Newcomer / Intro My Return to ED ......

I'm getting more confident. Things are starting to jell. Take-off, docking, selecting missions, using FSD in Hyperdrive and galaxy jumps, refueling, mapping a course, ship steering, communicating, etc.
I still have a huge amount to learn, but I'm becoming familiar with the basics and that makes it all so much more enjoyable.
When you think, a week ago, I couldn't even move around the Navigation Panel until being told about <E> and <Q>, it's staggering !
Seriously, thank you all for your help and encouragement. As an 81 year old Commander ....... sorry........ Licensed Commander ....... you've given me a huge lift. Thank you. :)
 
Last edited:
It's only 1.89Mm away and 3:15:33 in terms of time. I assume that means 3 hrs, 15mins and 33sec. Just don't understand what the problem is ....... :(
Most likely you are getting too close to a star or maybe a planet that cannot be landed on.
The following video on fuel scooping shows the yellow circle around the star that marks the star's exclusion zone as you approach it. You need to point your ship outside of that exclusion zone a way to not hit it and not get too hot whether fuel scooping or just flying around the star. For the record, I crashed out of supercruise fuel scooping with a Hauler at least 4 times before I figured it out.
Source: https://www.youtube.com/watch?v=tzzrMccCVKQ
 
Most likely you are getting too close to a star or maybe a planet that cannot be landed on.
The following video on fuel scooping shows the yellow circle around the star that marks the star's exclusion zone as you approach it. You need to point your ship outside of that exclusion zone a way to not hit it and not get too hot whether fuel scooping or just flying around the star. For the record, I crashed out of supercruise fuel scooping with a Hauler at least 4 times before I figured it out.
Source: https://www.youtube.com/watch?v=tzzrMccCVKQ
Ha ha, toward the end of this video you can see why fitting a heat sink launcher is wise, and if you are out for a long time, having the right manufactured materials with you to synthesis heat sink launcher ammo. I can't believe this guy had no heat sink launcher on his ASP X.
 
Ha ha, toward the end of this video you can see why fitting a heat sink launcher is wise, and if you are out for a long time, having the right manufactured materials with you to synthesis heat sink launcher ammo. I can't believe this guy had no heat sink launcher on his ASP X.
Yes ....... my next acquired skill: Fuel Scooping. But for the moment it's Courier Runs and all that goes in achieving the same. And there's plenty that goes with Courier Runs for me to become familiar and competent in.
 
Yes ....... my next acquired skill: Fuel Scooping. But for the moment it's Courier Runs and all that goes in achieving the same. And there's plenty that goes with Courier Runs for me to become familiar and competent in.
You're making me nostalgic. Those first few weeks in ED, when there was SO much to learn it was both overwhelming and exciting, are long past me now and I can never recapture that feeling. Even starting a new CMDR (which I do sometimes on an alt account) isn't the same. I know too much. I'm too skilled. It's still fun, but in a different way.

Odyssey has helped me a lot in that regard, because there are a bunch of new skills to learn in order to do well in the on-foot missions and exploration stuffs. So since the launch of Odyssey I've been enjoying the "newbie" experience again, and it's been exhilarating.

Savor it while you can, my friend. It's a special time.
 
Yes ....... my next acquired skill: Fuel Scooping.
Oh yes, I wanted to comment on this, too :)

Back in the day, I despised fuel scooping. I avoided it as much as possible. I even fit extra fuel tanks into some of my ships, even though it reduced the cargo I could carry, just so I would not have to fuel scoop.

I played like that for probably a year, maybe more.

Then I decided to take my first trip to Colonia. At that time I had a Type 6 with about 33LY jump range. I still love that little ship. I got into the rhythm of jumping, scanning, and scooping after many hours of travel (Colonia is about 22,000LY away). After that trip, I was skilled enough at fuel scooping that I started enjoying it, too. It was, after all, hundreds of jumps and weeks of time.

After that I started putting fuel scoops on most of my ships, because then I didn't have to worry much about refueling and I could just take off to wherever, whenever I wanted.

Much, much later I started pulling the scoops back off because I was traveling in my carrier most of the time, and my ships didn't need scoops (so I reclaimed the slots for other stuff).

