IMHO there is only one state info for each faction. If a faction triggers a state, it will have that state in all of it's systems. See the Boom of the Alioth Independents, or the Expansion in 9% factions when a faction expands to another system.
That's what we thought before, but we've seen differing states or at least pending states between the Dukes of Mikunn in Mikunn and HR 7327. Right after I saw Civil War Critical in Mikunn (which still doesn't make sense to me for a single faction system), I checked the status of Dukes of Mikunn in HR 7327. It was still Boom, with Pending Expansion and Boom, but NO Civil War Critical. So they differed.
Besides, Michael Brookes already cleared that up with
this reply.
Edit: Apparently, I'm wrong.
Thanks Michael, that makes sense. I am guessing that, like civil war, it has a cool down period to make sure it is not re-triggered as soon as it ends?
Do we have any idea how long these cool down periods are? Are we talking hours, days, weeks?
Also, we're currently in Boom, with one of the pending states as Boom. I suppose that means one of the other pending states will have to go into effect first.
Dear Michael
Can we get a summary of the whole faction mechanics somewhere , like on the wiki or such ? its really a pain to sort and collect the bits n pieces through the forum ?
I seriously doubt he'll explain everything. They've stated they want the simulator in a "black box," much like a real researcher or economist has to figure out the "black box" of human motivations that drives the real world. Besides, figuring it out is sort of a "meta-meta-game." Though, it is great getting hints and acknowledgments of when we're on to something.