Game Discussions Microsoft Flight Simulator

That's an interesting one. I haven't played recently, just a couple of short flights in flatscreen and there were zero problems, waiting for VR HMD to get here (today!), but I did get a few CTD's previously.

I too have 32GB RAM, and according to 'the Internet', the advice ranges from pagefile's aren't really necessary with that much installed memory to a good value would be 1.5 times the physical RAM. My system was set to 5GB pagefile, so that's presumably what MS thinks is appropriate. For chuckles I've set it to 64GB (I have plenty of room, it's a 1TB SSD with only MSFS and ED on it), and we'll see what happens. :p
 
While I'm quite sure nobody will be even remotely interested, but I got my replacement G2, got it set up and with all fingers crossed went for a very short Cessna 152 flight out of my local airport to see how the PC would behave.

So happy to be back in VR - truly a different experience IMO. Graphics seemed really good (just the text on the airport markers a bit blurrier than I remember it, but everything else, cockpit interiors and the scenery outside really good) and very smooth, no juddering, stuttering or anything at any point! And landing in VR is so much easier than on a flat screen. And best of all, the CPU never went above 81 ºC (only two of eight cores went above 80 ºC), the GPU never went above 74 ºC and its fans seemed much less violent than before, so maybe the whole problem was the GPU?

ED was lovely in VR again, smooth and sharp as anything, and I haven't even tweaked the SteamVR settings yet. The room felt like a sauna, so I guess the PC's cooling system is working well. :p
 
I'll be honest, I haven't even tried MSFS on my Oculus Rift CV1.

I only get around 25-30fps in pancake 4K on my Ryzen 7 / 1080 Ti, that I'm scared it'll be so bad it'll put me off using VR ever again.

Glad you got your G2 working again.
 
I'll be honest, I haven't even tried MSFS on my Oculus Rift CV1.

I only get around 25-30fps in pancake 4K on my Ryzen 7 / 1080 Ti, that I'm scared it'll be so bad it'll put me off using VR ever again.

Glad you got your G2 working again.
Then you are making a mistake, I can report to you that G2 was OK with a 1080ti. Sure, I had to downsample heavily, and settings were low-mid, but for example clouds at high. Also, I used reprojection (not sure if that is available on the Rift)... take a look at it, I think it could be viable! There is a thread on the official forums, a guy with 2070S goes through the settings in-depth, I think it is pinned.

Since then I upgraded to a 3080 and obviously it made a huge difference.
 
I used the Rift S on a 1060. It was a bit crap, but flyable crap. And that was a higher resolution than CV1 on a far slower card. Oh, and a 7 years old CPU. I guess you'll do fine.
 
I'll be honest, I haven't even tried MSFS on my Oculus Rift CV1.

I only get around 25-30fps in pancake 4K on my Ryzen 7 / 1080 Ti, that I'm scared it'll be so bad it'll put me off using VR ever again.

Glad you got your G2 working again.

I'll agree with the others here. Definitely worth giving it a try.

My first MSFS VR experience was the G2 with a 1080! Very low graphics settings and certainly nowhere near the quality, fps or smoothness that I am getting now. But the Rift CV1 is also less demanding hardware wise than the G2 and I'd think you'll have an Ok experience. It obviously won't be as sharp / clear as your 4K monitor, but my Rift was never that sharp in ED either with the 1080.

Definitely worth a try IMHO as it's just a totally different experience flying in VR. MSFS is a very demanding game for hardware and obviously moreso in VR, but just like ED, it transforms the game (or at least has the potential to do so). :)
 
Definitely worth a try IMHO as it's just a totally different experience flying in VR. MSFS is a very demanding game for hardware and obviously moreso in VR, but just like ED, it transforms the game (or at least has the potential to do so). :)

This can't be overstated enough. If I had to choose between optimal clarity and smoothness in flat screen, and a less clear image with a bit of jerkiness but feeling there in the air, I would not be able to. I feel it's just great to have the choice though.
 
Cheers guys, I will give it a go.

TBH, the low resolution of the CV1 means I generally prefer 4K pancake for long E: D sessions, because reading the tiny, blurry text hurts my eyes... even if the vistas are sometimes cool. I'm kinda expecting the same with MSFS, but I will give it a try this weekend.
 
