Newcomer / Intro My Return to ED ......

See the Shipyard tab below which should be selected and the left / right arrows to change between the ships for sale.
This picture is taken from a youtube video where the guy has changed his colour scheme to cyan. Personally I stick with the orange colour scheme.
Note that if you really wanted to keep your Sidewinder and transfer it to a different station in future without flying it there yourself, use the SHIP TRANSFER tab when at the destination station you want to move your ship to, pay a fee and the transfer begins. It will be cheap and take minutes to transfer a Sidewinder to somewhere else in the bubble.
If I wanted to transfer my Anaconda 22,000ly to Colonia, it would cost me well over 100 million credits and take over 60 hours....

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Thanks for this. I'll check it out shortly. Cooking dinner first. ;)
 
Back again. That's is really a beautiful Shot!!!
Looks so bloody real !!! Not only has the Hauler showing a shadow, so are you !!!!
Image if it was real !!! If that was really you standing there. 😲
Here I go again: me and my bloody imagination .........
I do find it very immersive to be able to walk around places and my ships. Part of the fun of this game is getting that “this is real” feeling, as if i’m really a space pilot 😊
 
I do find it very immersive to be able to walk around places and my ships. Part of the fun of this game is getting that “this is real” feeling, as if i’m really a space pilot 😊
I'm disappointed that boarding your ship on foot is, stand in the glowing rectangle and fade to black... and now you are in the cockpit seat. I get it that no one wants to spend 5 minutes walking through their Anaconda or Cutter every time they want to fly somewhere, but having the option of doing it at certain times is appealing. If I'm out exploring, I don't land and get out of the ship in an SRV often (I'm still on Horizons). It would be quite magical to walk on a planet and then climb the ship's steps, walk through the ship (via an airlock I presume) and take my seat ready to fly.
 
I do find it very immersive to be able to walk around places and my ships. Part of the fun of this game is getting that “this is real” feeling, as if i’m really a space pilot 😊
Oh yes! Just been watching a show where they were looking up admiring the Milky Way. Our galaxy with all the systems and stars in it. Shutup Wombat! .......(🤭). And I thought "I've been out there ...... ". Well, not this galaxy yet but others ....... and what a feeling ...... 😲
 
I'm disappointed that boarding your ship on foot is, stand in the glowing rectangle and fade to black... and now you are in the cockpit seat. I get it that no one wants to spend 5 minutes walking through their Anaconda or Cutter every time they want to fly somewhere, but having the option of doing it at certain times is appealing. If I'm out exploring, I don't land and get out of the ship in an SRV often (I'm still on Horizons). It would be quite magical to walk on a planet and then climb the ship's steps, walk through the ship (via an airlock I presume) and take my seat ready to fly.
Oh God! Stop it! Sounds like heaven .........
 
I've combined both responses: FG's and Codger's. You are both saming the same thing and agreeing with each other and my suggestions are wrong. So I have a further two questions. Thanks

Right. So Codger would be back. Anywhere, any place. Does that means, back here to fight again ....... and again ...... and again ...... ? 🤔
Yes.

So he could save himself. He and his ship just disappear from the "game". He could come back again in a week's time, to the same place but everything moved on. You're gone, I'm gone.
Yes.

Sounds shockingly .......... "archadish". Absolutely unreal ..... 😖 Am I right ?
Well, being able to come back and fight again (or have another go at that pirate lord, or have another opportunity to collect that blueprint you need to complete a mission) aren't inherently bad mechanics. The game already frustrates some people enough to make them rage quit despite the lack of consequences. :)

Arcadish, unreal...? Sure, it's a little arcadish in places, it's a game, and much of the game is very shallow.

But - One thing to consider, and it's a large part of what is enthusing you right now. The game world, the Milky Way galaxy is in fact a scale model (let's say interpretation) of the real thing. The stars, planets and space stations that you can see from your ship are to scale. 1 : 1! That's a phenomenally impressive feat, and with Horizons and Odyssey you can actually land on some of those lifesize planets and either drive or walk on them!

And the graphics and art work (if not the performance) are outstanding, so I'd say that for most of us, it's going to be the best way we get to experience space and space travel. ;) I'd suggest you try it in VR (it's probably what has kept me playing for so long), but unfortunately support for that is dissipating, so just enjoy it on your monitor. :)
 
Thanks for this. I'll check it out shortly. Cooking dinner first. ;)
Just made a beautiful beef mince Currie. Trouble is, it's never the best eating straight away. You have to leave it a day ........ it tastes so much best ,,,,,,,, especially with a glass of of wine ....... and the right company ....... but she's in Bali .......... 😥
 
Oh my God! Looks big. You must think that funny when you compare it with your ..... Cruiser was it ?
Here's a few shots of me standing near some of my other ships, just for comparison. Ships in ED are much bigger than they appear to be when you're piloting them!