Now I have a mix. If I plan to travel in a ship, I put a fuel scoop. If I'm doing something that doesn't require much traveling (or I plan to jump via carrier), I have no scoop.

I guess my point is that you can get things done in multiple ways :p
 
Oh yes, I wanted to comment on this, too :)

Back in the day, I despised fuel scooping. I avoided it as much as possible. I even fit extra fuel tanks into some of my ships, even though it reduced the cargo I could carry, just so I would not have to fuel scoop.

I played like that for probably a year, maybe more.

Then I decided to take my first trip to Colonia. At that time I had a Type 6 with about 33LY jump range. I still love that little ship. I got into the rhythm of jumping, scanning, and scooping after many hours of travel (Colonia is about 22,000LY away). After that trip, I was skilled enough at fuel scooping that I started enjoying it, too. It was, after all, hundreds of jumps and weeks of time.

After that I started putting fuel scoops on most of my ships, because then I didn't have to worry much about refueling and I could just take off to wherever, whenever I wanted.

Much, much later I started pulling the scoops back off because I was traveling in my carrier most of the time, and my ships didn't need scoops (so I reclaimed the slots for other stuff).

Now I have a mix. If I plan to travel in a ship, I put a fuel scoop. If I'm doing something that doesn't require much traveling (or I plan to jump via carrier), I have no scoop.

I guess my point is that you can get things done in multiple ways :p
I arrived in Colonia via Sagittarius A* a week or so ago. This little bubble of humanity is only about 80ly across, so big jump ranges and fuel scoops are not needed. I'm only fitting one if I go out core mining or if I take my exploration ship out to look at something.
 
You're making me nostalgic. Those first few weeks in ED, when there was SO much to learn it was both overwhelming and exciting, are long past me now and I can never recapture that feeling. Even starting a new CMDR (which I do sometimes on an alt account) isn't the same. I know too much. I'm too skilled. It's still fun, but in a different way.
What a fantastic post! You are "wearing part of your heart on your sleeve".
I have worn my total heart on my sleeve here at the Forum.
Sometimes a very, very dangerous thing to do. Desert-crib3 has done a similar thing to you.
In my case, as an 81-year-old, living alone, unable to return to a wonderful "friend" in Bali, this thread serves a very useful purpose: it's given me somewhere to express my personal feelings, and apart from the same nostalgic feeling I am also likely to suffer in the future; ED and ED Forum serves a very useful purpose.

Odyssey has helped me a lot in that regard, because there are a bunch of new skills to learn in order to do well in the on-foot missions and exploration stuffs. So since the launch of Odyssey I've been enjoying the "newbie" experience again, and it's been exhilarating.

Savor it while you can, my friend. It's a special time.
Unfortunately, I don't have the same faith in "Odyssey". Walking on a planet doesn't appeal, as yet, to me. However, let's just see ....... 😉
 
Oh yes, I wanted to comment on this, too :)

Back in the day, I despised fuel scooping. I avoided it as much as possible. I even fit extra fuel tanks into some of my ships, even though it reduced the cargo I could carry, just so I would not have to fuel scoop.

I played like that for probably a year, maybe more.

Then I decided to take my first trip to Colonia. At that time I had a Type 6 with about 33LY jump range. I still love that little ship. I got into the rhythm of jumping, scanning, and scooping after many hours of travel (Colonia is about 22,000LY away). After that trip, I was skilled enough at fuel scooping that I started enjoying it, too. It was, after all, hundreds of jumps and weeks of time.

After that I started putting fuel scoops on most of my ships, because then I didn't have to worry much about refueling and I could just take off to wherever, whenever I wanted.

Much, much later I started pulling the scoops back off because I was traveling in my carrier most of the time, and my ships didn't need scoops (so I reclaimed the slots for other stuff).

Now I have a mix. If I plan to travel in a ship, I put a fuel scoop. If I'm doing something that doesn't require much traveling (or I plan to jump via carrier), I have no scoop.

