Mercs of Mikunn results after 3 weeks of effort - Also a request for documentation, in game and out

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It seems like most of the "experiments" had hundreds of players all working together to move the needle, and it barely moved. Do you think there were hundreds of players working for the other side cancelling out their work? It seems unlikely, doesn't it.
No, I think there are some significant bugs in the faction simulation.

Because while my group has gotten stalled out in some of our efforts, others have worked great, and we've even seen faction influence changes in systems where only a few of us are doing trading as well. It seems like the lower population the system is the easier it is to move that needle, as it were, but that's just my impression from messing about with things since launch.
 
No, I think there are some significant bugs in the faction simulation.

Because while my group has gotten stalled out in some of our efforts, others have worked great, and we've even seen faction influence changes in systems where only a few of us are doing trading as well. It seems like the lower population the system is the easier it is to move that needle, as it were, but that's just my impression from messing about with things since launch.
Has any system won a civil war and been flipper BECAUSE of the player actions?

I certainly do not expect to have my action compete with organized efforts of large groups, but if I choose a little out of the way, backwater system where few pilots even pass through, I would expect to be able to change things. As no one else seems interested there.
 
I don't think there's been any "shadow" group cancelling out our attempts. If there's reasons for HR not flipping already, i think it's because 1) efforts haven't been as focused as they can be and 2) the devs have staggered faction changes to ensure it doesn't spiral out of their control.

For the latter, it's purely so it doesn't affect their future content and a means of testing things are running OK. The hint is that booms lasting X weeks and "will be shortened by devs in due course" lends to that idea.

With the more explicit info given out today, IMO that should be decisive, we all know there are definite actions that'll help the Dukes' cause. If people on here are turning in missions at the rate they apparently are, we should see civil war imminently (within a week).

If not, I'd say it's a bug. Then again, the devs are watching this thread closely so they'll probably have an idea of any issues.
 
I don't think there's been any "shadow" group cancelling out our attempts. If there's reasons for HR not flipping already, i think it's because 1) efforts haven't been as focused as they can be and 2) the devs have staggered faction changes to ensure it doesn't spiral out of their control.

For the latter, it's purely so it doesn't affect their future content and a means of testing things are running OK. The hint is that booms lasting X weeks and "will be shortened by devs in due course" lends to that idea.

With the more explicit info given out today, IMO that should be decisive, we all know there are definite actions that'll help the Dukes' cause. If people on here are turning in missions at the rate they apparently are, we should see civil war imminently (within a week).

If not, I'd say it's a bug. Then again, the devs are watching this thread closely so they'll probably have an idea of any issues.

Currently, Civil War is imminent, but I don't know about within a week. Apparently, it depends on when the current state (Boom) ends. We're currently doing missions to gain ground on Influence (we've been losing it), which seems to have the added effect of prolonging the Boom.

As to a "shadow group" - we do have 1 guy who claims to have a group of players working against us.


Edit: Maybe within a week after all. We started Boom by the 18th, and it goes "about 3 weeks." That puts us to about 8 days maximum, assuming 25 days for a maximum Boom (same as cool-down).
 
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As to a "shadow group" - we do have 1 guy who claims to have a group of players working against us.
I don't understand why anyone would bother doing this right now while we don't even know if the system is actually working correctly.
I like pirating people, I think it's hilarious to stream-snipe, but what is the point of trying to counter efforts to figure out (and, let's face it, do large-scale testing on) Elite's faction system?
 
I don't understand why anyone would bother doing this right now while we don't even know if the system is actually working correctly.
I like pirating people, I think it's hilarious to stream-snipe, but what is the point of trying to counter efforts to figure out (and, let's face it, do large-scale testing on) Elite's faction system?

And that's why people don't like him.
 
I don't understand why anyone would bother doing this right now while we don't even know if the system is actually working correctly.
I like pirating people, I think it's hilarious to stream-snipe, but what is the point of trying to counter efforts to figure out (and, let's face it, do large-scale testing on) Elite's faction system?
Probably a lone troll. These are being done as experiments to test the system, only a troll would mess with to get his jollies.
 
