Thanks for people's comments.
I am not one for grudges in games.
Also kinda forgot their names...
I think I'll just first try build a better clipper before I try PVP again...
after all I heard some people say their clippers have 4000 hull health where mine only had 2600...
...
I really don't feel like having to rolling engineers 100000000000 times to get some ideal build... after all I have work. I can't spend 2-5 days grinding grade 5 engineer mods.
best I can do is grade 4... but I guess if I am going into pvp with just grade 4 I'm never going to stand a chance...
So...
Guess pvp will never be an option for me
As other have said - don't have to roll a million rolls. Come in a cheap ship (courier, vulture) - rebuys are less. Not all hostiles will be in ultimate ships - my asp for example has 5D shields and lightweight hull , a now quite famous PP "hostile" runs a sidey (tough I must say I'm jealous of Sonar's 550 FAS!!! That must be a hell of a roll on the drives!).. more you get stuck in, the more you'll learn. a frag clipper will have zero chance against a fast well flown hull-tank (though is perfect for killing condas and cutters) - you have to be <500m for frags to have good effect, and you won't close that gap easily, and frags are not as effective on hull than shields. you need to be evasive against PAs or rails - and you can't do that in a huge ship - remember you have lateral thrusters too, even if you don't use FA-off, you can be quite evasive with strafing and keeping fast. You can select a CMDR in sc, go to contacts tab and check what their weapons, shields, SCB etc are before any engagement... they carrying a SLF? Got PAs (well, chaff aint gonna work), all frags (keep >1KM away at all times and bring long-range weapons like mcs, rails, fixed lasers) - know your enemy.
Though hats off to everyone who gets stuck in - I'm fine with being killed - after all, whats a few M in rebuys now you can earn 200M in an hour quite legitimately doing passenger hauls?
And Cubeo doesn't have a "problem" - if you go to other PP HQ where the player base tends to be in open (Rhea, Nanomam for example), there will be similar "blockaders" doing similar things.... go to a CG, same, engineer bases, similar... Actually, PP systems are a much more legitimate place to "deliver emergent content" - it says "Enemy" under the CMDR name... you slow forts down (ok, maybe a little) - PP was designed to be a fight for power.
I agree with whoever it was that said fitting the tiniest shield to get max cargo space is the same min-maxing idea as installing the strongest shields, fastest drives and biggest HRPs for a combat ship - difference is that the combat guy can't haul goods, you whereas you can't survive very long in a battle). If you do it (and I do), be sure you know how to escape if you are interdicted. You can escape with a 200 shielded T7 with no guns and cargo on board with no engineering (after a lot of practice - thanks to all you murdering hobos in nanomam over the years for that experience).... 4 pips to shields, 2 pips to ENG, chaff if you have it, drop a heat sink if you have one (you'll go cold, and they lose target for a second or two), select a system from the nav panel (scroll UP not down - quicker), and highwake out... Most importantly - don't run in a straight line.... turn fa-off while FSD is charging, turn in random directions while permanently- boosting, and only take time to line up (fa-on easiest) on your target escape system once your fed is ready.
Or type to your interdictor, and tell em a joke... whilst selecting a system.. you may find some who are human.
When you are jumping into a system, you can look in the history tab to see who is there in the instance before you drop in (about halfway through the tunnel)... recognise a hostile CMDR? - then you are pre-armed to do something..
If you have 100M in exploration data - maybe think of handing it in at a system where you know there's unlikely to be much traffic.etc.
You've all heard this stuff before. When I were a lad, I was killed many times by PP folks in my home system (Ive even been sent back to a sidewinder - maybe died upwards of 100 times) - its part of the fun of the game (and why you play in open) to "run the gauntlet" - to have a ship capable of taking a battering but still getting you in the station... Or indeed to then head back out in your fighter to give the perpetrator a visit to the rebuy screen.
Plenty of links on these forums to places/folks who will teach you PvP.. or multi crew with someone who does and sit back and watch - you don't get to fly like sonar did in his vid in 10 minutes! Nor do you need to be that good to fight back and have fun... I'm not a great pvper, and (nearly) always fight back - thus the many rebuys - but I've improved a lot over the years (though Muuuuuch to learn).
*ducks* incoming...... I'm not looking for salt. but feel free to chuck it my way if it makes you feel better
