So you expect to turn the tide against the actions of hundreds or thousands of players? That would be a good game mechanic? I like the fact that it takes the concerted effort of many players to effect change in a system. It gives a sense of community, and feels more realistic. What you're asking for seems appropriate for Wing Commander or some other single player game, but would seem unfair for one player to have such dominion over the actions of many more such players.
No, you misunderstand. I am not looking to be a one man wonder, the hero of Liaedin. What I want, is for people that are interested in the background simulation to be able to affect that simulation. That area is highly trafficked for the reasons I listed, and chances are those people care little about what faction they are selling to. The background simulation is irrelevant to them, as long as they can make their Credits. The simple fact that there is so much traffic in that system means that people like myself, that want to do more than grind Credits, are not able to play that way. That system is off limits simply because it is a highway, not because a larger concerted effort is countering my own.
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What really bothers me is, once a sub faction gets in power, there is no way to bring them down. Yet.