Mercs of Mikunn results after 3 weeks of effort - Also a request for documentation, in game and out

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It applies to which minor faction is in the given state. A minor faction can only have one active state, but multiple pending states. Systems contain one of more minor factions so can contain one or more states.

Michael

Can a system be in several states at the same time but for different factions?
Ie one can be in a civil war with another one and one other can be in a boom and perhaps generate seeking luxuries traders?

*edit* just saw your previous reply.*/edit*
 
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Michael Brookes

Game Director
Michael, I'm still a bit confused about bounty hunting.

When I did some bounty hunting in Lugh during the CSG lockdown, I got bounties from the Federation and the Empire. I may not be remembering this correctly, because I didn't do it very long, but I believe I ended up going outside of Lugh to turn in the Federation's bounties because I couldn't turn them in at a CSG aligned station, and I didn't want to give "credit" to the Federation for my work on CSG's behalf. I know I had to go quite a ways to turn in the Empire's bounties.

Could you elaborate a bit on this a bit more?

Thanks in advance.

Cashing bounties needs to be in a controlled station for that minor faction to receive the benefit.

Michael
 
My point was when Michael say something like "Bounty hunting for the minor faction has greater impact." There are 5 minor factions in that system. The one I refer to as the dominant, or current ruling faction, or one of the 4 other lesser factions. So Is he ALWAYS referring to the ruling faction? Can a lesser faction issue bounties?

Can a system have more than one status at a time? I know a faction can't have more then one, even if they are in several systems. But each of the 5 minor factions all seem to have pending statuses. If only one faction can have a status at any given time, what determines WHICH faction's status will be next?

Is it the faction with the highest influence? The one that reached the critical status first? Is it random?

Well for the bounty part of the question.. Yes a faction that is not the controlling faction can issue a bounty. In HR where we are expanding the Dukes the controlling faction has put bounties on my head for attacking them. Then we blockaded the station of a faction which is not the controlling faction and that party started putting bounties on my head. A faction might have to have control a station to issue a bounty because although blowing up other faction ships trying to dock at the blockaded station caused a decrease in my relation with these factions they never issued a bounty against me.
 
Michael,

As for trading, does trading different types of goods affect the state of a system? Ie is it be better to trade a lot of different commodities instead of the most profitable in the sense for making the system go Boom and for faction rep etc?
That's how i would make it at least from my game design view :D
 
Yeah I wondered if its quantity based (tons), value based and/or combination of the two. Does the item actually matter Personal weapons , basic medicines etc. Im speaking purely of trade since we all have seen results for missions.
 
Hey, just stopped by to say we featured the Mikunn sanctions as our top story in today's unofficial Galnet video on YouTube! I can't believe "Count of Monte Fisto" managed to get into an official Galnet News story, and even our reporter, Chip Washington, was a bit uneasy sending in the recording! It's at https://www.youtube.com/watch?v=ZrnUVd1tzyY if you care to watch. Looking forward to featuring more on this area of space soon! :)
 
Great next time im using the medium pad at an outpost and I see Fisto waiting I can say.....Oh does His Lordship wanna land?!?!?!?!?!
 
I'm curious about possible effects of providing a concerted effort to supply all the goods that are in demand in a station while at the same time trading all their high supply goods. Its not the effect on the economy I'm interested in per se, I want to know if giving stations what they need affects what modules are available in outfitting.
 
I'm curious about possible effects of providing a concerted effort to supply all the goods that are in demand in a station while at the same time trading all their high supply goods. Its not the effect on the economy I'm interested in per se, I want to know if giving stations what they need affects what modules are available in outfitting.

my group of volunteers have been doing this in pand ( smaller economy than HR and mikunn) fringe system, but its easier to guage, as we upgrade the system we have noticed a small number of things have changed on outfitting but mostly just C class appearing where D was before, but to get the big things we need to add a high tech station to system.

Its more economic and upgrade experiment than mikunns combat focused takeover. But we have noticed demand for salves before a boom state.
 
It applies to which minor faction is in the given state. A minor faction can only have one active state, but multiple pending states. Systems contain one of more minor factions so can contain one or more states.

Michael
When there are multiple pending states, what determines which state will be next? And can we influence that to push the state we want?
 
my group of volunteers have been doing this in pand ( smaller economy than HR and mikunn) fringe system, but its easier to guage, as we upgrade the system we have noticed a small number of things have changed on outfitting but mostly just C class appearing where D was before, but to get the big things we need to add a high tech station to system.

Its more economic and upgrade experiment than mikunns combat focused takeover. But we have noticed demand for salves before a boom state.

Sounds interesting, once I finish this expedition in deep space I think I'll pop over to help
 
When there are multiple pending states, what determines which state will be next? And can we influence that to push the state we want?

My understaning is any states that meet the equired background stats are queued, when the time tick comes to fire a state, the state with the highest values in that queue is selected
 
My understaning is any states that meet the equired background stats are queued, when the time tick comes to fire a state, the state with the highest values in that queue is selected

A system can have more than one state, but a faction can only have one. Critical pending is the next one that will happen. Also it seems civil war blocks seeking luxuries.
 
Well the dukes lost their Boom state finally but the civil war critical pending state didn't trigger or was instantly resolved against us. We lost some influence after halting our downward spiral yesterday so maybe the civil war triggered and we lost?
 
Which factions had pending "civil war critical" before it changed? Is it now a pending state "civil war" on both factions?

Which factions controlled stations before the civil war? Has ownership changed?
 
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No ownership changes. The dukes had under pending civil war critical and law party had civil war under pending. Michael said we were headed into civil war but either the conditions changed while we were under boom or it fired and insta resolved against us.
 
The black box is too black. It's how long after beta/gamma, and we still don't know how to trigger even one of the many system States.
 
We have learned a lot about the simulation . We know the general goals that work to achieve many states. The feedback of whats happening or just happened is sparse so it can be difficult to be very precise.
 
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