I guess my point is that you can get things done in multiple ways :p
Very Interesting ........ but why did you have such an adverse feeling about fuel scooping initially? :unsure:
 
I arrived in Colonia via Sagittarius A* a week or so ago. This little bubble of humanity is only about 80ly across, so big jump ranges and fuel scoops are not needed. I'm only fitting one if I go out core mining or if I take my exploration ship out to look at something.
Again, interest ......... somebody else with little sympathy for scoops or maybe just scooping. Is it because of the loss of a valuable module slot, better used for something else?
 
What a fantastic post! You are "wearing part of your heart on your sleeve".
I have worn my total heart on my sleeve here at the Forum.
Sometimes a very, very dangerous thing to do. Desert-crib3 has done a similar thing to you.
In my case, as an 81-year-old, living alone, unable to return to a wonderful "friend" in Bali, this thread serves a very useful purpose: it's given me somewhere to express my personal feelings, and apart from the same nostalgic feeling I am also likely to suffer in the future; ED and ED Forum serves a very useful purpose.
We could go to personal conversations, but I don't favour that. It leaves too many other CMDR's out, and that's the last thing I want.
Let's keep it as it is and face the risks. Let's be open. It must give hope to manner others, some who post, many who don't.
 
Last edited:
Again, interest ......... somebody else with little sympathy for scoops or maybe just scooping. Is it because of the loss of a valuable module slot, better used for something else?
Nothing against fuel scooping so long as I can do it efficiently. But if I don't need to fit the fuel scoop, I can have an extra hull reinforcement package to last longer in combat, or more cargo space for mining or trading. In the 80ly across Colonia bubble I can complete missions or other pieces of business and not even use one third a tank of fuel, so the fuel scoop is redundant.
In Elite most ships have a flaw that you either learn to live with, correct with engineering, or pick a different ship. Sadly the Hauler is difficult to fuel scoop with as it get's hot so quickly. This is a great shame, because otherwise it has incredible capability for exploration given it's very low price and small size. Fuel scoop in the Hauler and heat goes sailing above 72% pretty quickly and the heat warnings start. There are some star types that heat up the ship even faster when scooping from them. At the other end of the scale, my Phantom is engineered with a low emissions and thermal spread special effect power plant that reduces heat generation in a ship that already runs quite cool. When fuel scooping heat never goes above 52-54% - it's quick and easy, which is just as well because you fuel scoop a lot while travelling a long distance. The DBX and ASP X stay nice and cool too, even though the DBX spends 3 times longer scooping compared to the others.
You could improve the Haulers heat situation by engineering it's power plant like I did on the Phantom. But by the time you've jumped through the hoops to get access to an engineer who can do the work, and run around collecting the materials, you will have the credits for a better ship to invest your engineering efforts into.
 
Very Interesting ........ but why did you have such an adverse feeling about fuel scooping initially? :unsure:
I just found it annoying. Plus I kept buying small scoops, not wanting to dedicate a larger slot to them (I was also poorer then). Small scoops are slow and it’s easier to overheat. On top of that, jumping to a star used to make you arrive from a randomish direction, which made it less convenient to scoop than it is now that you always enter on the far side from your destination.

Anyway, I did. And now I don’t.
 
Nothing against fuel scooping so long as I can do it efficiently. But if I don't need to fit the fuel scoop, I can have an extra hull reinforcement package to last longer in combat, or more cargo space for mining or trading. In the 80ly across Colonia bubble I can complete missions or other pieces of business and not even use one third a tank of fuel, so the fuel scoop is redundant.
Yes. I see. As I suggested: there's a better use for that module slot.
In Elite most ships have a flaw that you either learn to live with, correct with engineering, or pick a different ship. Sadly the Hauler is difficult to fuel scoop with as it get's hot so quickly. This is a great shame, because otherwise it has incredible capability for exploration given it's very low price and small size. Fuel scoop in the Hauler and heat goes sailing above 72% pretty quickly and the heat warnings start.
Aren't there module external coolers I can buy?
There are some star types that heat up the ship even faster when scooping from them. At the other end of the scale, my Phantom is engineered with a low emissions and thermal spread special effect power plant that reduces heat generation in a ship that already runs quite cool. When fuel scooping heat never goes above 52-54% - it's quick and easy, which is just as well because you fuel scoop a lot while travelling a long distance. The DBX and ASP X stay nice and cool too, even though the DBX spends 3 times longer scooping compared to the others.
Interesting ...... it reinforces my move to move through my ship purchases with minimum delay: Sidewinder >>> Hauler >>> DBX >>> ASP X >>> Phantom. ie. My Sidewinder is to reinforce my piloting skills, earn money by doing multi-courier missions so I can buy the Hauler. With the Hauler, minimize scooping and stay close to home until I can afford a DBX. And so on ....... .
 
