Mining Ships

Thing is. Everyone going to have different taste in their ship type as a miner some large some small That why Ship Kits will be a better idea. Because they can take their favourite Mining ship and make it look like a mining ship. If I wanted type 9 look like a hardcore Miner that what I want. It, not a ship that someone suggested. For my self, I have loads of ship I would choose from. Cobra MKIII MKIV, KeelBack, Python, Anaconda. Type 9.

I'm not saying your idea is bad. But maybe look at the whole picture and having a ship only for mining. Might not fit with all the mining crowd.

Fair enough. But when you consider that specifically geared mining ships will be designed to accommodate all the mining tools and have their ship stats and additional slots configured for defensive and evasive capabilities, it means they’ll cater to most tastes when it comes to mining. I’ll concede though that it’s not critical or even a high priority, and that if the developers are not willing to allocate resources for it, then ship kits would be an acceptable second choice.
 
We need an asteroid chewing mega ship like the Canterbury!

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But seriously, we could do with an auto prospect unit that spits out limpets which attach to the nearest astroids automatically and sound an alarm if the found anything about a specific amount.
 
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We need an asteroid chewing mega ship like the Canterbury!




But seriously, we could do with an auto prospect unit that spits out limpets which attach to the nearest astroids automatically and sound an alarm if the found anything about a specific amount.

Reminds me of the space dredgers in ELite dangerous. No idea why the locations are secret, been waiting to see one for real for 20+ years

[video=youtube;IBTDmXmgdjM]https://www.youtube.com/watch?v=IBTDmXmgdjM[/video]
 
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If you had a deep space mining capable ship, with massive storage for cargo, large modules for limpets, fuel scoop and FSD, high jump range, very fast acceleration/deceleration, but in turn very poor speed, boost and maneuverability.

The perk could be a ship launched small mining vessel, that could carry the mining gear and had the size and maneuverability to place charges around the asteroids quickly. You could then remotely opene the cargo hatch and launch limpets from the main ship. You could fly between the rocks and shoot off the materials, while the main vessel keeps scooping them.
 
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Thing is. Everyone going to have different taste in their ship type as a miner some large some small That why Ship Kits will be a better idea. Because they can take their favourite Mining ship and make it look like a mining ship. If I wanted type 9 look like a hardcore Miner that what I want. It, not a ship that someone suggested. For my self, I have loads of ship I would choose from. Cobra MKIII MKIV, KeelBack, Python, Anaconda. Type 9.

I'm not saying your idea is bad. But maybe look at the whole picture and having a ship only for mining. Might not fit with all the mining crowd.

Do you mean that not everyone is using Belugas as their preferred mining ship? What is the world coming to!!
 
Thing is. Everyone going to have different taste in their ship type as a miner some large some small That why Ship Kits will be a better idea. Because they can take their favourite Mining ship and make it look like a mining ship. If I wanted type 9 look like a hardcore Miner that what I want. It, not a ship that someone suggested. For my self, I have loads of ship I would choose from. Cobra MKIII MKIV, KeelBack, Python, Anaconda. Type 9.

I'm not saying your idea is bad. But maybe look at the whole picture and having a ship only for mining. Might not fit with all the mining crowd.


I agree. I think a mining ship kit would be a good idea. It'd be cool to have a mining ship too...if the vast majority of players who played this game didn't get locked into a "Only 1 or 2 ship" mindset. There are a lot of players who refuse to give some ships a try or they tried them stock and decided to stay in their multirole ship basis their experience off of the stock performance. So even if you had a dedicated mining ship, those players won't use it for mining. The Type 7 is a fantastic transport ship that is cheap, yet you'll see someone running cargo in the lesser more expensive multirole ship like the Python at a CG Better yet, doing combat in one vs a dedicated combat ship. And regarding the T7, before anyone @'s me, spare me the medium pad garbage. I made Trade Elite before the Void Opal Mining rush. I do more piracy, smuggling, and trade than anything else in the game and haven't landed on an outpost in over a year. I don't miss hearing "Docking request denied" 20 times and finding that half the services are out of order. One only need look at the colossal fail of old Transport CG's at outpost to see that they suck. /rant off.
Thing is, we have ships dedicated to specific jobs, yet only some of us use all the ships for those jobs. I personally fly more than half of my fleet of 17 on a weekly basis. A ship for each type of job to save time and to enjoy the look, flight, etc of each ship. 6-8 of them are in heavy rotation (Last night, Cutter/Phantom/Vette were all flown, night before T10/challenger/MKII). It's extremely rare for me to only use one ship a day unless I'm out exploring. However, I'm not the norm. I don't know what the numbers are, but the eye test sees the bulk of players in the same 5-7 ships out of what? 37. I'm not sure adding another ship is the answer when there are so many ships that see little play from players in the game.
 
I agree. I think a mining ship kit would be a good idea. It'd be cool to have a mining ship too...if the vast majority of players who played this game didn't get locked into a "Only 1 or 2 ship" mindset. There are a lot of players who refuse to give some ships a try or they tried them stock and decided to stay in their multirole ship basis their experience off of the stock performance. So even if you had a dedicated mining ship, those players won't use it for mining. The Type 7 is a fantastic transport ship that is cheap, yet you'll see someone running cargo in the lesser more expensive multirole ship like the Python at a CG Better yet, doing combat in one vs a dedicated combat ship. And regarding the T7, before anyone @'s me, spare me the medium pad garbage. I made Trade Elite before the Void Opal Mining rush. I do more piracy, smuggling, and trade than anything else in the game and haven't landed on an outpost in over a year. I don't miss hearing "Docking request denied" 20 times and finding that half the services are out of order. One only need look at the colossal fail of old Transport CG's at outpost to see that they suck. /rant off.
Thing is, we have ships dedicated to specific jobs, yet only some of us use all the ships for those jobs. I personally fly more than half of my fleet of 17 on a weekly basis. A ship for each type of job to save time and to enjoy the look, flight, etc of each ship. 6-8 of them are in heavy rotation (Last night, Cutter/Phantom/Vette were all flown, night before T10/challenger/MKII). It's extremely rare for me to only use one ship a day unless I'm out exploring. However, I'm not the norm. I don't know what the numbers are, but the eye test sees the bulk of players in the same 5-7 ships out of what? 37. I'm not sure adding another ship is the answer when there are so many ships that see little play from players in the game.

You have a point, but I would still be very surprised if a good number of players didn't use the new mining ships for mining, unless Frontier made them so awful as to not bear use.
 
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