 folks) systems in the Galaxy and some huge population systems (Marki).

Maybe the servers are weaker when systems are further away from SOL?
 
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Yea I use Cobra. :) Already done 22 new missions after the patch, but no influence change or any other effects.
It is still bugged and my missions effects propably again just waiting in the server que. Atleast i hope they are.

Pity, because it is so damn depressing not to be able to see missions results right away, but only after FD manual upgrades, once few weeks, when we have new patch. ;)
And afcorse Boom Critical status pending after reloging, but it is gone after you click details of other factions in the system, like its reseting again and again.

P.S
To be clear - Im doing missions for the major faction in LU PAH System, which has almost 60% of system influence and the missions effects does not work there.
So problem with background sim is not only with minor factions influence, but with every low populated (2661 folks) systems in the Galaxy.

Yes, they manually adjusted the changes. To give us little bread crumbs ^^ ... its not automatically added yet. But they are good at reverse tracking, though they didnt promise to do so ... they did now.
 
Yes, they manually adjusted the changes. To give us little bread crumbs ^^ ... its not automatically added yet. But they are good at reverse tracking, though they didnt promise to do so ... they did now.

I think for say the next week. From what micheal has said, someone on the dev team might be checking the whole influence system-queue system daily or at least business days ( so unless they have at home access, the saturday and sunday downtimes might not chnage anything) but at least with mikunn and maybe some other active areas like lugh and so forth, and maybe a smattering of smaller outer systems might get manual shunting of the data queue. So with the various experiments including pand ( which is just me and maybe 1-2 others atm passing thro) havent had any changes applied but ive only done trading and about 30 missions so far.
x
 
Now this might have been discussed / explained somewhere in the forums but you're talking here about the open play system, do the people playing solo or group only affect the same universe as the open play people ? If that's the case, you won't necessarily see the changes you expect because a lot of the player trading is hidden from open players - saying that, even a simplified social dynamic simulation is extremely difficult and processor intensive, when you have one as complicated and far reaching as ED, you're well into the cutting edge of what appears to be agent based modelling / simulation - the premise is huge - larger than the physical simulated galaxy of 400 billion star systems - the literature on the subject is nigh incomprehensible to most people (me included !). Hats off for even attempting such a grand idea - the fact that it's up and running and your actions have some effect other than changing the price of trade goods or your combat rank is excellant.
 
There is a lot of information in this thread and we now have fixes for some of the issues and others are being worked on.
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I'd like to try to understand what this means right now in terms of what our actions can currently achieve with Faction standings, what will "queue" for when the remaining fixes go in and what will have no effect. I understand that FD want to keep some level of mystery but given that there are known issues, I just don't want to waste my time on something that simply isn't quite working yet.
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I have located a system where the Empire has 1% influence and four independents split the remaining influence between them. My plan is to help the Empire gain control of this system. Is it worth pursuing this at the moment, or is it better to wait it out?
Keep in mind that we will be told when fixes go in but we won't be told all of the information regarding what that actually changes or how it really works "under the hood".
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At the moment I think there are a few "features" that have not been mentioned (that i've seen) that are possibly either not working or aren't quite as clever as they could be.
I docked at the main station in my target system and waited for several refreshes of the BB to locate missions for the 1% Empire Faction. Most of the time there weren't any missions. In the whole time I was watching, I saw two.
The first was to take goods to an outpost (I was in a Clipper :( ) and the second was to bring 4 x one of the med commodities that was not sold anywhere that I could find in a 200LY radius and by the time I finished searching my known trade routes the mission was no longer available anyway. I didn't take it until I found a source as I didn't want negative faction for failing it.
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So in summary, give it a go or wait for more fixes?
 
There is a lot of information in this thread and we now have fixes for some of the issues and others are being worked on.
.
I'd like to try to understand what this means right now in terms of what our actions can currently achieve with Faction standings, what will "queue" for when the remaining fixes go in and what will have no effect. I understand that FD want to keep some level of mystery but given that there are known issues, I just don't want to waste my time on something that simply isn't quite working yet.
.
I have located a system where the Empire has 1% influence and four independents split the remaining influence between them. My plan is to help the Empire gain control of this system. Is it worth pursuing this at the moment, or is it better to wait it out?
Keep in mind that we will be told when fixes go in but we won't be told all of the information regarding what that actually changes or how it really works "under the hood".
.
At the moment I think there are a few "features" that have not been mentioned (that i've seen) that are possibly either not working or aren't quite as clever as they could be.
I docked at the main station in my target system and waited for several refreshes of the BB to locate missions for the 1% Empire Faction. Most of the time there weren't any missions. In the whole time I was watching, I saw two.
The first was to take goods to an outpost (I was in a Clipper :( ) and the second was to bring 4 x one of the med commodities that was not sold anywhere that I could find in a 200LY radius and by the time I finished searching my known trade routes the mission was no longer available anyway. I didn't take it until I found a source as I didn't want negative faction for failing it.
.
So in summary, give it a go or wait for more fixes?

Its easier to influence small population systems with no other player traffic, theres lots of small scale experiements, the bigger a system gets the less influence one player will have, youll need to organise a group :)
 
Did 4 missions in HR 7327 for the Dukes last night. This morning (morning for me), Dukes influence UP to 25%, Law Party down to 23%, Dynamic Commodities same at 34%.

Dukes Status 1-16.jpg
 
Did you guys get an influence update moments ago? Asking people from other systems. Manually processed again or is the system finally fixed?
 
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