Nice to meet you too! Bye!See you all in another 10 years. It was... sorta fun?
It comes up often, huh? Maybe the people are telling you something?
https://steamdb.info/app/359320/charts/#6y
Don't worry I expected to get a bunch of flack for daring to suggest this game could be so much more than it is. I'll be fine.
Just gonna' post this again because I re-watched it and it's SO analogous.Source: https://www.youtube.com/watch?v=w_ZO_Ffa11E
Different genre entirely, but so many space games were made this past decade and none of them really nailed it. Elite is so close. I really just want it to succeed, and my feedback (which I realize will likely be ignored) is given with just the smallest glimmer of hope that maybe this game is heading in the right direction now (starting with colonization, even if totally broken now).
Eve, DayZ, and Elite are some of my favorite games. I have an unhealthy amount of hours in all of them. I enjoy them for what they are and they each provide a different experience. If I want the Eve experience, I play Eve.Don't worry I expected to get a bunch of flack for daring to suggest this game could be so much more than it is. I'll be fine.
Not exactly. I know I used the DayZ/PubG survival/battleroyale model as a comparison but I'm not looking for DayZ or PubG in space. I did choose Open but not because I wanted to gank or go fight just for the heck of it. I was expecting to encounter other people at least occasionally in some sort of interaction. My favorite memory in EVE is actually sitting in Jita and making trade deals between large suppliers and buyers as a sort of broker. It wasn't fun because "number go up" as I made successful deals. It was fun because I was providing a service to several people that they desperately wanted (a stable supply of items at competitive prices). Who the heck wants to sit in one system and look at spreadsheets all day? Well... almost nobody which is why I was successful at filling that role. But that's the thing... there are so many ways to play EVE that aren't hard-coded in the game. However, the systems that are hard-coded were there to facilitate the player interaction and lots of people were able to find their niche.You complained about not finding any players to fight. What you could have done is asked the community where you can find players to fight.
I'm not quite sure why, but I love mining. I wish I could sell my mined goods to other players that need them, but I'm ok with mining just slightly affecting a system economy. It's fine. I also enjoy the PVE that I tried because it felt like I could at least have some impact on the world around me by helping out one NPC faction or another. The immersion wasn't perfect, but it was engaging enough that I spent some time enjoying it. The problem with engineering is that it's basically a requirement for some activities (even PVE activities). Not a hard requirement but really if you're not engineering you're really holding yourself back, so when I finally stepped out to figure out how it worked I got pulled away from the activities that seemed engaging and thrown into what felt like a wild goose chase to systems and factions and NPCs that I really had no connection to or interest in. Some Engineer requires X bounty vouchers or something and my feeling was "Why? I would rather help my local faction win this civil war and do bounty vouchers for them, but instead I'm half-forced to fly across the galaxy and do the same task for you." It just feels arbitrary. It's not the grind itself that I was avoiding because I had enjoyed plenty of grinding already. It just pulled me out into another grind that I had no personal connection to and none of the characters or factions involved were meaningful to me in any way. Thargoids are another example. I have no interest in them and the game didn't require me to interact with them. I would rather focus on my small role elsewhere in the galaxy. The game didn't allow me to do that.You complained that engineering is a waldo scavenger hunt. How is that different from ratting in Eve? Or farming in Albion Online? They all have mindless activities you spend a lot of time doing to collect resources. Even in DayZ you can spend hours gearing up before actually getting into a fight, then get domed, and have to start all over again.
Even in DayZ you can spend hours gearing up before actually getting into a fight, then get domed, and have to start all over again.
