PvP my pvp experience

Arguendo

Volunteer Moderator
\o/ never, ever, trust anyone on forums (unless they happen to be mods, those *usually* are trustworthy).
You really are full of wisdom in a thread concerning something that you admittedly don't have any interest in at all.
Do you also realise that your comment is circular by nature?
 

Arguendo

Volunteer Moderator
i didnt say cheating. i asked why is it lame? (disrespectful)... i would say clogging is distrespectful, not hiwaking.
I think a clarification from Algomatic is needed for this one. When he says "1v1" I expect it to be an agreed-upon duel. For those, you don't highwake. You agreed to a duel, and if you didn't set ground rules beforehand it's first man to the rebuy screen.
If we're talking about the "I see a guy, I interdict him and try to kill him" variant of a 1v1, then highwaking is absolutely the way to get out if you're losing (if you're the guy who interdicted, and are losing, and highwake, expect a bit of egg on your face though). If anyone complains about that, they're lost and beyond saving.
 
I think a clarification from Algomatic is needed for this one. When he says "1v1" I expect it to be an agreed-upon duel. For those, you don't highwake. You agreed to a duel, and if you didn't set ground rules beforehand it's first man to the rebuy screen.
If we're talking about the "I see a guy, I interdict him and try to kill him" variant of a 1v1, then highwaking is absolutely the way to get out if you're losing (if you're the guy who interdicted, and are losing, and highwake, expect a bit of egg on your face though). If anyone complains about that, they're lost and beyond saving.

ok that is a separate thing...... so me, i would never arrange a duel, its totally 4th wall breaking and not why i play ED, (i use cqc for that)... hence why i pushed back at the notion that it was being disrespectful if a PvPer interdicted my 100% PvE ship and i hi waked

what you lot do among yourselves is entirely up to you ;)

brave sir robin however is a key weapon in my arsenal in my quest to stay alive.

as for egg on a bounty hunters face if he has to turn tail and run after instancing issues mean his backup is blocked as what happened to OP..... well yeah i can agree there too. BUT better egg on face than your face in space
 
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Arguendo

Volunteer Moderator
what you lot do among yourselves is entirely up to you ;)
Not allowed to talk about that. Sorry ;)

brave sir robin however is a key weapon in my arsenal in my quest to stay alive.
As it should be for anyone being interdicted by another player, and know they don't have the means to stand their ground.
 
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ALGOMATIC

Banned
I think a clarification from Algomatic is needed for this one. When he says "1v1" I expect it to be an agreed-upon duel. For those, you don't highwake. You agreed to a duel, and if you didn't set ground rules beforehand it's first man to the rebuy screen.
If we're talking about the "I see a guy, I interdict him and try to kill him" variant of a 1v1, then highwaking is absolutely the way to get out if you're losing (if you're the guy who interdicted, and are losing, and highwake, expect a bit of egg on your face though). If anyone complains about that, they're lost and beyond saving.

You can do whatever you want, but high waking from 1 v 1 regardless of who initiated it, is seen as lame in the PVP community, thats all, its going to be held against you, kind of like "here is the guy who highwakes", and "he likes to go exploring", "better snipe his FSD before PP".
 
i would say clogging is distrespectful, not hiwaking.

Hiwaking is more effective than menu logging.

Hiwake you are gone in 10 seconds (i think) where a menu log takes 15.


And I don't know of anyone who puts people on KOS for highwaking (although I dont pay too much attention to it).

It is more something that will be held against you in terms of "making fun of you".
 
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Highwaking from 1 v 1 is disrespectful, it will be held against you.

Logging through pulling the network connection - ok, I can see that is clearly against both the spirit and the rules.
Logging through the menu timer - within the rules, but ok, I can accept that this is also seen negative, especially since there are PvP-free game modes.

But waking out, high or low? Sorry, here you're running against my roleplay. Only exception would be a preagreed duel with defined abort conditions. But if I play a trader (or transporter in the widest sense, including exploration data), my goal is to get that stuff in my hold to the destination. My tradeships are unarmed (a few small turrets won't make a difference in any case). If I'm interdicted, I will deal with the interdiction as well as I can. If the interdiction is successfull, I'll run. I may try a low wake first, but if you interdict me again, I'll high wake.

If I'm in a combat ship, I may also wake out any way I need to. I'm not there to provide amusement to you, I'm there to play my game. You may count my waking out as a win, that's fine with me. For me, staying alive is a win.

I won't (intentionally - and in 2.4 the net code seems to have improved quite a bit) log on you, though. If you manage to kill me before I can jump out, be my guest. But just because I run a shieldless trader doesn't mean that I will crumble at your first shot - resistance engineered military bulkheads and B-ranked modules can take a little beating, and those point defences will make it hard for your hatch breakers.
 

