Mercs of Mikunn results after 3 weeks of effort - Also a request for documentation, in game and out

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As far as i know, the cooldown is shown under Pending Status. So the pending Status "expansion" is actually "cooldown expansion"
And Pending Status Boom is actually "Boom Cooldown", just the actual effect "Boom" is active and will end someday.
Only the Critical Pending Status seems to be the ones, that will get active.
 

Michael Brookes

Game Director
So I guess since a minor faction can only be in one state, no matter how many systems it occupies, Dukes are currently in a Boom state, but the Boom itself only manifests in one specific system. In this case that system is Mikunn.

If you see this Michael, we're really like a clarification if we ever went to Civil War, and when. It would give us an idea about the cool-down period.

You're pending a civil war, so that should start once the boom state ends.

Michael
 
You're pending a civil war, so that should start once the boom state ends.

Michael

Thanks for the clarification!


What I'm wondering is how can Dukes of Mikunn be pending Civil war in Mikunn if it has 100% influence there? Why not pending civil war in HR 7327?

I'd guess that's the display error bug. Since a minor faction can only have one state throughout all the systems its in, I would think the same goes for pending status. But, who knows?
 
This is a great thread and effort by both Players and FD to hone the background sim. Kudos to all.

At some point the system states and how players can affect them should be in the manual or somehow made more clear- perhaps through in-game news items in the system (I'm not near these systems so I can't say if that news exists. I do notice my news feed on pirates has picked back up again thanks to a recent server update- thanks FD).

I'm all for black-box systems, but the manual's section on Influence is lacking really any info other than that various states exist. It really should say more.

And it is a game, so state changes should not have weeks-long 'cool-down' periods. Cease fires can quickly dissolve. Enough player manipulation should, for instance, allow a system to remain in perpetual civil war, at least until everyone flees the system and it becomes simply an anarcy. :cool:
 
I'd guess that's the display error bug. Since a minor faction can only have one state throughout all the systems its in, I would think the same goes for pending status. But, who knows?
I was guessing a display error as well but didn't get any clear idea if it was actually that. I also thought that the states were per system -ie. a minor faction could have boom in its original system while the state in the new system is civil war. Was this wrong conclusion?
 
I was guessing a display error as well but didn't get any clear idea if it was actually that. I also thought that the states were per system -ie. a minor faction could have boom in its original system while the state in the new system is civil war. Was this wrong conclusion?

https://forums.frontier.co.uk/showthread.php?t=97577&p=1641690&viewfull=1#post1641690
A minor faction can only have one state, no matter how many systems it is in.

Michael
 
minor faction can have only one state no matter how many system it's in. Ok. How about this scenario - minor faction is now in 3 systems, it reaches civil war state so the civil war is now in all three systems? Even if it doesn't have any rational need to be in civil war state? Michael, don't you think this would be a nuisance?
 
Great! This clarified my idea of the situation.

minor faction can have only one state no matter how many system it's in. Ok. How about this scenario - minor faction is now in 3 systems, it reaches civil war state so the civil war is now in all three systems? Even if it doesn't have any rational need to be in civil war state? Michael, don't you think this would be a nuisance?
My current understanding is that the civil war state is shown in all the systems but it's actually happening only in one. With only one other minor faction. And there's only one conflict zone (and I assume conflict zone = a station fought over).
I guess other states are universal to that faction then...
 
Civil war is a state too, so if only one state is valid, civil war will be triggered in 3 systems - this is how I understand it.
how about this then - minor faction has influence in 3 systems, 3 groups of players work in each system to achieve different things. So they are basically doing it all in vain since only one counts. So from that I extrapolate that we only need to do anything in one system since all the states in that system will propagate to others. For example, we can trade till the end of time in a super safe system making our faction stay in a state of semi permanent boom and expansion. And it will be reflected in all the other systems that faction is in.
Am I wrong in these assumptions?
 
If minor faction has influence in 3 systems, and one of their systems is in a 'state', civil war/boom/unrest...does anything we do in the other 2 systems count?

If we push another system into a 'state' does it queue up to wait for an opportunity to happen? How does it decide what state to enter next? Or which system? Multiple systems all can have activity pushing it toward a state. It seems like you could waste a lot of time working on a system 3rd in line for the queue, and not even know it.

Did you guys have a contest to see who could come up with the most convoluted, and confusing game rules?:p
 
Great! This clarified my idea of the situation.


My current understanding is that the civil war state is shown in all the systems but it's actually happening only in one. With only one other minor faction. And there's only one conflict zone (and I assume conflict zone = a station fought over).
I guess other states are universal to that faction then...

To be more specific, Civil War is only fighting over ONE station in the system. I'd be curious to see what would happen if you had two minor factions at Civil War in two different systems. Will we see conflict zones in both?
 
Did you guys have a contest to see who could come up with the most convoluted, and confusing game rules?:p

Imho that wasn't intended, just a minor data model flaw with far reaching consequences. This looks more like the kind of thing that looks perfectly reasonable on paper and ends with "damn, this is not good" when it's published and thousands of people start to hammer the system.

The problem is that something like this is very ressource intensive to fix.
(This is pure speculation)

The way I see it, the state information and cooldowns have to be moved to the place where the faction influence in the system is stored, probably a n:n relation entity between minor faction and star system.

Then you need to
- do a data migration for all state info and cooldowns
- Adjust the background worker process that handles the state changes (like daily influence update)
- Adjust where the state info comes from in the system map
- Adjust where the state info in the Cockpit UI info comes from
- Adjust where the whole game accesses any state info for the factions, like station prices (demand / supply) or spawn of special state related zones, mission generation process, and whatever features are state-related that we are not aware of
- Have a concept how to handle ship ownership (faction based? systemfaction based?)

So to fix this would be a LOT of work. Probably around a week of work, maybe two, and then probably another week or two to handle bugs that were introduced in the process.

On the other hand...

If this doesn't get changed, my experience in matters like this tells me that it will turn from a minor nuisance into a major one someday. And it will be harder and harder to fix with every faction or state related feature that gets introduced.
 
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Great to see some movement in the faction states. Well for the first time, we're able to see "Civil War Critical" in the pending for Dukes of Mikunn in HR 7327, and not just in Mikunn. Seemed strange to me, since a minor faction has the same state, but apparently different pending states. Maybe that's the display bug.

We're loosing ground to Dynamics. I think we need to start blockading Friendship Enterprise too.

EDIT: Please see this post in the Groups thread for what Fisto, I and a couple of others came up with for the current strategy.
 
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It's interesting to note that the Dukes are pending "civil war critical" while law is pending "civil war" without the critical.

20150129_war02.jpg20150129_war01.jpg

Also I find it weird that dukes are in boom with pending boom and law in lockdown with pending lockdown.
 
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It's interesting to note that the Dukes are pending "civil war critical" while law is pending "civil war" without the critical.

View attachment 11419View attachment 11420

Also I find it weird that dukes are in boom with pending boom and law in lockdown with pending lockdown.

Interesting observation. I wonder what that means. I'd hypothesize the different pending statuses aren't simply in a queue, but each "competing" to go to Current State. Looking at the influence states of HR 7327, "Critical" doesn't always show up, but when it does, there's only been one of the Pending States that has it attached. I would guess that means its "winning the competition." I don't know what that means if we go to Civil War. I would hope it would pull Law Party into Civil War too.

Nevermind, Law Party was both Civil Unrest Critical and Lockdown Critical for a week until it went to Lockdown (I need some coffee). Maybe it's a thresh hold thing.
 
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