You're looking for meaningful emergent interaction with players. Every gaming session is exciting because you never know what you'll run into.Not exactly. I know I used the DayZ/PubG survival/battleroyale model as a comparison but I'm not looking for DayZ or PubG in space. I did choose Open but not because I wanted to gank or go fight just for the heck of it. I was expecting to encounter other people at least occasionally in some sort of interaction. My favorite memory in EVE is actually sitting in Jita and making trade deals between large suppliers and buyers as a sort of broker. It wasn't fun because "number go up" as I made successful deals. It was fun because I was providing a service to several people that they desperately wanted (a stable supply of items at competitive prices). Who the heck wants to sit in one system and look at spreadsheets all day? Well... almost nobody which is why I was successful at filling that role. But that's the thing... there are so many ways to play EVE that aren't hard-coded in the game. However, the systems that are hard-coded were there to facilitate the player interaction and lots of people were able to find their niche.
Again, I'm not saying copy EVE. I'm simply explaining why it was engaging. In my original post I talked about wanting to create refineries because there were none near my system and I saw things being colonized around me, so literally out of my desperation for some kind of player interaction I wanted to make a refinery and extraction system so people could get things they need in an area where they were hard to acquire (it goes back to my old days in Jita). It wasn't because I wanted to see my credit number go up (and I realized early that colonization doesn't really pay anyway and I was fine with that). I wanted to provide that service because I was ABSOLUTELY STARVING for some kind of meaningful player interaction even if it meant just randomly seeing one or two people come in and land at the station I had built to pick up materials. Elite is a multiplayer game after all.
I'm not quite sure why, but I love mining. I wish I could sell my mined goods to other players that need them, but I'm ok with mining just slightly affecting a system economy. It's fine. I also enjoy the PVE that I tried because it felt like I could at least have some impact on the world around me by helping out one NPC faction or another. The immersion wasn't perfect, but it was engaging enough that I spent some time enjoying it. The problem with engineering is that it's basically a requirement for some activities (even PVE activities). Not a hard requirement but really if you're not engineering you're really holding yourself back, so when I finally stepped out to figure out how it worked I got pulled away from the activities that seemed engaging and thrown into what felt like a wild goose chase to systems and factions and NPCs that I really had no connection to or interest in. Some Engineer requires X bounty vouchers or something and my feeling was "Why? I would rather help my local faction win this civil war and do bounty vouchers for them, but instead I'm half-forced to fly across the galaxy and do the same task for you." It just feels arbitrary. It's not the grind itself that I was avoiding because I had enjoyed plenty of grinding already. It just pulled me out into another grind that I had no personal connection to and none of the characters or factions involved were meaningful to me in any way. Thargoids are another example. I have no interest in them and the game didn't require me to interact with them. I would rather focus on my small role elsewhere in the galaxy. The game didn't allow me to do that.
Alright now I understand.Multiplayer is sort of... bolted on top. It's just not a core component of the game. It's like a sideshow that allows people to interact with each other if they want to.
I wouldn't say it hasn't evolved. It just evolved in a different direction.Well that's really quite sad to me, but at least I understand it. It's an extreme version of "If it ain't broke, don't fix it". I'm not saying any of this to disparage the game or the developers. It's a beautiful looking game and certainly if I stumbled on the game in the 80s I would have been excited. It has a lot of great fundamentals that I love, but so much untapped potential.
Yes but like any single-player game you eventually figure it out and are satisfied with the experience and move on. I think I would have gotten the same level of enjoyment from the 1980 game, but none of the disappointment because I wouldn't have seen "300 billion systems and multiplayer" and expected some sort of grand multiplayer universe to explore. The ~1000? systems total from the 1980 game are enough for a single-player experience like this.I think a more pertinent question is whether you actually enjoy doing these things in the game.
That would suck for me. Cyberpunk is one of my favorite single player games and it's done+dusted for me until the next version comes out. Elite is one of my favorite space games and I'm still playing it since 2015.Yes but like any single-player game you eventually figure it out and are satisfied with the experience and move on.
Yep you just gotta create a Wing. You can also create a Squadron for you and your buddies.I assume you can co-op missions and detected signals and combat zones now?
