PvP my pvp experience

ALGOMATIC

Banned
Precisely and yet PvPers regularly berate players for not having a sensible build. How is an average player playing the game as envisaged by the Devs meant to compete against a ship so insanely specialised that essentially it can't even jump. Once more the mind boggles.

You essentially are takeing an Uzi to a fist fight and shouting coward when the unarmed person runs away.

Pathetic

First of all my fas doesnt jump well even with A rated engineered fsd (20 ly max).

Second, its job is to kill, I have the aspx for jumping, calling the fas and waiting for 30min because immersion.

Third, even with A rated fsd, my speed suffers about 5 m/s, its not game changing in any way, so technically if you want to be a masochist and jump using the FAS to Maia, you can easily do it, just why would you?
 
It's a real shame that PvP is more about who spends the most time modding their ship rather than actual pilot skill, but I doubt it will ever change :(
 
Thanks for people's comments.

I am not one for grudges in games.
Also kinda forgot their names...

I think I'll just first try build a better clipper before I try PVP again...
after all I heard some people say their clippers have 4000 hull health where mine only had 2600...
...
I really don't feel like having to rolling engineers 100000000000 times to get some ideal build... after all I have work. I can't spend 2-5 days grinding grade 5 engineer mods.
best I can do is grade 4... but I guess if I am going into pvp with just grade 4 I'm never going to stand a chance...

So...
Guess pvp will never be an option for me

Unless I misread this or its already been said. You don't need to use the mats you grinded for to upgrade to lv5. For example say your at lv4 and you want multicannons from "The Blaster". If you have the materials for a rail gun you could roll for a rail gun 3 times discard the roll and your at lv5, then use the mats you grinded for for the multi's.
Fly Dangerous
 
And 80% of statistics are made up :p

19b.jpg
 
Not exactly, its 50% skill, 40% mods and 10% luck.

explain these numbers.

i was pretty competitive before engineers, and barring some inconsistencies found the combat model quite clever.

now i would have to experimient with a dozen weapons times about 5 mods times about 4 special effects, each of which is a grind to get. plus modules. add to it that many of them don't even make sense: magic slugs made of fuel. particles that envelop targets. lasers that heal ... come on, this game was serious once.

know what? no thanks. that's 90% boredom for me, we could discuss the remaining 10%.
 

ALGOMATIC

Banned
explain these numbers.

i was pretty competitive before engineers, and barring some inconsistencies found the combat model quite clever.

now i would have to experimient with a dozen weapons times about 5 mods times about 4 special effects, each of which is a grind to get. plus modules. add to it that many of them don't even make sense: magic slugs made of fuel. particles that envelop targets. lasers that heal ... come on, this game was serious once.

know what? no thanks. that's 90% boredom for me, we could discuss the remaining 10%.

Its not as bad as you make it out to be.
First of all, I assume you have the important engineers unlocked and ranked g5.

There are many mods and special effects, thats true, but you only need some of them.

For example, rails have many mods and effects, but you only need the long range mod and either feedback cascade or super pen effects. Simple.

Plasma, many modes but you only want focused or efficient. Effects would be dispersal and lock breakers.

Frags: many variations there but you only care about Double shot or overcharged.

So you get the picture, there are only few usefull modes that you actually need.

If you compare it to your regular PVE game with lasers and MCs, PvP is almost an entire different game difficulty wise. But the difficulty comes from getting the skills to fight, not because of engineering.

You dont need god rolls on everything, the most important is dirty drives to be at least 135%.

Again, its not as bad as some people describe it, if you did enough PVE you should have the materials and the means to unlock the engineers.
 
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Not exactly, its 50% skill, 40% mods and 10% luck.

I disagree! I have 10% skill 50% mods and 40% luck.
I play solo all the time. I can't, for the life of me, control my ship with flight assist off.
Feel that a gentlemanly fight could be "Game on! Loser is 10% hull! Game off!"
But it is fun to see an opponent blow apart. (So probably wont happen except in wings)

To the OP: Wing up with a group. Hopefully, said group can help you mine, find USSs etc. I find such things to be fun. (Ever driven an SRV flat chat across rough ground? It gives me a laugh every time I tumble across the planet surface)
 
You can do whatever you want, but high waking from 1 v 1 regardless of who initiated it, is seen as lame in the PVP community, thats all, its going to be held against you, kind of like "here is the guy who highwakes", and "he likes to go exploring", "better snipe his FSD before PP".
What a load of ballcocky hypocrisy.

Is Algomatic right? Is this seen as lame in "the PvP community"?
 
What a load of ballcocky hypocrisy.

Is Algomatic right? Is this seen as lame in "the PvP community"?

It's direct from the "if I just call people enough names, they'll decide they want to spend their leisure time with me" school of thought. So yes it probably is a thing.
 
