Mercs of Mikunn results after 3 weeks of effort - Also a request for documentation, in game and out

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Or it could be that previous results were too random to draw any conclusions from. If the DDA is true, there are sliders. Wealth, security, etc, etc. A combination of these MAY trigger desired effect. Or may not. Or the same set of actions will produce the opposite result if you move the sliders a bit.. and no amount of people can change that without knowing how to react to specific change. Either way, i agree with your sentiment. :)
 
Well in HR where the dukes are trying to expand the siege seems to have increased civil unrest and lockdown with a possible decrease to influence. The Blockade has caused pending civil unrest and lockdown for the faction owning the station and another minor faction who were attacked due to not being dukes. As an amusing aside the local news shows how the leading faction which lost its state of unrest has reconciled with the protesters in their faction.
 
Well in HR where the dukes are trying to expand the siege seems to have increased civil unrest and lockdown with a possible decrease to influence. The Blockade has caused pending civil unrest and lockdown for the faction owning the station and another minor faction who were attacked due to not being dukes. As an amusing aside the local news shows how the leading faction which lost its state of unrest has reconciled with the protesters in their faction.

Just to confirm: Are you guys doing this ad-hoc or with "kill authority" missions? Just making sure it is related to actually killing the ships and not missions.
 
We've been doing both. If I get a kill traders or authority mission for the Dukes, I'll take it. Either way, we block non-Dukes ships going to Gabriel. Since doing this, Law party has lost influence and is pending Civil Unrest and Lock Down Critical. Things seme to have sloweslowed down the last few days influence-wise. Not sure if we should be doing anything else.
 
We've been doing both. If I get a kill traders or authority mission for the Dukes, I'll take it. Either way, we block non-Dukes ships going to Gabriel. Since doing this, Law party has lost influence and is pending Civil Unrest and Lock Down Critical. Things seme to have sloweslowed down the last few days influence-wise. Not sure if we should be doing anything else.

it does seem that mission focus helps influence more and attacking ships helps more with states... at least lockdown and civil unrest
 
it does seem that mission focus helps influence more and attacking ships helps more with states... at least lockdown and civil unrest

I put together a chart mostly using Monte Fisto's numbers.
View attachment 10719
It's a bit confusing, but the influence switch on the 20th was the same day we started the blockade, but occurred BEFORE we started blockading (as far as I know). So the blockade didn't have an effect on influence at that point.

While we've kept up the blockade at Law Party's Gabriel Station, Law Party has lost influence, and the other factions have gained it. I'm curious to see if Law can continue not being in Civil War when their influence drops below the other minor factions. That can't be the only factor, as we've been close when they were at 23.4%.

The closest we ever got to Civil War was when the queue fix went in, and Law Party and Dukes were at Civil War Critical. It's hard to say what caused that since 3 weeks worth of missions and occasionally attacking system authority at checkpoints and traders went through at once. At that point, Dukes were simultaneously Civil War Critical, Expansion Critical and Boom pending states. Law on the other hand was only Civil War Critical in pending (no Civil Unrest anywhere). I'm not sure if its relevant, but we did have Lock Down prior to the queue fix, which was when we were hitting the checkpoints (Jan 8). Does Lock Down have to precede Civil War?

Since Boom and Expansion doesn't seem to go hand in hand with a population ready for Civil War, I'd guess just one faction needs to be driven to Civil War, and a 2nd increasing faction automatically becomes their opponent. If true, we don't need to foment Civil Unrest with the Dukes faction. Big if. Has anyone seen evidence in the other threads either way?

I hope the Devs (Michael Brookes?) might let us know if we're even on the right track with this blockade to get Civil War.
 
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Micheal brookes is currently fiddling around in a science galactic map type thread, before that private message, before that wwas seen poking around a few threads concerning ship bugs and station bugs, dont expect any changes before 1.1 i ouldnt think, keep it going though
 

Michael Brookes

Game Director
Systems update on a daily basis, some systems are updating, other are not. 'Coincidently' the systems not updating seem to be the same that were not updated before the "fixes", I hope someone comes and tells me that their previously bugged system is updated, at least that would be a (yet an other) new bug, but does not seem like it.

I'll wait, maybe an other month like the last time, I'll even fill tickets (not very useful anyway, they never get processed and eventually you receive an e-mail saying that they are closing the ticket and to reply to an e-mail address that you cannot reply to), but this won't make it less annoying...

P.S: trying really hard to have fun or stay positive, but FD is not making it easy tbh.

It can take several hours to process the whole galaxy.

Michael
 

Michael Brookes

Game Director
I put together a chart mostly using Monte Fisto's numbers.
View attachment 10719
It's a bit confusing, but the influence switch on the 20th was the same day we started the blockade, but occurred BEFORE we started blockading (as far as I know). So the blockade didn't have an effect on influence at that point.

While we've kept up the blockade at Law Party's Gabriel Station, Law Party has lost influence, and the other factions have gained it. I'm curious to see if Law can continue not being in Civil War when their influence drops below the other minor factions. That can't be the only factor, as we've been close when they were at 23.4%.

