Mercs of Mikunn results after 3 weeks of effort - Also a request for documentation, in game and out

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So you expect to turn the tide against the actions of hundreds or thousands of players? That would be a good game mechanic? I like the fact that it takes the concerted effort of many players to effect change in a system. It gives a sense of community, and feels more realistic. What you're asking for seems appropriate for Wing Commander or some other single player game, but would seem unfair for one player to have such dominion over the actions of many more such players.

No, you misunderstand. I am not looking to be a one man wonder, the hero of Liaedin. What I want, is for people that are interested in the background simulation to be able to affect that simulation. That area is highly trafficked for the reasons I listed, and chances are those people care little about what faction they are selling to. The background simulation is irrelevant to them, as long as they can make their Credits. The simple fact that there is so much traffic in that system means that people like myself, that want to do more than grind Credits, are not able to play that way. That system is off limits simply because it is a highway, not because a larger concerted effort is countering my own.
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What really bothers me is, once a sub faction gets in power, there is no way to bring them down. Yet.
 
No, you misunderstand. I am not looking to be a one man wonder, the hero of Liaedin. What I want, is for people that are interested in the background simulation to be able to affect that simulation. That area is highly trafficked for the reasons I listed, and chances are those people care little about what faction they are selling to. The background simulation is irrelevant to them, as long as they can make their Credits. The simple fact that there is so much traffic in that system means that people like myself, that want to do more than grind Credits, are not able to play that way. That system is off limits simply because it is a highway, not because a larger concerted effort is countering my own.
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What really bothers me is, once a sub faction gets in power, there is no way to bring them down. Yet.

So...you want the game to know the player's motivation, and base the background simulation on that?


So with your highway analogy. If I wanted to pick up a pretty flower growing in the median of a busy highway, I should be able to walk across and not get killed by speeding cars, because the drivers don't care about stopping me from getting the flower? They should just pass through me like ghosts? It shouldn't matter what their motivation is, just the fact their large concerted effort for some other reason happens to be contrary to your efforts.
 
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Lockdowns – 61 – Triggered by low security and development level for system. Increases security level while active and loses wealth for the same period. Bounty hunting for the minor faction has greater impact.
Michael
I'm a little confused by the terminology here. They are ALL minor factions after all. Do you mean the dominant faction that currently is in control of the system, or the minor faction vying for control of the system?
 
I'm a little confused by the terminology here. They are ALL minor factions after all. Do you mean the dominant faction that currently is in control of the system, or the minor faction vying for control of the system?

Just a guess. I believe he means the minor faction which has instituted the lockdown. Bounty hunting for that faction (killing wanted criminals in that system) will improve security so the lockdown is successful and that state ends early. Depending on which faction your supporting and your aims you act as you think best.
 
It's currently in the tail end of its expansion but isn't in any nearby system. It could have failed because there wwasn't a suitable system to expand to, or did expand and was quickly kicked out. There could be an unknown issue here as well so we'll investigate.

Michael

Micheal, u can goto the friends of pand group to see the experiment we have been running, we havent found purple central industries in any nearby. Its 19.74LY from nearest system which is anarchy, i started it in that system for the express purpose of getting to expansion and seeing what would happen. Can u explain how quickly it can be kicked out of nearby system, the aim up in pand was either to expand into a nearby uncolonised system, or for the one of 6 terraforming candidates to get a terraforming colony within pand.

If there is nothing broken, could u explain post 1.1. If a remote faction meets expansion status will they become candidates to found new colonies in nearby systems ?
 
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Originally Posted by Commander Azriel
I'm a little confused by the terminology here. They are ALL minor factions after all. Do you mean the dominant faction that currently is in control of the system, or the minor faction vying for control of the system?
Just a guess. I believe he means the minor faction which has instituted the lockdown. Bounty hunting for that faction (killing wanted criminals in that system) will improve security so the lockdown is successful and that state ends early. Depending on which faction your supporting and your aims you act as you think best.
Any faction you can see in the right hand panel is a minor faction, major factions are the three big ones federation, empire and alliance.
 
Any faction you can see in the right hand panel is a minor faction, major factions are the three big ones federation, empire and alliance.

we have a few major minor factions that span 2 solar systems, we are yet to have a minor faction into their 3rd system yet, mikunn and pand are close however and there are others in lugh and a few other projects
 
we have a few major minor factions that span 2 solar systems, we are yet to have a minor faction into their 3rd system yet, mikunn and pand are close however and there are others in lugh and a few other projects
Patron's Principles are in a LOT of Empire Systems.
 
Patron's Principles are in a LOT of Empire Systems.

patrons principles are allied with the empire. We are yet to see a major minor indepdant faction expand into more than 2 solar systems * rephrasing so my intent is understoo* that is a faction not aligned with any of the 3 big powers ( fed imps or alliance)
 
Just a guess. I believe he means the minor faction which has instituted the lockdown. Bounty hunting for that faction (killing wanted criminals in that system) will improve security so the lockdown is successful and that state ends early. Depending on which faction your supporting and your aims you act as you think best.
But unless you get a bounty mission, how can you tell who's bounty it is?

Meaning if a just randomly scan and kill someone who is wanted, does it help THAT faction? Or does it help the system as a whole?

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Any faction you can see in the right hand panel is a minor faction, major factions are the three big ones federation, empire and alliance.

