Mercs of Mikunn results after 3 weeks of effort - Also a request for documentation, in game and out

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Not to put a dampener on things but given what I have seen what difference does it make what happens in a system? Or am I missing something?

Chaos Theory. A cobra flaps its wings in an asteroid field and it ends up with civil war across the whole Federation.
 
"The first is that expanding minor factions into nearby systems is causing the changes tobe applied to the wrong systems. There's also an issue where some systems aren't processing the queue of changes in a timely fashion so they haven't been applied yet. We're working on fixes for these two problems."

i'm still wondering if this explains all the frozen systems... it's not only minor factions expanding or "some" systems not processing changes... what i encountered on various systems is: there is no population change, no influence change for no faction, the prices in the market only vary for 2 or 3 commodities per day (and are fixed the whole day anyway).. demand is not going down during selling.. it's like it doesn'T matter what anyone even the npcs are doing.. the values stay solid.. only the supply seems to work.. if you buy stuff it will go down and slowly replenished up to a max value

btw. supply going down if you buy something (at least that's working).. i don't have anyone to check with, but maybe some group can do this test:
get on the same station and buy stuff one after another/at the same time etc. check if you can see the changes of the other guy
do this within a group, solo and open (and mixtures of it), within the same instance and different instances

would be nice to know if we all the the same values or if everyone has his own supply or if this is shared by instance







 

Michael Brookes

Game Director
Well this is good to know and I wish that the game would have told me this by displaying influence per station instead of per system instead of finding out like this. Don't want to sound negative, just giving an example of what I think a reasonable difference between a black box and "in-game" feedback should be.

In any case I am very much appreciated as I have been splitting my efforts across stations and will now target a specific station in the system due to this new information.

Influence is tracked for the system. Stations are assets owned by the minor factions which changes hands if there is a civil war.

Michael
 

Michael Brookes

Game Director
Errrm, I have a bit of a problem with this.

Dain (anarchy with population 1117) currently has a 100% faction in a state of Civil War.
It's been in Civil War for a few weeks.
Surely if Civil War is between factions there should be another faction showing up in the system?

Should Civil War only involve a single faction, or is this a bug?
I guess it might just be due to being an Anarchy or something.

Sounds like a bug.

Michael
 

Michael Brookes

Game Director
I presume that includes minor factions based in neighbouring systems that expand into adjacent ones and then trigger the civil war correct?

Another one: Would minor factions in the border of colonized space trigger colonization of "virgin" systems if in "Expansion" state? Or is that part of the game not yet active?

That's not in game yet. For the expansion of humanity in space we want a bit more control for now.

Michael
 
Could I ask you some basic questions about civil war?:
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  • Is civil war separate from civil unrest?
  • Apart from missions, what other activities affect the civil war effect?
  • If you raise the civil war effect with one faction, is the second faction involved with the war chosen randomly?
  • If civil wars are over stations, is the station involved with the civil war chosen randomly?
.​
If we the community compile a list of short answer questions like the above would you be happy to answer them (where they don't reveal any of the workings you wish to keep hidden)?
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Thanks devs :)
 
It happens per station and when it occurs for the controlling station then system ownership changes.

Currently civil war is the only way to change ownership.

Michael

Not quite, you need win a civil war against the faction that owns the controlling station. You'd need to capture their lesser holdings first.

Michael

Yes - I don't have a time frame for that though.

Michael

Excellent news, and thank you for the quick reply
 
Is there a way to discern if a minor faction is unique or is the same faction of an other system? Let me explain:
- Alioth Independents in 78 Ursae Majoris and Alioth are the same faction apparently.
- Pro-Alliance Group in both Alioth and in LHS 331, but probably not the same faction - Alioth one is democratic, the LHS 331 one is lobbyist.
 
How can players affect the outcome of a civil war, in the case where
a) It is not yet triggered (pending)?
b) It is triggered and factions contend for a lesser station? (I have looked for but not seen conflict zones in one case like this)
c) It is triggered and factions contend for overall control of a system?
 
That's not in game yet. For the expansion of humanity in space we want a bit more control for now.

Michael

so by control, u mean the ability to i guess trigger expansion of settlements into new systems if the devs so chose to manually add new systems based on events of thier choosing.

And is there an eta for more automatic expansion of colonies etc based on a dynamic universe. Ie the next few weeks or months or longer term ?

- - - - - Additional Content Posted / Auto Merge - - - - -

How can players affect the outcome of a civil war, in the case where
a) It is not yet triggered (pending)?
b) It is triggered and factions contend for a lesser station? (I have looked for but not seen conflict zones in one case like this)
c) It is triggered and factions contend for overall control of a system?

a) that would be giving away to much information. To trigger it we have figured out import via missions personal weapons, battle weapons and other things that raise the civil unrest-civil war values. Shoot ships belonging to the dominant faction. Perhaps running influence missions for both factions against each other

b) minor parties at civil war. Mix of covert ops, military and security operations

c) flip the stations by engaging in the various sites that pop up, checkpoints and the like.
 
a) that would be giving away to much information.
Not TMI in my opinion, we're talking about inputs and outputs not mechanisms, some of which have already been revealed.
In any event the mechanism is just a synchronous state machine. That's only a spoiler for people with a background in programming who can be bothered to look it up, it's not even interesting.

I could understand if only people with excellent research skills were supposed to play with this system.
Playing experimental mystery inputs and outputs is a secondary game, quite a tedious one, and only lasts until some research is done and written up on the forum. People who don't visit the forum get no benefit from this of course.

It's also the kind of thing needed if it's to be verifiably tested by players.
 
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Hello all. I have updated the front with the new posts from Michael Brookes and added quick summaries to the front to avoid repeated questions. Hopefully this saves your time and his.
 

Michael Brookes

Game Director
so by control, u mean the ability to i guess trigger expansion of settlements into new systems if the devs so chose to manually add new systems based on events of thier choosing.

And is there an eta for more automatic expansion of colonies etc based on a dynamic universe. Ie the next few weeks or months or longer term ?.

Yes and there's no eta for doing this automatically. It's likely that we wouldn't want to completely automate that because it makes physical changes to star systems, but we'll see.

Michael
 

Michael Brookes

Game Director
How can players affect the outcome of a civil war, in the case where
a) It is not yet triggered (pending)?
b) It is triggered and factions contend for a lesser station? (I have looked for but not seen conflict zones in one case like this)
c) It is triggered and factions contend for overall control of a system?

It's all driven by influence, so completing missions for the minor faction and trading with them will increase their influence.

Michael
 
What a fantastic thread. All I do is whine about the game; folks like the OP go out, crack their knuckles and set about seeing what works and what doesn't. Genuinely impressed by the work put in. Well played sir, well played.

Anyway, time to go whine about Supercruise again.
 
What a fantastic thread. All I do is whine about the game; folks like the OP go out, crack their knuckles and set about seeing what works and what doesn't. Genuinely impressed by the work put in. Well played sir, well played.

Anyway, time to go whine about Supercruise again.


Wow. Humility, self-deprecation, gratitude - What are you doing in the 21st century, sir?

Repped you for some seriously strong character ;) Now, off to rep the OP, which I should have done from the start!
 
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