Mercs of Mikunn results after 3 weeks of effort - Also a request for documentation, in game and out

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That was way way back, when the state didn't stick.
Then they went to civil war and noone noticed except for station ownership change.
So Conflict Zones are now added in every civil war.
As recently as the 22nd, the Lugh guys noted a very rapid Civil War that probably ended within hours (or was noticed right before it ended). This makes me wonder if we had a Civil War on the 15th and lost, and just don't know about it. We don't know how long the Cool Down period is. Some speculate a week.
http://forums.frontier.co.uk/showthread.php?t=71327&page=119&p=1601761&viewfull=1#post1601761

Currently the bets in my Alliance are on "Boom" preventing "Civil War".

That's why you so often see a civil war break out in High Tech systems when the boom ends.

That makes sense. Do we know for sure Dukes of Mikunn in Mikunn have no influence on current state with Dukes of Mikunn in HR 7327? I've remember evidence the current states could be different. That begs the question, what's driving Dukes of Mikunn in HR 3727 into Boom if they don't even have a station to trade in?


Civil war is triggered through influence movement differentials. So improving one against another minor faction should trigger a civil war - assuming that not other state is interfering. If the faction has been in a civil war then there is a cooldown period before it can enter a civil war again.

That would explain why we went to Civil War Critical on the 15th. After the queue was fixed and we suddenly jumped from 9% to 25% influence, that likely was the trigger event for getting us to *almost* Civil War (unless we did cross the threshold and lost and didn't notice).

Right now, our effort has been to blockade Gabriel which is dropping Law Influence, but not really increasing our influence. We can increase our influence by doing more Dukes missions. As such, I recommend the tactic brought up earlier to go with a TWO PRONG approach. Continue blockading Gabriel to further weaken Law Party, and have a 2nd group focus on accomplishing Dukes missions to increase their influence.

I suggest two groups, as we're going to have some trouble with the 1.1 update because...
Michael Brookes said:
- Docking will be revoked if you're marked as hostile by the station
from this post. This makes total sense to me, but will make it harder for us. This means many of us involved in the blockade, who now are hostile to both Law Party and Dynamics will have nowhere to dock in HR 7327, and be unable to take up Missions for the Dukes of Mikunn in HR 7327 (already established we need to take missions in system to affect the system influence.)
 
I agree its silly to frameshift out back in and just be able to land. That thread however is talking about an exploit using missles and landing before your killed . Im not sure if he meant hostile with faction or firing weapon. He might be talking about how your landing privaleges are temporarily revoked for certain actions so firing missles will cancel your landing pad.
 
As recently as the 22nd, the Lugh guys noted a very rapid Civil War that probably ended within hours (or was noticed right before it ended). This makes me wonder if we had a Civil War on the 15th and lost, and just don't know about it. We don't know how long the Cool Down period is. Some speculate a week.
http://forums.frontier.co.uk/showthread.php?t=71327&page=119&p=1601761&viewfull=1#post1601761



That makes sense. Do we know for sure Dukes of Mikunn in Mikunn have no influence on current state with Dukes of Mikunn in HR 7327? I've remember evidence the current states could be different. That begs the question, what's driving Dukes of Mikunn in HR 3727 into Boom if they don't even have a station to trade in?




That would explain why we went to Civil War Critical on the 15th. After the queue was fixed and we suddenly jumped from 9% to 25% influence, that likely was the trigger event for getting us to *almost* Civil War (unless we did cross the threshold and lost and didn't notice).

Right now, our effort has been to blockade Gabriel which is dropping Law Influence, but not really increasing our influence. We can increase our influence by doing more Dukes missions. As such, I recommend the tactic brought up earlier to go with a TWO PRONG approach. Continue blockading Gabriel to further weaken Law Party, and have a 2nd group focus on accomplishing Dukes missions to increase their influence.

I suggest two groups, as we're going to have some trouble with the 1.1 update because...
from this post. This makes total sense to me, but will make it harder for us. This means many of us involved in the blockade, who now are hostile to both Law Party and Dynamics will have nowhere to dock in HR 7327, and be unable to take up Missions for the Dukes of Mikunn in HR 7327 (already established we need to take missions in system to affect the system influence.)