Viper MK IV
Screenshot_1532.jpg


Vulture:
Screenshot_1520.jpg


Mamba:
Screenshot_1518.jpg


Imperial Courier:
Screenshot_1406.jpg


Type 10 (I had to circle myself so you'd notice me in this shot lol):

Screenshot_1194.jpg


Me next to the Type 10's landing gear:
Screenshot_1193.jpg
 
But - One thing to consider, and it's a large part of what is enthusing you right now. The game world, the Milky Way galaxy is in fact a scale model (let's say interpretation) of the real thing. The stars, planets and space stations that you can see from your ship are to scale. 1 : 1! That's a phenomenally impressive feat, and with Horizons and Odyssey you can actually land on some of those lifesize planets and either drive or walk on them!

And the graphics and art work (if not the performance) are outstanding, so I'd say that for most of us, it's going to be the best way we get to experience space and space travel.
That which is already brilliant will suffer the most criticism, because the people, game players here, actually care about it enough to bother criticising.
I am genuinely astonished at how FDev have been able to create this scale representation of the Milky Way and procedurally generate the star system bodies like planets and moons. They have done it so well, it suspends disbelief for me and I actually feel like I have travelled from Earth, to Sagittarius A* seeing many incredible sights on they way thanks to guidance from EDSM.net. And then travelled on to a fictitious place called Colonia seeing yet more haunting, dramatic and beautiful sights on the way.
The best thing about Elite Dangerous is the recreation of the Milk Way galaxy - for me anyway.
 
Yes.


Yes.


Well, being able to come back and fight again (or have another go at that pirate lord, or have another opportunity to collect that blueprint you need to complete a mission) aren't inherently bad mechanics. The game already frustrates some people enough to make them rage quit despite the lack of consequences. :)
Yes, but I understand for the writers, if we stopped all of those "forgiving moments", we wouldn't play!
"You expect me to start again ! Get stuffed !"
I died recently in a poor departure sequence and blew myself up. How happy was I that I was "reborn" exactly as I left.
Can't expect this to continue and so be it. But it must be a fine balance the writers must have to work out, trying to keep us all reasonably happy.
Arcadish, unreal...? Sure, it's a little arcadish in places, it's a game, and much of the game is very shallow.
Yes. True. But the graphics ! Maybe that's why SOLO keeps me happy. Unarmed, just exploring, "just looking" and the sim does a great job in that regard.
But - One thing to consider, and it's a large part of what is enthusing you right now. The game world, the Milky Way galaxy is in fact a scale model (let's say interpretation) of the real thing. The stars, planets and space stations that you can see from your ship are to scale. 1 : 1! That's a phenomenally impressive feat, and with Horizons and Odyssey you can actually land on some of those lifesize planets and either drive or walk on them!
Oh .......oh ........ you've got !
You've got me shedding a tear.
And I now understand better what is out there ...... ALL BECAUSE OF THIS GAME !

And the graphics and art work (if not the performance) are outstanding, so I'd say that for most of us, it's going to be the best way we get to experience space and space travel. ;) I'd suggest you try it in VR (it's probably what has kept me playing for so long), but unfortunately support for that is dissipating, so just enjoy it on your monitor. :)
I've thought about VR.
Your support is dissipating, or the communities ?
 
Here's a few shots of me standing near some of my other ships, just for comparison. Ships in ED are much bigger than they appear to be when you're piloting them!

Viper MK IV
View attachment 265438

Vulture:
View attachment 265439

Mamba:
View attachment 265440

Imperial Courier:
View attachment 265441

Type 10 (I had to circle myself so you'd notice me in this shot lol):

View attachment 265447

Me next to the Type 10's landing gear:
View attachment 265448
Had to look hard with the Type 10 ! Gees, they're big !
 
You can't do that ?
No, you enter and leave your ship via a 'fade to black' rather than actually walking down the stairway. That's what he meant he'd like to see. There's another space game in development that does let you walk in and out like that (Star Citizen) and I've tried it. It does kinda get old after a while. In any case, I don't see it as a very big deal, personally.

We have the important part -- to be able to get out of the ship and walk about on planets and in stations and settlements. I'm happy with that.
 
Well, being able to come back and fight again (or have another go at that pirate lord, or have another opportunity to collect that blueprint you need to complete a mission) aren't inherently bad mechanics. The game already frustrates some people enough to make them rage quit despite the lack of consequences. :)

Arcadish, unreal...? Sure, it's a little arcadish in places, it's a game, and much of the game is very shallow.

But - One thing to consider, and it's a large part of what is enthusing you right now. The game world, the Milky Way galaxy is in fact a scale model (let's say interpretation) of the real thing. The stars, planets and space stations that you can see from your ship are to scale. 1 : 1! That's a phenomenally impressive feat, and with Horizons and Odyssey you can actually land on some of those lifesize planets and either drive or walk on them!

