Mercs of Mikunn results after 3 weeks of effort - Also a request for documentation, in game and out

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Nauril what's the population of the system you are trying to change, out of curiosity. Also, all the killing you are doing is always accompanied by missions (or mostly) or you are also doing a lot of random killing?

I'm not sure about the incompatibility between boom and civil war. In theory makes sense, but in practice around Alioth area there are cases of both things going on at the same time, but it may be a product of all the changes coming after the queue bug was fixed.


75,000 folks in Exphiay. They finally need to understand, that they dont need Federation, but Indepence! ;) 900 Crimson Dragon's from Canopus trying to change that.
Mostly i kill authority accompanied by missions, but afcorse i kill more then needed. :)
Im trying always to have like 2-3 missions active for them, and heh - you kill one it counts for all 3 missions. ;)
 
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I'm not sure about the incompatibility between boom and civil war. In theory makes sense, but in practice around Alioth area there are cases of both things going on at the same time, but it may be a product of all the changes coming after the queue bug was fixed.

It's possible to have multiple states going on at the same time in 1 system, but I have never seen a faction with more than 1 state active.
 
Interesting. So could either be killing security or killing traders, or both. Were you targeting traders from the enemy faction only, or were you also attacking traders of your own faction (if any)?

We avoided killing ships from our ownl faction. I'd say the bulk of our kills were against authorities, since they constantly get called in to defend the others. We probably killed dozens of traders and hundreds of cops by the end of it.

Note that the factions we tested this on were not system factions, but local ones - it may be that killing system authorities doesn't have the same effect.
 
what i managed to realize at the end is that all our efforts are in vain. Everything happens and is controlled by trading. If you kill a trillion ships it won't move your faction or opposing faction a bit. But 200t of biowaste can flip governments.
lol?

I'm not sure this is true.
 
Ok I think i got the idea how the influence and missions system works (background sim from player point of view):

First of all i was wrong about connection with Civil Unrest --> Civil War. Nope, Civil Unrest is something wrong for our faction.
What we need to do in our experiments is to keep BOOM going all the time, keep the Lockdown, Femine and Civil Unrest effects at low levels.
All missions responsible for it, are not really gaining much influence for our faction. (think about them more like a cure, then influence boosters).
But...these missions are very important, because they trigger other missions like Hunt for Security etc. (Ive noticed the pattern in missions available in certain point of our faction pending statuses)
These triggered missions ,very much boost our faction influence and what is even more important cause for opposite factions effects like Civil Unrests and Lockdowns.
If we will only do Hunt Security and other missions that hurt opposite factions, but also hurt us a little bit ( by Civil Unrests and Lockdowns as "side effects"), and will not do missions healthy for our boom and our people, the first ones wont be available for some time. Until we will restore good balance by decreasing negative "side effects" in our faction.

If we will keep that positive balance for our faction and increase disorder in opposite faction, we will soon exeprience big influence change and after that Civil War.
As I mentioned in my previous post - the best scenario for us is to enter Civil War with BOOM effect on our side and some negative effect active on opposite faction side.

Durring the war we need to keep the health in our faction, by doing healthy missions for them and just wait for war result.
I think this is how background simulator works atm for us, this is devs black box.


P.S.

Best action ever so far in ED:
OMG hahaha, when i was typing my thoughts I just arrived at the station (HUB type - cubic). Afcorse 6 feds was on my tail when i tried to find the exit to the station.
I was flying boost speed very close to the station walls and one of authorities eagles was on my tail trying to shoot me down, when suddenly crashed into station, started spinning like crazy, and exploaded behind me, haha. :)
I didnt know it was possible. "Target destroyed" ship computer informed me. I wasnt charged any fee, for killing authority. :)

Star Wars. :)
 
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Its of some interest the data plays - as the devs put it by selling data to a faction it gives once the system is working properly, aeras for whcih they can use that cartograhpic data to expand into ( colonies, other events) but for now its a big unknown its probably just a credit opportuntiy.