Umm...yeah...that part was obvious, I was referring to the difference between the dominant minor faction, the one currently in control of the system, and the lesser miner factions that are vying for control.
 
But unless you get a bounty mission, how can you tell who's bounty it is?

Meaning if a just randomly scan and kill someone who is wanted, does it help THAT faction? Or does it help the system as a whole?

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and the lesser miner factions that are vying for control.

I don't think you can until you kill the wanted ship. The bounty will only count I assume if it by the faction which has the lockdown. Like combat bonds you turn the bounty into the Lockdown faction and it effects the lockdown. Turn in a bounty to another faction in the system and you affect that faction. But if that faction isn't in lockdown it will only have a minor effect.
 
Meaning if a just randomly scan and kill someone who is wanted, does it help THAT faction? Or does it help the system as a whole?
Scanning is not the importantant part, not even killing them. Only if you turn in the bounty at a station that pays them out does the influence go towards the minor faction in control of that station.

Umm...yeah...that part was obvious, I was referring to the difference between the dominant minor faction, the one currently in control of the system, and the lesser miner factions that are vying for control.
It's just that frontier-speak is a bit misleading here. When Michael Brookes or someone else from the team refers to minor factions they mean system-level factions, no matter if independant, ruling or of little importance. That's where minor / major gets mixed up with dominant or lesser faction where there is actually no relation.
 
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major factions - fed allianc eand imps
major minor factions - spanning 2 or more system minor factions
minor factions ( within a single solar system)

Perhaps we need a new term called minor indepdant empires ( once small indepdant factions start to take over anywhere from 2-100 solar systems) with expansion of colonies coming up we might see small factions begin to expand on the fringe well ahead of the major 3 empires. And i think FD should allow for this

Another term might be indepdant factions o regional powers.
 
Perhaps we need a new term called minor indepdant empires ( once small indepdant factions start to take over anywhere from 2-100 solar systems) with expansion of colonies coming up we might see small factions begin to expand on the fringe well ahead of the major 3 empires. And i think FD should allow for this

Another term might be indepdant factions o regional powers.

My point was when Michael say something like "Bounty hunting for the minor faction has greater impact." There are 5 minor factions in that system. The one I refer to as the dominant, or current ruling faction, or one of the 4 other lesser factions. So Is he ALWAYS referring to the ruling faction? Can a lesser faction issue bounties?

Can a system have more than one status at a time? I know a faction can't have more then one, even if they are in several systems. But each of the 5 minor factions all seem to have pending statuses. If only one faction can have a status at any given time, what determines WHICH faction's status will be next?

Is it the faction with the highest influence? The one that reached the critical status first? Is it random?
 
There can be several states active in the same system. Are per faction, not per system. Although the controlling faction state appear to have special significance for the system in some cases.
 

Michael Brookes

Game Director
Micheal, u can goto the friends of pand group to see the experiment we have been running, we havent found purple central industries in any nearby. Its 19.74LY from nearest system which is anarchy, i started it in that system for the express purpose of getting to expansion and seeing what would happen. Can u explain how quickly it can be kicked out of nearby system, the aim up in pand was either to expand into a nearby uncolonised system, or for the one of 6 terraforming candidates to get a terraforming colony within pand.

If there is nothing broken, could u explain post 1.1. If a remote faction meets expansion status will they become candidates to found new colonies in nearby systems ?

It's possible that they can't expand, or they tried and were immediately kicked out. There's an open issue to investigate this specific case to make sure there isn't a bug in there.

MIchael
 

Michael Brookes

Game Director
My point was when Michael say something like "Bounty hunting for the minor faction has greater impact." There are 5 minor factions in that system. The one I refer to as the dominant, or current ruling faction, or one of the 4 other lesser factions. So Is he ALWAYS referring to the ruling faction? Can a lesser faction issue bounties?

Can a system have more than one status at a time? I know a faction can't have more then one, even if they are in several systems. But each of the 5 minor factions all seem to have pending statuses. If only one faction can have a status at any given time, what determines WHICH faction's status will be next?

Is it the faction with the highest influence? The one that reached the critical status first? Is it random?

It applies to which minor faction is in the given state. A minor faction can only have one active state, but multiple pending states. Systems contain one of more minor factions so can contain one or more states.

Michael
 
It's possible that they can't expand, or they tried and were immediately kicked out. There's an open issue to investigate this specific case to make sure there isn't a bug in there.

MIchael


Is there a maximum distance that a faction in one system can expand to another ? in terms of LY range. Its nearly 20LY, what factors would prevent an expansion, and post 1.1 will it be possible that such expansion might be into a virgin system. Well if u can keep us updated, luckily the pand experiment group is a longer term project of colonisation rather than expansion to existing system, and economic/wealth and event based testing so even if they cant expand currently its possible we can get them to go colonisation later on once the program allows for it.
 
Michael, I'm still a bit confused about bounty hunting.

When I did some bounty hunting in Lugh during the CSG lockdown, I got bounties from the Federation and the Empire. I may not be remembering this correctly, because I didn't do it very long, but I believe I ended up going outside of Lugh to turn in the Federation's bounties because I couldn't turn them in at a CSG aligned station, and I didn't want to give "credit" to the Federation for my work on CSG's behalf. I know I had to go quite a ways to turn in the Empire's bounties.

Could you elaborate a bit on this a bit more?

Thanks in advance.
 
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