Last edited:
I just found it annoying. Plus I kept buying small scoops, not wanting to dedicate a larger slot to them (I was also poorer then). Small scoops are slow and it’s easier to overheat. On top of that, jumping to a star used to make you arrive from a randomish direction, which made it less convenient to scoop than it is now that you always enter on the far side from your destination.

Anyway, I did. And now I don’t.
Understandable. Has it become easier now with ED6.01 is it?
ie. you arrive constantly at a good fuel scooping location?
 
Maybe I should start a Squadron? And invite participants ....... I could call it "The Aussie Battles" ...... Except I think I'm the only Aussie and some of you are, what we know here in Oz as, "Poms" or more truthfully "F'ing Poms". I can say that because 62 years ago I was one myself! 😂
 
Yes. I see. As I suggested: there's a better use for that module slot.

Aren't there module external coolers I can buy?

Interesting ...... it reinforces my move to move through my ship purchases with minimum delay: Sidewinder >>> Hauler >>> DBX >>> ASP X >>> Phantom. ie. My Sidewinder is to reinforce my piloting skills, earn money by doing multi-courier missions so I can buy the Hauler. With the Hauler, minimize scooping and stay close to home until I can afford a DBX. And so on ....... .
Module external coolers - other than the heat sink launcher, which is more of an emergency cooling system for when you charge the FSD too close to a star or high G planet, no.
I still make this mistake often enough to have used 3 heat sinks on my wandering path to Sag A*.
In combat, some weapons generate more heat than others (e.g. lasers more heat than multi-canons) and commanders might sometimes use a heat sink in the midst of battle.
One thing you can do to help with reducing heat generation, is fit an A rated power plant in what ever ship you are making. This is the most expensive option and might be out of your price range early in the game. D rated modules are always the lightest and usually best for jump range, but the need to keep down heat generation even on an exploration ship means you look for the smallest A rated power plan you can fit and still get the power you need to run the ship.

While it is tempting to say, come to the middle of the galaxy on an ELW hunting expedition next month, it has disadvantages.
It puts you 25,640ly away from Sol and Earth if you wanted to visit it when you earn Federation rank Petty Officer or higher to get the permit. It also means you are away from every game play option except exploration, and that might not be the best thing for your early weeks/months playing Elite. You would also be too far away from engineers to do ship improvements, if doing that was of interest to you.
If you just want to explore, it's a good option so long as you recognised your route back to the Sol bubble is by Fleet Carrier six months later or a lot of jumps in what ever un-engineered ship with an "off the shelf jump range" (around 34 to 37ly) you buy from the Fleet Carrier.
I expect to spend some time back in the bubble over the next 6 months, but probably not until end of October/November at the earliest.
 
Question:
Where and how do I look up 'where do I buy a particular Ship'?
Thanks.

or


Also tells you where modules are available.

This place has 10% discount and wide availability if you can get to it, though they don't sell the Phantom.
 
Maybe I should start a Squadron? And invite participants ....... I could call it "The Aussie Battles" ...... Except I think I'm the only Aussie and some of you are, what we know here in Oz as, "Poms" or more truthfully "F'ing Poms". I can say that because 62 years ago I was one myself! 😂
Well, I'm not a Prisoner of Mother England, but it's possible some past branches of my family were. There's few families around the Sydney area with my surname who would likely have come from southern half of England or possibly the ancestral home of the Saxon's in Germany.
A slightly more international squadron name might tempt me 😉
 
Back
Top Bottom