There will be an area they can call their own with a new UI that enables direct communication. A Vanguard leader can set objectives, setup a group and be rewarded. Such as set a mining goal and receive perks for doing it. Vanguards can be compared to see who are the best. More experienced players can create a Vanguard and help newbies with ED. There will be in-game and offline elements. Each Vanguard will have a bank (repository) to store credits, modules and ships which can be shared with other members. It builds on top of Powerplay and colonisation. There will be player-led factions that also affect the Background simulation.
Not really. Discounting Dayz mod, the games are the same age, but Dayz gets 55-75k concurrent players. Is that supposed to be bad after 10 years?Just gonna' post this again because I re-watched it and it's SO analogous.
Just want to say: you're awesome.I am 75yrs old, have played Elite since it started in 2016 I think it was . Other than a few weeks at the beginning when I joined Mobius for a while I have always played in "Open" I got ganked a few times until I figured out combat. Like most I started on trade until I got enough credits for a Python and then made a fortune from mining. Did all the stuff required to engineer my ships.
Ground out the Federation requirements for the Federal Corvette and never really looked back after that. Went on a few Exploration trips but got bored with the sameness in one ship. When Fleet Carriers were introduced I had enough credits to get one. Best decision I made as it allowed me to really go on an exploration trip with all my ships to avoid boredom and lack of company.
Shortly after that, about 2yrs ago I set out from the bubble on a long term exploration trip to SagX based on exploration and mining for Tritium fuel and other mining goodies. Reached SagX and was finally able to buy the suits and equipment needed for Biological scanning and now I have a couple of FC jumps to Colonia where I shall likely sell most of the 11000 tons minus the tritium of goodies in my hold and see how i have fared with the First Footfall and Bio/Geo finds I have aboard.
Will likely hang around Colonia for a while until I get itchy feet and then probably slowly make my way back to the bubble again from there. Although I am pretty healthy at my age I am not sure I will make it. So, if a few years from now anyone finds a lost unmanned FC called Orlandine that can be my last resting place.
Although piling in the hours the first few years and also having periods where I didn't play at all I now play around 1-2hrs a day. In Combat I am classed Dangerous. I am Elite II in Trade and Elite V in Exploration. I believe that people like the OP have just picked the wrong game. Personally I see EDO as a blank canvas in which the player can create his own story.
If I do eventually make it back to the bubble I look forward to all the wonderful new stuff introduced in the last couple of years to learn. Players calling EDO boring lack imagination to my thinking.
You can visit any active CG in the open game and you will find players and PvP there, even more than you want, and you will also find out what your ~ 300 hours in the game are worthSo the point of a multiplayer game is to... not have any multiplayer interaction? Sounds like this is a common complaint. Maybe people are trying to give helpful feedback. The funny thing is I'm not even a big PVP guy. I was just flying around building things and I expected at least SOME danger in a game with "Dangerous" in the title. Heck, my standards for PVP are low. I expected to maybe see somebody else doing something interesting? Some emergent gameplay maybe? Even just running around World of Warcraft seeing other people jumping and emoting is a more engaging multiplayer experience than this.
Did you build a station with large landing pads and a good supply of the metals needed for colonization? So, a Coriolis, and the supporting infrastructure. (For the commodities which are required in large numbers, nobody will go to medium pads, it'd take too long to load up the same amount. Also, people will always avoid surface settlements when they can. But if you did all that, you should also make sure that the station's data is uploaded to EDDN, especially Inara, because nobody will find it otherwise.In my original post I talked about wanting to create refineries because there were none near my system and I saw things being colonized around me, so literally out of my desperation for some kind of player interaction I wanted to make a refinery and extraction system so people could get things they need in an area where they were hard to acquire (it goes back to my old days in Jita).
There are always carriers with open buy orders for Tritium, with prices set well above the galactic average, so that other players load them up. There are some popular systems where carriers hang out to do this, but you can just look for them on Inara too. The FCOC Discord has people advertising their carriers as well.I'm not quite sure why, but I love mining. I wish I could sell my mined goods to other players that need them, [...]