ALGOMATIC

Banned
Logging through pulling the network connection - ok, I can see that is clearly against both the spirit and the rules.
Logging through the menu timer - within the rules, but ok, I can accept that this is also seen negative, especially since there are PvP-free game modes.

But waking out, high or low? Sorry, here you're running against my roleplay. Only exception would be a preagreed duel with defined abort conditions. But if I play a trader (or transporter in the widest sense, including exploration data), my goal is to get that stuff in my hold to the destination. My tradeships are unarmed (a few small turrets won't make a difference in any case). If I'm interdicted, I will deal with the interdiction as well as I can. If the interdiction is successfull, I'll run. I may try a low wake first, but if you interdict me again, I'll high wake.

If I'm in a combat ship, I may also wake out any way I need to. I'm not there to provide amusement to you, I'm there to play my game. You may count my waking out as a win, that's fine with me. For me, staying alive is a win.

I won't (intentionally - and in 2.4 the net code seems to have improved quite a bit) log on you, though. If you manage to kill me before I can jump out, be my guest. But just because I run a shieldless trader doesn't mean that I will crumble at your first shot - resistance engineered military bulkheads and B-ranked modules can take a little beating, and those point defences will make it hard for your hatch breakers.



I am not talking about a gank, trader vs combat ship, sure highwake in that case. When its a fight 1 v 1 (2 combat ships) and you highwake lets say with 10% hull you will be made fun off, it is what it is.
 
...
If this was any other game I would say you're lying...
But yea I know elite has some bad net code moments....

So sorry for my accusation... if it really was you...

Like I said I can't remember your names

Keep at it, pvp is a lot of fun, other than the rebuys and engineering. :)

And you will get to experience a lot of the bad points of Elite instancing.

Stuff like this: I'm winged with that 90's Kid, he is obviously fighting someone and is taking damage. But I can't see the person or persons he is fighting.

https://youtu.be/WIfA0SysVkI?t=533

(and I'm terrible, only watch that rest of that video if you want to see what not to do)

And voice comms is pretty important so you can coordinate what is going on. In my video, I'm not in voice with the wing, but I should have been.
 

Arguendo

Volunteer Moderator
I am not talking about a gank, trader vs combat ship, sure highwake in that case. When its a fight 1 v 1 (2 combat ships) and you highwake lets say with 10% hull you will be made fun off, it is what it is.
No. It is what a few think it should be, so they can circle in a Discord or TS.
Making up silly "rules" like that is the stuff of kindergartens. No wonder other players don't take PvPers seriously, if this is what they have to contend with.
 
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Thanks for people's comments.

I am not one for grudges in games.
Also kinda forgot their names...

I think I'll just first try build a better clipper before I try PVP again...
after all I heard some people say their clippers have 4000 hull health where mine only had 2600...
...
I really don't feel like having to rolling engineers 100000000000 times to get some ideal build... after all I have work. I can't spend 2-5 days grinding grade 5 engineer mods.
best I can do is grade 4... but I guess if I am going into pvp with just grade 4 I'm never going to stand a chance...

So...
Guess pvp will never be an option for me


As other have said - don't have to roll a million rolls. Come in a cheap ship (courier, vulture) - rebuys are less. Not all hostiles will be in ultimate ships - my asp for example has 5D shields and lightweight hull , a now quite famous PP "hostile" runs a sidey (tough I must say I'm jealous of Sonar's 550 FAS!!! That must be a hell of a roll on the drives!).. more you get stuck in, the more you'll learn. a frag clipper will have zero chance against a fast well flown hull-tank (though is perfect for killing condas and cutters) - you have to be <500m for frags to have good effect, and you won't close that gap easily, and frags are not as effective on hull than shields. you need to be evasive against PAs or rails - and you can't do that in a huge ship - remember you have lateral thrusters too, even if you don't use FA-off, you can be quite evasive with strafing and keeping fast. You can select a CMDR in sc, go to contacts tab and check what their weapons, shields, SCB etc are before any engagement... they carrying a SLF? Got PAs (well, chaff aint gonna work), all frags (keep >1KM away at all times and bring long-range weapons like mcs, rails, fixed lasers) - know your enemy.

Though hats off to everyone who gets stuck in - I'm fine with being killed - after all, whats a few M in rebuys now you can earn 200M in an hour quite legitimately doing passenger hauls?

