Mercs of Mikunn results after 3 weeks of effort - Also a request for documentation, in game and out

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I wonder if selling stuff at Black Market hurts the owners of the station or not?
It doesn't appear to so far. I've not noticed any neg rep arrows either... but it may also be that I am only doing black market work at a station run by a group allied with a major faction. Perhaps, as in real life, doing dirty deals for a major government power is somehow acceptable?
 
Well i visited Chuang system to buy 15 tons of Liqour for my pirates and found that picture:

EliteDangerous32 2015-01-22 21-57-11-494.jpg

It looks like your faction doesnt need to be most powerful in the system. It doesnt need to have station. We just have to do things step by step in the right order to trigger expansion.
How do you explain that?
 
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Well i visited Chuang system to buy 15 tons of Liqour for my pirates and found that picture:

It looks like your faction doesnt need to be most powerful in the system. It doesnt need to have station. We just have to do things step by step in the right order to trigger expansion.
How do you explain that?

States are faction owned. Not system owned. So they just jumped in, have 9%, and expansion in their home system.


EDIT: But what I am interested in,... do you guys target a specific station and faction to take your first?
 
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Greetings, been following you guys on and off for a while. It sounds like you're making some decent progress. I'm getting bored or my little starting area, just got back from visiting Sol and looking for a new adventure.

You guys looking for any pilots? I enjoy to everything, but I find dog-fighting in my Eagle is quite fun, I'm planning on trying out a viper soon. I can afford about five of them now, but I keep putting it off because I'm loving the agility of my Eagle.

Let me know how you guys are doing and if you're looking for more help.
 
Greetings, been following you guys on and off for a while. It sounds like you're making some decent progress. I'm getting bored or my little starting area, just got back from visiting Sol and looking for a new adventure.

You guys looking for any pilots? I enjoy to everything, but I find dog-fighting in my Eagle is quite fun, I'm planning on trying out a viper soon. I can afford about five of them now, but I keep putting it off because I'm loving the agility of my Eagle.

Let me know how you guys are doing and if you're looking for more help.

Definately. Come visit our main thread which is linked on the original post. I'd include it here but I'm using my phone.
 
Took a quick peek at the current states. As of 900 UTC 23/01/3301

Dukes
-influence: 34.0%
-current state: Boom
-pending state: Boom & Expansion

Dynamics
-influence: 27.7
-current state: Civil Unrest
-pending state: Civil Unrest & Lock Down

Law Party
-influence: 22.5
-current state: none
-pending state: Civil Unrest CRITICAL & Lock Down CRITICAL

Silver @ 9.9% & Future @ 5.9% - no current nor pending states


Seems like we should keep at it at Gabriel, as we have Unrest and Lock Down at Critical.

Edit: Earlier, I put Law Party at 25.5%, and just checked it now (1400 UTC), it's at 22.5%. It was probably a typo earlier, as 34 + 27.7 + 25.5 + 9.9 + 5.9 = 103%. Fixed. So no movement in the last few hours. States unchanged.
 
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Another thing I am also disappointed is that after so many days the main minor faction in the system actually controls more influence than when I started. Although I was able to raise my influence (very, very slowly and it even seems that trading does more for it than missions) it seems to have come at the cost of the other minor factions in the system and not the controlling one. Not sure if I am doing it wrong here since others do not seem to have this issue.

I'll update my ticket for this with the changes but if you guys can shed some light from your own experiences I would be appreciated.

The way things seem to be set up, minor factions are having a hard time.

A faction that owns a station benefits from trading there, and the controlling faction obviously owns at least one, and almost always it's the biggest station in the system. So in general the controlling faction is going to benefit the most from passing traders. Conversely the smaller factions either don't own a station at all, or it's one further out, often just an outpost. It may not even have a commodity market. They will not benefit from trade at all, or not nearly as much as the controlling faction.

Therefore, for the small factions running missions is more important in improving their influence than trading - but it seems as if the smaller a faction is, the fewer missions are offered by it. So small factions are hit by a double whammy: they benefit less from trade, and they benefit less from missions.

It would also be good to know that when one faction increases it's influence, how that influence is subtracted from the other factions in the system. Is it an equal amount deducted from each (which would penalise smaller factions even more), or is it done in proportion to their current influence (which would penalise larger factions more)? I suspect it's the former.
 
So are the bugs fixed, and are the dukes growing in influence in the system they weren't before, now?

Influence definitely got unstuck a while ago. We were at 9% for weeks, then the state change queue fix went in, and we shot up to 24% or so overnight, and have been steadily rising. The latest bug fix has supposedly been fixed the where the wrong faction gets the effects from missions. I haven't had a chance to test this myself, as I've been blockading instead of doing missions, when I've had time to play. I see no reason Michael Brookes would state this is fixed if it isn't, so I'm pretty sure it's fixed.

At this point, we're trying to incite civil war using your tactics of said blockade / destruction of security ships around a station. We've got that faction to Civil Unrest Critical and Lock Down Critical. Did you see these states before you got Civil War?