What a load of ballcocky hypocrisy.

Is Algomatic right? Is this seen as lame in "the PvP community"?

I don't think "the PvP community" exactly has written tenets on the subject - we aren't the Dark Brotherhood here - but I think his point is that if you sign up for a 1v1 to the death and make a break for it then it's a tad pathetic.

Which it kind of is. For any kind of agreed duel, most PvPers will accept a disengagement condition (e.g. duel stops when first player hits 20% health). If you straight up went into a fight to the death, then see it through like a grown up CMDR.

I don't like anyone disengaging me so for an actual duel, I personally waive my end of the disengagement condition. There's nothing like being built up by someone that won't finish me </3
 

Arguendo

Volunteer Moderator
I don't think "the PvP community" exactly has written tenets on the subject - we aren't the Dark Brotherhood here - but I think his point is that if you sign up for a 1v1 to the death and make a break for it then it's a tad pathetic.
I thought so too, but he's actually talking about any fight between combat ships. And yes, it's a thing in some parts of the PvP community. Mostly by those who use 2D FSDs.
 
I thought so too, but he's actually talking about any fight between combat ships. And yes, it's a thing in some parts of the PvP community. Mostly by those who use 2D FSDs.

Well I am glad to know he decided for me! ;)

I personally stand and fight in as many cases I can, but I don't prescribe to the notion that you'll be publicly ridiculed for running from a combat ship in a combat ship, no. A bit of mild disapproval from the attacker perhaps.

At the end of the day, any given ship I interdict may be a kitted out war machine...but they may also be, say, dropping UAs off to bomb a station. If that's his intention I don't expect them to stop for squat.
 

ALGOMATIC

Banned
Its definitely a thing, I saw accusations and mockery of people running away during 1 v 1.
I have been in fights where we fight for 20 min and they wake with 15% hull. Lame.

I am not talking about an agreed duel, but where we both started with 100% and we are actually fighting for 10 min.

Well I am glad to know he decided for me! ;)

I personally stand and fight in as many cases I can, but I don't prescribe to the notion that you'll be publicly ridiculed for running from a combat ship in a combat ship, no. A bit of mild disapproval from the attacker perhaps.

At the end of the day, any given ship I interdict may be a kitted out war machine...but they may also be, say, dropping UAs off to bomb a station. If that's his intention I don't expect them to stop for squat.

That's different, this is a gank.
 
I am not talking about an agreed duel, but where we both started with 100% and we are actually fighting for 10 min.

I won't personally get salty if someone runs on me. If I had them down to hull and damaged then perhaps I should have done more damage to the FSD. If you stuck around for 10 minutes I'm not sure why you'd want to run on the other hand. You clearly didn't care that much for the risk of the situation, and the last bits of the fight have the potential to be the most exciting.

The part where you're just chipping at shields is the bit I would personally want to skip.
 

ALGOMATIC

Banned
I won't personally get salty if someone runs on me. If I had them down to hull and damaged then perhaps I should have done more damage to the FSD. If you stuck around for 10 minutes I'm not sure why you'd want to run on the other hand. You clearly didn't care that much for the risk of the situation, and the last bits of the fight have the potential to be the most exciting.

The part where you're just chipping at shields is the bit I would personally want to skip.

Thats the case with FDL vs FDL, if a FAS is involved there are not much shields to chip.
 
I don't think "the PvP community" exactly has written tenets on the subject - we aren't the Dark Brotherhood here - but I think his point is that if you sign up for a 1v1 to the death and make a break for it then it's a tad pathetic.

Which it kind of is. For any kind of agreed duel, most PvPers will accept a disengagement condition (e.g. duel stops when first player hits 20% health). If you straight up went into a fight to the death, then see it through like a grown up CMDR.

I don't like anyone disengaging me so for an actual duel, I personally waive my end of the disengagement condition. There's nothing like being built up by someone that won't finish me </3
"but high waking from 1 v 1 regardless of who initiated it, is seen as lame in the PVP community"
Its definitely a thing, I saw accusations and mockery of people running away during 1 v 1.
Oh, so just something you have seen. Doesn't mean it's representative for the PvP community.

Didn't think it was. I regard the PvP community higher than that, so I was surprised some childish rule was the norm there.
 
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Thats the case with FDL vs FDL, if a FAS is involved there are not much shields to chip.

True that. Which reminds me I should probably break my FGS out more for PvP. I seldom use the FDL, but seem to find most serious fights in my iCutter.


"but high waking from 1 v 1 regardless of who initiated it, is seen as lame in the PVP community"

If you've been brawling for 10 mins as Algo says it's a little weaksauce, but I'm not going to get salty. I certainly wouldn't suggest they're going to get ridiculed by the PvP community; we save that kind of shame for the task killers.
 
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