The closest we ever got to Civil War was when the queue fix went in, and Law Party and Dukes were at Civil War Critical. It's hard to say what caused that since 3 weeks worth of missions and occasionally attacking system authority at checkpoints and traders went through at once. At that point, Dukes were simultaneously Civil War Critical, Expansion Critical and Boom pending states. Law on the other hand was only Civil War Critical in pending (no Civil Unrest anywhere). I'm not sure if its relevant, but we did have Lock Down prior to the queue fix, which was when we were hitting the checkpoints (Jan 8). Does Lock Down have to precede Civil War?

Since Boom and Expansion doesn't seem to go hand in hand with a population ready for Civil War, I'd guess just one faction needs to be driven to Civil War, and a 2nd increasing faction automatically becomes their opponent. If true, we don't need to foment Civil Unrest with the Dukes faction. Big if. Has anyone seen evidence in the other threads either way?

I hope the Devs (Michael Brookes?) might let us know if we're even on the right track with this blockade to get Civil War.

Civil war is triggered through influence movement differentials. So improving one against another minor faction should trigger a civil war - assuming that not other state is interfering. If the faction has been in a civil war then there is a cooldown period before it can enter a civil war again.

Lockdowns have nothing to do with civil wars, they are their own state.

Michael
 
Civil war is triggered through influence movement differentials. So improving one against another minor faction should trigger a civil war - assuming that not other state is interfering. If the faction has been in a civil war then there is a cooldown period before it can enter a civil war again.

Lockdowns have nothing to do with civil wars, they are their own state.

Michael

So moving one faction against another by say +10/-10% might be enough to cause a civil war between 2 factions. If this is the logic. Then if u have expansion in mikunn and do enough influence missions against say the feds in sukra and then enough back the other way ( could this be enough to push the dukes into sukra for example)

I wonder if the same train of thought could be applied to empty system do enough black box retrieval missions that increase influence, and the faction might have a higher chance of expansion re new colony ( of cours this is disabled curently) of course allow for cooldowns, wealth and whatever else is under the hood.
 
Hmmm great info so when you said civil war was completely influenced base you meant to trigger it the faction needs a significant change versus other faction station controllers.? Great charts Soda blockading does seems good for focusing towards a specific faction. Only real problem is if we set off civil unrest for Law can we also get Civil war against them. I know some people stated that they have seen two current states at once but so far have seen no evidence of that.
 
Are 'Boom' and 'Civil War' incompatible states? (Boom blocks Civil War.) Looks like it, we got 'pending boom' and 'pending civil war critical', and boom became active first and civil war pending disappeared, now we are only left with boom.

If so it's a bit tricky, because most methods to increase influence we are aware of, give also boom (literally 99% of the missions give 'boom' as a side effect, as apparently does trading)... There is any way to precipitate an end to 'boom' state? Or just let the system economy cool and in due time it will disappear?
 
Civil war is triggered through influence movement differentials. So improving one against another minor faction should trigger a civil war - assuming that not other state is interfering. If the faction has been in a civil war then there is a cooldown period before it can enter a civil war again.

Lockdowns have nothing to do with civil wars, they are their own state.

Michael

I know of a system where two factions, both at zero percent influence, are in civil war and have been at least a couple of days. The pending state for both is civil war (or it was yesterday). Could it be that when two factions influence is very small, it doesn't take much to move one above the other and trigger an almost constant struggle?
 
Lockdowns have nothing to do with civil wars, they are their own state.

Michael

Thanks for the clarification!

Does anyone know if there's a way to determine if we had a Civil War, and just missed it? I understand State Changes will now be in the local GalNet. We were at Civil War Critical on the 15th, but nobody noticed if we went to Civil War. I would assume we're passed the Cool Down. If I recall, Lugh went into Civil War 3 times without anybody noticing it.
 
That was a bug . Michael said they triggered civil war 3 times and nothing happened but that FD had fixed it. That being said I don't think there is any log we can see to tell if a civil war happened. The Lugh group had one trigger and was over before most people noticed it was going on.
 
Thanks for the clarification!

Does anyone know if there's a way to determine if we had a Civil War, and just missed it? I understand State Changes will now be in the local GalNet. We were at Civil War Critical on the 15th, but nobody noticed if we went to Civil War. I would assume we're passed the Cool Down. If I recall, Lugh went into Civil War 3 times without anybody noticing it.

That was way way back, when the state didn't stick.
Then they went to civil war and noone noticed except for station ownership change.
So Conflict Zones are now added in every civil war.

Currently the bets in my Alliance are on "Boom" preventing "Civil War".

That's why you so often see a civil war break out in High Tech systems when the boom ends.
 
Are 'Boom' and 'Civil War' incompatible states? (Boom blocks Civil War.) Looks like it, we got 'pending boom' and 'pending civil war critical', and boom became active first and civil war pending disappeared, now we are only left with boom.

If so it's a bit tricky, because most methods to increase influence we are aware of, give also boom (literally 99% of the missions give 'boom' as a side effect, as apparently does trading)... There is any way to precipitate an end to 'boom' state? Or just let the system economy cool and in due time it will disappear?

I think "Boom" have the same cooldown as "Civil war". So you can start "civil war" while "boom" is in cooldown.
 
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