Cheers guys, I will give it a go.

TBH, the low resolution of the CV1 means I generally prefer 4K pancake for long E: D sessions, because reading the tiny, blurry text hurts my eyes... even if the vistas are sometimes cool. I'm kinda expecting the same with MSFS, but I will give it a try this weekend.
It is easy to switch between VR and pancake while flying, so you can opt to take off and land in VR only (plus cloud surfing is awesome in VR). There is even an option to have different graphics settings for VR.
 
Cheers guys, I will give it a go.

TBH, the low resolution of the CV1 means I generally prefer 4K pancake for long E: D sessions, because reading the tiny, blurry text hurts my eyes... even if the vistas are sometimes cool. I'm kinda expecting the same with MSFS, but I will give it a try this weekend.

I imagine the 'blurriness' will mainly be an issue in trying to read the cockpit instruments, not much other text to read in MSFS. Even with the G2 and a 3080 I have to squint a bit at some of the smaller text in the glass cockpits. Still very much worth a go, as I said earlier in some ways I find VR transforms MSFS even more than it does ED due to the feeling of being in the airplane - it's very apparent with the smaller planes (I'd definitely recommend trying it out in the 152). :)

As @[VR] optimal_909 points out it's really easy to switch in and out of VR in MSFS (a nice feature). Before you start make sure you set the four VR specific controls, importantly the HMD 'reset', and I find the zoom toggle (which essentially zooms in on where you are looking) pretty useful for looking at things in the cockpit. And finally as they pointed out above, make sure you check out the VR settings in both the graphics and data settings. They are set pretty low by default, but worth checking out, and they are a bit hidden away (you'll need to switch from PC to VR manually at the top of each of those pages to see them - in case you're not already aware :) ).
 
I imagine the 'blurriness' will mainly be an issue in trying to read the cockpit instruments, not much other text to read in MSFS. Even with the G2 and a 3080 I have to squint a bit at some of the smaller text in the glass cockpits. Still very much worth a go, as I said earlier in some ways I find VR transforms MSFS even more than it does ED due to the feeling of being in the airplane - it's very apparent with the smaller planes (I'd definitely recommend trying it out in the 152). :)

A huge advantage of VR though, is that you can lean toward the instruments to read them better :). Absolutely required in MFD cockpits with the Rift S, but it's fine, I prefer gauges anyway.
And yes every small GA plane feels wonderfully cramped in VR. At first I thought something was off with the 152, the yoke almost looked toy-like small. Then I saw videos on Youtube.
 
A huge advantage of VR though, is that you can lean toward the instruments to read them better :). Absolutely required in MFD cockpits with the Rift S, but it's fine, I prefer gauges anyway.
And yes every small GA plane feels wonderfully cramped in VR. At first I thought something was off with the 152, the yoke almost looked toy-like small. Then I saw videos on Youtube.

Indeed you can. Goodness knows what we look like peering around with a box on our heads! o_O The gauges actually seem a bit clearer to me, and actually it's really only the pink / purple text in the glass cockpits that is hard to make out for me. But as you say, leaning in certainly works, and I do like the zoom feature that they implemented, it's very handy.

I really like the 152 in VR. I believe that the cockpit is slightly smaller / more cramped in VR than in RL (from what I've read on the MSFS forums). Long time since I've been in a Cessna, took one flying lesson many years ago. But it was the first plane I flew in VR, and I was blown away by how much more it felt like flying than the flat screen version, and I often go back to it for a short flight when I just want to feel like I'm flying. :)
 
Making this vid was not too taxing on my hardware, but do not have particularly high setting in MSFS. Pity the recorded fps is low and jerky, looking forward to the day you can 'actually' record a VR experience as VR :cool:

Snow & Lightning in Queenstown with my Clipped Wing Spitfire in VR from lake Wakatipu in winter.

Subscribe to see more videos in VR for Microsoft Flight Simulator 2020 plus lots more !

Check it out at -
Source: https://youtu.be/N2pQp30afMY
 
Speaking of "canyon racing". That's one of my most recent flights: Icon A5 into the Grand Canyon, including a water landing. Amusingly, I didn't get swept away by the rapids as one might expect -- and I didn't expect it either. ;) I meant to record it but my software recorded the wrong window. :/ Will have to try again soon sometime.
 
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