"The first is that expanding minor factions into nearby systems is causing the changes tobe applied to the wrong systems. There's also an issue where some systems aren't processing the queue of changes in a timely fashion so they haven't been applied yet. We're working on fixes for these two problems."
i'm still wondering if this explains all the frozen systems... it's not only minor factions expanding or "some" systems not processing changes... what i encountered on various systems is: there is no population change, no influence change for no faction, the prices in the market only vary for 2 or 3 commodities per day (and are fixed the whole day anyway).. demand is not going down during selling.. it's like it doesn'T matter what anyone even the npcs are doing.. the values stay solid.. only the supply seems to work.. if you buy stuff it will go down and slowly replenished up to a max value
btw. supply going down if you buy something (at least that's working).. i don't have anyone to check with, but maybe some group can do this test:
get on the same station and buy stuff one after another/at the same time etc. check if you can see the changes of the other guy
do this within a group, solo and open (and mixtures of it), within the same instance and different instances
would be nice to know if we all the the same values or if everyone has his own supply or if this is shared by instance