I am sorry to hear that, don’t tell us and don’t let FDev know or you might…And I know where Raxxla is.
I am sorry to hear that, don’t tell us and don’t let FDev know or you might…And I know where Raxxla is.
It might encourage player interaction outside the game with people engineering stuff to order for cash.You know all this engineering debate could be settled if, perhaps, players could build up their own engineering skill and sell engineered modules on a marketplace. Keep the NPCs as a backup maybe but let players freely profit for their efforts. Maybe make it difficult to solo level engineering skill without other players bringing in lots of materials to do multiple upgrades, but not totally prohibitive. Players could decide where to specialize based on what they themselves need or based on market demand.
On second thought, no. That would encourage more player interaction in game and create a player-driven economy for modules. We can't do that now, can we. That might be fun and engaging. /s![]()
Yup, they were introduced as part of "Beyond Chapter 1" in Feb 2018 which added material traders for everyone using Horizons. It was explicitly a series of quality of life additions. There were no rep requirements at all.Material Traders were introduced long after the first iterations of engineering, and allied rep may or may not have been required when they were introduced but is rarely a problem to achieve.
This is wrong. There never was any alliance rep requirements, I think you're thinking of the 3 new alliance ships in beyond which arrived at the same time. But there was no rep requirements. And material traders are nothing to do with the alliance specifically.In the first iterations of engineering you had to have Allied rep to use Material traders. Hi My account is very old.
It's not just ED, "the industry" has by now realized that the vast majority of people prefer coop over PvP.Given the choice - this isn't EVE, people really like their co-op - [...]
Hi there, and it looks like you're remembering wrong. Material traders were added in Beyond Chapter One, early 2018, as part of Engineering 2.0. You didn't need any rep requirement to use the contacts either.In the first iterations of engineering you had to have Allied rep to use Material traders. Hi My account is very old.
Online games have encountered that problem for a long time and developed several creative solutions. A notable solution is the one CCP used for EVE. https://store.eveonline.com/#plexIt might encourage player interaction outside the game with people engineering stuff to order for cash.
That it is not subscription based is a huge plus point for Elite.Online games have encountered that problem for a long time and developed several creative solutions. A notable solution is the one CCP used for EVE. https://store.eveonline.com/#plex
That wouldn't work for Elite because Elite is not subscription-based, but you could consider something similar and it could potentially be a revenue stream for FDev.
It could be considered a form of pay to win.Also if you think about it, how is offline exchange of in-game goods bad for Elite or FDev other than FDev missing out on a potential revenue stream?
Even Blizzard came up with a solution to this problem and it was primarily motivated by their desire to take a cut of the profits. Offline Warcraft gold sales were rampant and now there is this: https://us.battle.net/support/en/article/000031218
Someone mentioned in another thread that you can already spend IRL cash for credits without any evidence backing it up. I have also stated before thatIt might encourage player interaction outside the game with people engineering stuff to order for cash.
There is no need to shout.Someone mentioned in another thread that you can already spend IRL cash for credits without any evidence backing it up. I have also stated before that
CREDITS ARE A MEANINGLESS RESOURCE ON THIS FORUM UNLESS SOMEONE NEEDS THEM TO BE CONVENIENT TO THEIR ARGUMENT.
aRJay didn’t mention credits, but rather engineered items for cash.Someone mentioned in another thread that you can already spend IRL cash for credits without any evidence backing it up. I have also stated before that
CREDITS ARE A MEANINGLESS RESOURCE ON THIS FORUM UNLESS SOMEONE NEEDS THEM TO BE CONVENIENT TO THEIR ARGUMENT. IT IS FREQUENTLY ARGUED CREDITS ARE SO PLENTIFUL AND EASY TO EARN THAT THEY DONT HAVE ANY MEANING, WHAT IS YOUR POINT?
In response to being able to spend credits on engineering.aRJay didn’t mention credits, but rather engineered items for cash.
No in response to people being able to trade engineered items and therefore being able to offer to do that in exchange for actual money.In response to being able to spend credits on engineering.
Oh that ship sailed ages ago when FC's were added but Credits are meaningless anyway. (is what we tell ourselves, while not letting any credit sinks exist to get rid of all the credits)No in response to people being able to trade engineered items and therefore being able to offer to do that in exchange for actual money.
I wouldn’t be keen on player to player trading of any kind unless there was an effective way to stop that happening.
Yes. I never suggested that it should become subscription-based.That it is not subscription based is a huge plus point for Elite.
Barely, but sure. That's a fair criticism some people might feel that way and it's understandable. WOW gold and EVE ISK don't help you win but they do save time, which is why there was an offline market for them. Whatever solution Elite could implement could receive a "pay to win" feeling and backlash.It could be considered a form of pay to win.
What's the difference? Either they buy credits offline to buy items in game or they pay engineers offline to get the same items in game. What's your point?aRJay didn’t mention credits, but rather engineered items for cash.
Obviously it's in the EULA but the concern was that people would be more incentivized to break the EULA if an in-game market for items were available, which is a valid point. Unless you are suggesting that nobody will ever break the EULA for Elite Dangerous, so it's ultimately a moot point and there's no need to read or comprehend the ways other companies have addressed the issue as I wrote clearly in my post?It doesn’t matter if it’s good or bad for the game it’s against the EULA to “exploit for profit or gain”.
Now I know my reading comprehension isn’t great but…
Well it doesn't help.I'm honestly not for anything Eve Related but Op does have alot of good points about how poorly implemented alot of stuff still remains so many years in. We don't even have text input fields for buying and selling resources after this long. :|
Player economies do vaguely exist with fleet carrier markets, but the incentive to use them is very niche and without many methods for players to manufacture their own products they will remain that way forever, many supposed features get marketed as new and innovative but are really just old features with extra steps like Colonization basically just being the A>B>A trade loop but with a few buildings you can place and Engineering just being alot of busy work tied to more busy work that takes you away from whatever gameplay you actually wanted to do, to unlock the gameplay it actually has (and we can't act like it was considered really really bad when it came out, Fdev has acknowledged it was bad, it's been nerfed several times to make it better, and it's still kind of bad and is a massive blocker/filter for new players for a reason since very little of it's progression is achieved through natural game loops.)
Too many replies are fixating on the eve crap without actually fixating on the issues presented because lol eve bad.
People bad.Different Game bad.
Outsider bad.
Other opinion bad.
A good source for this would be good.Hemmoraging 20% of player base every other month good.
True, especially not for those expecting a different game.Game not for everyone.
You are saying it isn't good for the 15,000+ participating in the current CG?Game only good for 100 or so players who like all this.
No.Just buy more arx.
What’s an example of something in a video game that you’ve done that you considered meaningful. I’m not slamming you. I’m genuinely curiousit doesn't actually do anything meaningful
Yep.For PowerPlay, as I RP as a law-abiding pilot, I find that reinforcement comes naturally but undermining will usually get me into dodgy stuff I don't want to do
I think the obvious answer to "why it fails to capture a larger audience" is "it's a game about flying spaceships" (and on the simulationist "it's a game about binding a few hundred controls and then flying spaceships" side of that, too).my fascination with how this game as a project managed to do so many things well and still fell short is also extraordinary. But let me yield the floor to you, good sir. What is your analysis of Elite Dangerous, its design, its history, and why it fails to capture a larger audience?
What's the meaning of life*?What’s an example of something in a video game that you’ve done that you considered meaningful. I’m not slamming you. I’m genuinely curious