I agree its silly to frameshift out back in and just be able to land. That thread however is talking about an exploit using missles and landing before your killed . Im not sure if he meant hostile with faction or firing weapon. He might be talking about how your landing privaleges are temporarily revoked for certain actions so firing missles will cancel your landing pad.

would make sense, if you cant land at a hostile station ^^

Yeah...this makes life for all working with the Background Simulation a lot harder. What might be a saving grace on this is the introduction of the large scale missions. How those are implemented, accepted, and turned in will be interesting.
 
Has anyone seen any evidence its possible to have 2 current states? Seems to me only one can be active at a time, and we're currently in Boom. There's speculation that being in Boom has some kind of influence negating Lock Down. Michael Brookes mentioned some other states may interfere with going to Civil War. I don't know if that's just by blocking the current state, or an actual effect reducing the likelihood of Civil War more than any other state (like say Expansion, or Civil Unrest). We likely won't get Civil War until Boom is over. This post in the CSG group shows we can have Civil War pending while in Boom.

I'd suggest once we get Civil War pending, we should stop doing missions that foster Economic Boom.
 
Has anyone seen any evidence its possible to have 2 current states? Seems to me only one can be active at a time, and we're currently in Boom. There's speculation that being in Boom has some kind of influence negating Lock Down. Michael Brookes mentioned some other states may interfere with going to Civil War. I don't know if that's just by blocking the current state, or an actual effect reducing the likelihood of Civil War more than any other state (like say Expansion, or Civil Unrest). We likely won't get Civil War until Boom is over. This post in the CSG group shows we can have Civil War pending while in Boom.

I'd suggest once we get Civil War pending, we should stop doing missions that foster Economic Boom.

I've seen both Lockdown and Civil Unrest active. But that may be a particular case, and both are related (Lockdown by the description seems to help against Civil Unrest, seems a natural reaction). I think there may be more of this combinations (like Civil War and Civil Unrest, don't see why they should not be able to be active at the same time).

But in other cases it may be very well impossible (like Boom and Civil War).

EDIT: Actually now I'm bot sure! Trying to find old pics to confirm that both were active at the same time...
 
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Has anyone seen any evidence its possible to have 2 current states? Seems to me only one can be active at a time, and we're currently in Boom. There's speculation that being in Boom has some kind of influence negating Lock Down. Michael Brookes mentioned some other states may interfere with going to Civil War. I don't know if that's just by blocking the current state, or an actual effect reducing the likelihood of Civil War more than any other state (like say Expansion, or Civil Unrest). We likely won't get Civil War until Boom is over. This post in the CSG group shows we can have Civil War pending while in Boom.

I'd suggest once we get Civil War pending, we should stop doing missions that foster Economic Boom.

Current things we think we know! You cannot have 2 states active, and the civil war state has a cooldown after it. Pending appears to mean you are locked in. Lockdown and Civil War are not related and two different states. However, in the inscrutable style of Mr. Brooks, there is still some room for debate on these ideas.

Check his posts for conversations in the Lugh thread today.

https://forums.frontier.co.uk/showthread.php?t=71327&p=1632689&viewfull=1#post1632689
 
Pending appears to mean you are locked in. Lockdown and Civil War are not related and two different states.

So how do you get locked in, when you can have several pending states? In our case, on the 15th, we had Boom Critical, Civil War Critical, and Expansion all in Pending State. We seemed to have gone Boom and stayed there.
 
Anyone else see Dukes of Mikunn in Mikunn pending state of Civil War Critical? This was along with Boom and Expansion. This is odd, as I thought the Dukes were the only faction in Mikunn. Who are they going to Civil War against?

When I tried to recheck it, I got the bug where you can't see the pending states. Note the Dukes of Mikunn in HR 7327, are under Boom state, with pending Boom and Expansion. No mention of Civil War.
 
Anyone else see Dukes of Mikunn in Mikunn pending state of Civil War Critical? This was along with Boom and Expansion. This is odd, as I thought the Dukes were the only faction in Mikunn. Who are they going to Civil War against?