And the graphics and art work (if not the performance) are outstanding, so I'd say that for most of us, it's going to be the best way we get to experience space and space travel. ;) I'd suggest you try it in VR (it's probably what has kept me playing for so long), but unfortunately support for that is dissipating, so just enjoy it on your monitor. :)
Thanks for this FG. I note Codger agrees with you and importantly it's sorted a lot of things out for me. (y)
 
I died recently in a poor departure sequence and blew myself up. How happy was I that I was "reborn" exactly as I left.
Can't expect this to continue and so be it. But it must be a fine balance the writers must have to work out, trying to keep us all reasonably happy.
The being "reborn" if your ship is destroyed does continue with consequences - you pay the "insurance"/rebuy price to get your ship back, or you are in the starting Sidewinder. If you had other ships, you would keep those. You lose any cargo you were carrying, any missions you were on I think will all "fail", you lose any exploration data you had collected but not yet sold at Universal Cartographics (which is painful for explorers who have been away for months!).
You keep all your credits less that insurance/rebuy price and you keep all the materials you had collected.
If your SRV is destroyed, or you self-destruct it if it gets stuck (had to do this twice so far), you return to your ship. If you are flying your Ship Launch FIghter, you are actually still sitting in your ship piloting it via remote control. So it is expendable and "regenerates" up to 6 times in one day inside your ship launch fighter hanger.

Who knew there could be so many rules attached to "dying" :ROFLMAO:
 
By the way, I want to be clear that as much as I'm enjoying Odyssey, I wouldn't recommend that you get it right away. It's still pretty buggy, and has performance problems in some places.

I'd wait a while, get used to EDH (Elite Dangerous Horizons) and consider getting EDO (Elite Dangerous Odyssey) at a later time when it's a bit more fully-baked.

:)
 
That which is already brilliant will suffer the most criticism, because the people, game players here, actually care about it enough to bother criticising.
I am genuinely astonished at how FDev have been able to create this scale representation of the Milky Way and procedurally generate the star system bodies like planets and moons. They have done it so well, it suspends disbelief for me and I actually feel like I have travelled from Earth, to Sagittarius A* seeing many incredible sights on they way thanks to guidance from EDSM.net. And then travelled on to a fictitious place called Colonia seeing yet more haunting, dramatic and beautiful sights on the way.
The best thing about Elite Dangerous is the recreation of the Milk Way galaxy - for me anyway.
That is beautifully put.
And shows a real understanding of what we see when we lookup.
And how lucky: you feel as though you've been there ..... 😲
In truth: it's the only chance we'll get ....
Again, how lucky .......
 

The being "reborn" if your ship is destroyed does continue with consequences - you pay the "insurance"/rebuy price to get your ship back, or you are in the starting Sidewinder. If you had other ships, you would keep those. You lose any cargo you were carrying, any missions you were on I think will all "fail", you lose any exploration data you had collected but not yet sold at Universal Cartographics (which is painful for explorers who have been away for months!).
You keep all your credits less that insurance/rebuy price and you keep all the materials you had collected.
If your SRV is destroyed, or you self-destruct it if it gets stuck (had to do this twice so far), you return to your ship. If you are flying your Ship Launch FIghter, you are actually still sitting in your ship piloting it via remote control. So it is expendable and "regenerates" up to 6 times in one day inside your ship launch fighter hanger.

Who knew there could be so many rules attached to "dying" :ROFLMAO:
Ha!
Yes, it shows a carefully thought-out structure for "rebirth". Not too painful, not too easy. ED is to be commended. (y)
 
That is beautifully put.
And shows a real understanding of what we see when we lookup.
And how lucky: you feel as though you've been there ..... 😲
In truth: it's the only chance we'll get ....
Again, how lucky .......
I'm going to hop in on this... I've seen tons of complaints about Odyssey. I got into ED because Xbox offered it on Game Pass. I played it one day and immediately fell in love with it. The next day I bought it on Steam and any available DLC, including Odyssey. Odyssey allowed me to be able to get out of my SRV and walk around on a planet's surface. It allowed me to get out at a station and check out my ship, the station, the people, hell, even the station itself through the windows. The complaints I have seen have more to do with comparing it to an FPS game like COD rather than what it's intention was, which was expanding an already rich galaxy. The last game that I played that had nearly the customization and exploration capabilities of ED was Star Wars Galaxies. While I still play Galaxies on private servers, it really doesn't compare to ED. 400 billion star systems to explore! Holy cow! This game was meant for exploration. That is one of the reasons the Engineers are spread out so much.

I've seen people on this forum saying they are tired of the same ol same ol... Where?! Has every system been visited? Every faction found? Every planet explored? May as well say life is the same ol same ol. It isn't the endgame that matters. The journey is the game. The endgame is just that. The end.
 
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