Maybe Walt Kerman can give us some insight. When Walt started the Mikunn experiment, the Dukes of Mikunn weren't yet 100% in Mikunn. Were there any other factions there? What happened to them? I believe the Dukes are the only faction in Mikunn.



Sounds reasonable. My point was going AGAINST hundreds or thousands of other players shouldn't be easy.

Nonono. The Dukes were the only faction. I pushed them to expansion only.

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I don't think so. Since the "movements" are for factions in systems, if you feel like you're not making an effect because there's a large group of players working on that system doing something different from you, just find a small lesser populated system.

Hell, you can find a system that a larger group of players is working on and help their side, but nothing is forcing you to join them or even talk to them. It's not like Eve at all.

And yeah, one or two players can have a pretty big effect on a small low-pop system.

Even in Eve I never felt like I was forced to join a group.
 
I've been taking a break from the game. Haven't played in a few weeks. Once you make it so that minor factions can generate more mission and I can see something other than 0% influence gains for doing missions for the minor faction, I'll continue playing.
 
Here's a high level piece that I prepared earlier:

Boom – 1504 – Boom states start when there are increases in wealth and standard of living. While active it increases the wealth of the system and benefits of trade missions completed for the minor faction.

Michael

Can player activity dynamically activate such system states? I mean that it doesn't require devs to insert it in systems.
 
Here's a high level piece that I prepared earlier:


Expansion – 173 – Triggered when influence is high enough. Decreases wealth while active and increases development level at the same time. Minor faction is added to the minor faction list of a nearby system.


Michael

Hi Mike,
How long it takes, or what conditions must occur to see new faction in nearby system?
In Pand system we've managed to trigger expansion state few days ago, but we dont see our faction in the nearest Orokudumbla system.
 
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Hi Mike,
How long it takes, or what conditions must occur to see new faction in nearby system?
In Pand system we've managed to trigger expansion state few days ago, but we dont see our faction in the nearest Orokudumbla system.

or is purple central industries expanding into a new system ?
 

Michael Brookes

Game Director
Hi Mike,
How long it takes, or what conditions must occur to see new faction in nearby system?
In Pand system we've managed to trigger expansion state few days ago, but we dont see our faction in the nearest Orokudumbla system.

It's currently in the tail end of its expansion but isn't in any nearby system. It could have failed because there wwasn't a suitable system to expand to, or did expand and was quickly kicked out. There could be an unknown issue here as well so we'll investigate.

Michael
 
I've been thinking about this a lot today... If i accept a mission and then immediately voluntarily fail it, does this cause an influence decrease of the faction I took it from?
 
I've been thinking about this a lot today... If i accept a mission and then immediately voluntarily fail it, does this cause an influence decrease of the faction I took it from?


I doubt it. Or, rather, doubt that's how it is supposed to work. The idea seems cheaty. You do get influence decrease when abandoning missions officially, through USS, so .. Abandoning missions the way you described may impact on wealth indirectly, since it is, presumably, used to generate missions, and, of course, it will impact the reputation.
 
I doubt it. Or, rather, doubt that's how it is supposed to work. The idea seems cheaty. You do get influence decrease when abandoning missions officially, through USS, so .. Abandoning missions the way you described may impact on wealth indirectly, since it is, presumably, used to generate missions, and, of course, it will impact the reputation.

That is what I'm thinking and I hope its not the case.
 
I've been thinking about this a lot today... If i accept a mission and then immediately voluntarily fail it, does this cause an influence decrease of the faction I took it from?

Nope, you just lose rep. What I do in Lugh is take a mission, fill the order (if any) and then search USSs for someone willing to give me an alternative option. That will cause the original faction to lose influence.
 
Nope, you just lose rep. What I do in Lugh is take a mission, fill the order (if any) and then search USSs for someone willing to give me an alternative option. That will cause the original faction to lose influence.

Yes, I already do this. Its actually what caused me to think about this today.
 
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