When I tried to recheck it, I got the bug where you can't see the pending states. Note the Dukes of Mikunn in HR 7327, are under Boom state, with pending Boom and Expansion. No mention of Civil War.

IMHO there is only one state info for each faction. If a faction triggers a state, it will have that state in all of it's systems. See the Boom of the Alioth Independents, or the Expansion in 9% factions when a faction expands to another system.
 
I am heading your way tonight guys at roughly 6pm gmt after one final insurance trade run. There I will do what I can to hep turn the tide of power
 
I was just wondering if it would be worth putting a hold on the developments in LFT 133 and asking people there to come and help get one thing done at a time; either here or in Lugh. Would anyone be interested in a coalition of sorts? Mutual back scratching? :p
 

Michael Brookes

Game Director
I've seen both Lockdown and Civil Unrest active. But that may be a particular case, and both are related (Lockdown by the description seems to help against Civil Unrest, seems a natural reaction). I think there may be more of this combinations (like Civil War and Civil Unrest, don't see why they should not be able to be active at the same time).

But in other cases it may be very well impossible (like Boom and Civil War).

EDIT: Actually now I'm bot sure! Trying to find old pics to confirm that both were active at the same time...

A minor faction can only be in one state at a time.

Michael
 
I was just wondering if it would be worth putting a hold on the developments in LFT 133 and asking people there to come and help get one thing done at a time; either here or in Lugh. Would anyone be interested in a coalition of sorts? Mutual back scratching? :p

if it can be pulled off, how many of you are at lugh and how many at lft? the lesser amount should hold their project and move to the bigger for a week, to increase %'s of things progressing quicker?
.
not my place to say, whom ever is closest to sol I think... as that's where I will be heading from
 
A minor faction can only be in one state at a time.

Michael

Isn't there a problem here? If a faction has no stations then we can't trade or explore for influence then that is leaving us with only missions to change system influence. Yet almost all missions give us economic boom so it is unavoidable to go into economic boom if we're trying to increase the faction influence. But then if we are in a boom we can't have a civil war which is the only way to flip the station - which we need to gain influence through other means rather than missions.

How do we get out of this loop? Is the boom state supposed to stop by itself even if we keep doing missions? If not we must stop doing missions which probably is going to reduce the influence which then lead to no civil war being triggered which defeats the purpose of stopping the missions in the first place. If the boom states don't stop by themselves the only option would be to go to 70 or 80 pe cent influence and then leave the system waiting for the boom to die down while still leaving enough influence for a civil war... it just doesn't make that much sense it would work that way so I guess my question is: can you confirm BOOM states die on their own even if other players are still doing missions that increase economic boom or trading with the station?
 
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Michael Brookes

Game Director
Isn't there a problem here? If a faction has no stations then we can't trade or explore for influence then that is leaving us with only missions to change system influence. Yet almost all missions give us economic boom so it is unavoidable to go into economic boom if we're trying to increase the faction influence. But then if we are in a boom we can't have a civil war which is the only way to flip the station - which we need to gain influence through other means rather than missions.

How do we get out of this loop? Is the boom state supposed to stop by itself even if we keep doing missions? If not we must stop doing missions which probably is going to reduce the influence which then lead to no civil war being triggered which defeats the purpose of stopping the missions in the first place. If the boom states don't stop by themselves the only option would be to go to 70 or 80 pe cent influence and then leave the system waiting for the boom to die down while still leaving enough influence for a civil war... it just doesn't make that much sense it would work that way so I guess my question is: can you confirm BOOM states die on their own even if other players are still doing missions that increase economic boom or trading with the station?

A boom state will continue until the accrued boom value is spent or it reaches it's maximum length (which is about 3 weeks).

Michael
 
A boom state will continue until the accrued boom value is spent or it reaches it's maximum length (which is about 3 weeks).

Michael

Thanks Michael, that makes sense. I am guessing that, like civil war, it has a cool down period to make sure it is not re-triggered as soon as it ends?
 
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