The big qustion is all that data going to the dukes ( and PCI up in pand on my experiment) 50000 system with the nearest a 50000 anarchy system. But we are focusing more on trade and economic buildlng, but ayway is the data being tagged on the FD databae and then converted later on, or is sall this data just being given to players and going no further than that. If thats the case then its probably just for credits only to sell data but wont matter who u sell it to currently, if they are tagging first discovery and who the info gets sold to, the dukes might be building a database of nearby systems perhaps. I wonder if selling 20LY+ settlement system data to another faction elsewhere will lead to expanion in specific directions. Oh well all speculation best of luck in mikunn
 
I'm not sure this is true.

did my own experiment, i got 2 systems to experience

- total domination of one faction
- boom, followed by civil war
- total decline of all other factions

by trading only. No missions except for occasional conda. Factions that controlled ports I used to trade went from 30-40 to 90-95 influence. And I did that all by 120t asp.
 
did my own experiment, i got 2 systems to experience

- total domination of one faction
- boom, followed by civil war
- total decline of all other factions

by trading only. No missions except for occasional conda. Factions that controlled ports I used to trade went from 30-40 to 90-95 influence. And I did that all by 120t asp.

How did you test that killing authority vessels had no effect?
 
How did you test that killing authority vessels had no effect?

i only traded, people who pass through the system only trade. I think that I was the only idiot who hunted condas, all the other cmdrs I saw (and I did a surveilance to see who does what) went from sun to station and then out. People fly traders with occasional cobra, asp, python, conda.
civil war started because people traded perf enchancers to smugglers lol
 
what i managed to realize at the end is that all our efforts are in vain. Everything happens and is controlled by trading. If you kill a trillion ships it won't move your faction or opposing faction a bit. But 200t of biowaste can flip governments.
lol?

i only traded, people who pass through the system only trade. I think that I was the only idiot who hunted condas, all the other cmdrs I saw (and I did a surveilance to see who does what) went from sun to station and then out. People fly traders with occasional cobra, asp, python, conda.
civil war started because people traded perf enchancers to smugglers lol

So you didn't test that killing ships won't move your factions influence? Sorry for the confusion, I guess I misread your first post and thought you had.

It might be easier to test this sort of thing in a system with no traffic, otherwise its too hard to tell, even if you are keeping track. Try the same thing is a system that sees no traffic and carefully document it. If you do this and find something that isn't working as intended and have evidence post a bug report with documentation. The devs are pretty good at responding to that.
 
I might make the 5 odd jumps from pand to mikunn just to help out silently :) theres a nice little trade run in some high priced items. U guys are making good progress over there
 
It's possible to have multiple states going on at the same time in 1 system, but I have never seen a faction with more than 1 state active.

I've seen Lockdown and Civil Unrest at the same time, but that may be exceptional (as both are related). I'm unsure now (have to check in-game) but I'm almost certain that in Alioth area there are or have been factions with Boom and Civil War at the same time. But as I said, could be a product of the queue bug being worked out and stuff processed.
 
I wonder if it's possible to eliminate a faction entirely? I've seen a few at 0% after a few of these experiments, but it would be interesting if a faction could be taken out altogether (perhaps later to be replaced with some other randomly name generated/aligned faction?).

Z...

What I've been seeing around a dozen or so systems in my local area is a steady increase in the influence of factions that own the closest major station to a star (from traders) at the expense of the smallest influence factions in the system. I wonder if when a faction's influence goes up by trade the corresponding decrease in other faction's influence is spread equally amongst them, which would be more detrimental to factions which were small to start with.

I've never seen a faction vanish from a system. There's one I'm watching where two factions, both at 0% influence, are at war with each other; it will be interesting to see what happens to the loser.
 
I've seen Lockdown and Civil Unrest at the same time, but that may be exceptional (as both are related).

The reason I asked is because 1 of the faction I trade with has had an Expansion Critical pending for more than a week, but the Boom it's under seem to be blocking it.
 
Current Percentages:

Dukes of Mikunn 34% (+2,1%) (Boom)
HR 7327 Dynamic Commodities 27,7% (-0,7%) (Civil Unrest)
Law Party of HR 7327 22,6% (-1,1%)
HR 7327 Silver Societey 9,9% (-0,2%)
New HR 7327 Future 5,9% (-0,1%)
 
Current Percentages:

Dukes of Mikunn 34% (+2,1%) (Boom)
HR 7327 Dynamic Commodities 27,7% (-0,7%) (Civil Unrest)
Law Party of HR 7327 22,6% (-1,1%)
HR 7327 Silver Societey 9,9% (-0,2%)
New HR 7327 Future 5,9% (-0,1%)

Does Law Party have a pending state? I was hoping the blockade of Gabriel would start pushing them to Civil Unrest.
 
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