It would also be good to know that when one faction increases it's influence, how that influence is subtracted from the other factions in the system. Is it an equal amount deducted from each (which would penalise smaller factions even more), or is it done in proportion to their current influence (which would penalise larger factions more)? I suspect it's the former.

It doesn't appear to be the former in our case. Monte Fisto has been keeping track of the influence in HR 7327 and other systems. From the 19th to the 23st, Dukes gained 3.8% influence, Dynamics lost 2.7%, and Law lost 1.0%. The "minorest" factions each lost 0.1%.

Now as a proportion of their total influence, it Dukes gained 13% (30.2% influence -> 34.0% influence is a 3.8% / 30.2% = 13% proportion increase). Dynamics lost 8.6%, Law, lsot 4.3%, the other two 1% and 1.7%.

So influence isn't being taken equally, nor is it a proportion of their current influence. We've been targeting Dynamics and Law ships, as we don't come across many of the Silver nor Future party ships. We've also been doing missions against Dynamics and Law. So I'm guessing the simulation takes our targets into account when shuffling around influence.
 
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At this point, we're trying to incite civil war using your tactics of said blockade / destruction of security ships around a station. We've got that faction to Civil Unrest Critical and Lock Down Critical. Did you see these states before you got Civil War?

We saw them alongside civil war pending, yes.

I strongly suspect there's definitely something more that is needed though, and I don't know what it is. In both cases, the most clear war we triggered ended being between the group we were provoking and the local unfettered group, and I'm wondering (if you've provoked no civil war pending yet) if that might be important. Could it be that unfettered groups are more likely to be inherently unstable, and the civil war pairing requires another unstable group to war against?

This might also explain the previous "civil war against no one" bug - maybe it was triggering sometimes even if it shouldn't have been because there was no available opponent.

I don't think it's just similar influence values that determine who the war is against, although for the most clear war both groups seemed to (for some reason) have their influence set to exactly 1% the moment the war began, even though the second had been below that for quite a while and we'd done nothing to make it shoot up.

It's definitely something that needs more testing. We've demonstrated it can be a factor, but 2 tests doesn't prove it either necessary or sufficient.

We're working on our third system now, will let you know as soon as we get it to civil war pending, if we do. This is our first system test with an expanded faction in it, so we'll see how and if that changes things.
 
You people seem to know a great deal about the mechanics, and i have a question:

Was passing independent Groombridge 34 system the other day, when i noticed that federal Kruger 60 free faction has 63% influence in the system. There are three space stations, but none are owned by Kruger 60. The next most influential faction in the system, independent corporation Blue Public Systems, is at 32% and they seem to be natives and own the biggest station, controlling the system. So, I'm contemplating - what shall be done in order to paint that system blue (federation color). Obviously, the civil war needs to begin, and I'm aware that bringing down security is one of the methods. My question is this: at what influence level a faction (Kruger 60 free) needs to be if they are aspiring for control of the system? If i tilt the Blue Public Systems into war, does it mean they will automatically declare war on Kruger, since it's their most powerful competitor? Or will they declare war randomly to whoever they wish?

I would appreciate your knowledge and speculation. Thanks!
 
You people seem to know a great deal about the mechanics, and i have a question:

Was passing independent Groombridge 34 system the other day, when i noticed that federal Kruger 60 free faction has 63% influence in the system. There are three space stations, but none are owned by Kruger 60. The next most influential faction in the system, independent corporation Blue Public Systems, is at 32% and they seem to be natives and own the biggest station, controlling the system. So, I'm contemplating - what shall be done in order to paint that system blue (federation color). Obviously, the civil war needs to begin, and I'm aware that bringing down security is one of the methods. My question is this: at what influence level a faction (Kruger 60 free) needs to be if they are aspiring for control of the system? If i tilt the Blue Public Systems into war, does it mean they will automatically declare war on Kruger, since it's their most powerful competitor? Or will they declare war randomly to whoever they wish?

I would appreciate your knowledge and speculation. Thanks!


A lot of the stuff you ask is still unknown so I don't want to speculate. I think we will be able to figure these out with more experience though.
 
A lot of the stuff you ask is still unknown so I don't want to speculate. I think we will be able to figure these out with more experience though.

So, no one was able to ignite a war between two specific factions... ever?

EDIT: Now that i've re-read latest GlyphGryph's post i see an answer to a part of my question.
 
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Is influence stuck again!? Not updating since before 1.06!

Maybe or maybe not. Fisto wasn't able to play yesterday, and he's a trader / cop murdering machine. I wasn't able to either, so I can't report if anybody was active at the blockade for the North American time zone. Possible we just didn't do enough yesterday to get any movement.
 
Well, idk in Mikunn but it hasn't updated in any system in the region I am. Seems stuck or hasn't updated yet (maybe they have changed update time again, but not sure).
 
Is influence stuck again!? Not updating since before 1.06!

Same problem for me: today no update.

Yesterday the update I got was much smaller than I antecipated and some people were complaining they didn't see anything happening in their systems so I am starting to have a feeling the job got stuck midway yesterday and no one "unstuck" it yet. Hopefully our work is being queued somewhere and not lost (I did see state changes today, just no influence changes so they appear to be different jobs).
 
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