And Cubeo doesn't have a "problem" - if you go to other PP HQ where the player base tends to be in open (Rhea, Nanomam for example), there will be similar "blockaders" doing similar things.... go to a CG, same, engineer bases, similar... Actually, PP systems are a much more legitimate place to "deliver emergent content" - it says "Enemy" under the CMDR name... you slow forts down (ok, maybe a little) - PP was designed to be a fight for power.

I agree with whoever it was that said fitting the tiniest shield to get max cargo space is the same min-maxing idea as installing the strongest shields, fastest drives and biggest HRPs for a combat ship - difference is that the combat guy can't haul goods, you whereas you can't survive very long in a battle). If you do it (and I do), be sure you know how to escape if you are interdicted. You can escape with a 200 shielded T7 with no guns and cargo on board with no engineering (after a lot of practice - thanks to all you murdering hobos in nanomam over the years for that experience).... 4 pips to shields, 2 pips to ENG, chaff if you have it, drop a heat sink if you have one (you'll go cold, and they lose target for a second or two), select a system from the nav panel (scroll UP not down - quicker), and highwake out... Most importantly - don't run in a straight line.... turn fa-off while FSD is charging, turn in random directions while permanently- boosting, and only take time to line up (fa-on easiest) on your target escape system once your fed is ready.

Or type to your interdictor, and tell em a joke... whilst selecting a system.. you may find some who are human.

When you are jumping into a system, you can look in the history tab to see who is there in the instance before you drop in (about halfway through the tunnel)... recognise a hostile CMDR? - then you are pre-armed to do something..

If you have 100M in exploration data - maybe think of handing it in at a system where you know there's unlikely to be much traffic.etc.

You've all heard this stuff before. When I were a lad, I was killed many times by PP folks in my home system (Ive even been sent back to a sidewinder - maybe died upwards of 100 times) - its part of the fun of the game (and why you play in open) to "run the gauntlet" - to have a ship capable of taking a battering but still getting you in the station... Or indeed to then head back out in your fighter to give the perpetrator a visit to the rebuy screen.

Plenty of links on these forums to places/folks who will teach you PvP.. or multi crew with someone who does and sit back and watch - you don't get to fly like sonar did in his vid in 10 minutes! Nor do you need to be that good to fight back and have fun... I'm not a great pvper, and (nearly) always fight back - thus the many rebuys - but I've improved a lot over the years (though Muuuuuch to learn).

*ducks* incoming...... I'm not looking for salt. but feel free to chuck it my way if it makes you feel better ;)
 
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and instancing always an issue... I couldn't see the OP either, but could see Z and Y. and no - I don't think I was in that fight.. I did see the courier (who had previously sent me scooting in my asp - lost sensors, so couldn't see em, so I departed) and FAS/FDL in SC soon after, and a wing mate could see the OP in SC, but I couldn't.
 
I had some gankers try to set me up OP, they didn't realize I could hear them planning it over voice-comms. They were spread across res sites winging up with CMDR's then talking the rest of the wing onto them for the kill. Not saying that's what happened here, but trusting randoms is daft.
 
You can do whatever you want, but high waking from 1 v 1 regardless of who initiated it, is seen as lame in the PVP community, thats all, its going to be held against you, kind of like "here is the guy who highwakes", and "he likes to go exploring", "better snipe his FSD before PP".

either that's you just made up, or you're mistaking a few likeminded friends with 'teh pvp community'.

if that's your particular opinion that's fine, but it is actually the first time i've seen such a statement in any pvp discussion here, and i've read a lot of it, even on this very topic.
 
Need a ruling form the galaxy overlord Null.

To the death required?
or
To the pain good enough?
 
either that's you just made up, or you're mistaking a few likeminded friends with 'teh pvp community'.

if that's your particular opinion that's fine, but it is actually the first time i've seen such a statement in any pvp discussion here, and i've read a lot of it, even on this very topic.

It is definitely a "thing". A lot of groups won't highwake, some will. And then a lot of groups won't highwake because they can't, 2D FSD life......
 
It is definitely a "thing". A lot of groups won't highwake, some will. And then a lot of groups won't highwake because they can't, 2D FSD life......

i sometimes do, sometimes don't. waking out or not is a personal option and also depends much on the situation, this has nothing to do with some individual or group calling any particular option foul.
 

ALGOMATIC

Banned
My jump range is 0.5 ly

Precisely and yet PvPers regularly berate players for not having a sensible build. How is an average player playing the game as envisaged by the Devs meant to compete against a ship so insanely specialised that essentially it can't even jump. Once more the mind boggles.

You essentially are takeing an Uzi to a fist fight and shouting coward when the unarmed person runs away.

Pathetic
 
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