Navigation Computer needed ?

Not every jump can be filled with some exciting gameplay though. If that were to happen i could imagine it getting very annoying when all you want to do is get to your destination. Don't get me wrong, they could definitely work on the core gameplay as well. I fully agree with what you're saying. But at some point travel in ED has to be a long process because of the scale of the galaxy. I don't think any amount of interesting gameplay elements will make a very long journey any less tedious than it already is. If i was trying to travel 100 or more jumps and i kept encountering things that interupted that, no matter how interesting or exciting, it might get kind of annoying after awile.
Best possible outcome would be for what you are suggesting and an autopilot to both be added to the game.
Good points and part of the problem. I dare say that the request for an AP is partly due to the exact opposite of the above- the game currently offers very little, if not none, excitement while jumping from star to star. There's just nothing to be worried about or look out for, and interdictions do not count as they are not tied to the repeated j pressing issue. If FD would add gameplay elements as described in the thread here, there's certainly the risk of what you described happening- I guess explorers would not be too impressed, maybe. Then again, maybe explorers would be because suddenly exploring would mean more than the j-pressing fest. Who'd really be unhappy are the long-range Sothis folks, as delays to that run make it economically unfavorable.
The risk is the unfortunate FD all-or-nothing approach. But if the gameplay additions are depending on your destination, star type, abit of RNG (He said RNG, he said RNG!) maybe that would spice things up a bit.

Or add an AP. To be honest, I'd actually prefer more gameplay but at the current game state long for an AP.
 
Even if ED had a super advanced flight model demanding the constant attention of the pilot it wouldn't change anything, just look at flight sims like DCS A10 and Blackshark2 oh look an autopilot quelle surprise.

I get that some players are happy as is,fine this doesn't impact your game experience at all. A simple autopilot puts you at no disadvantage whatsoever on the contrary I'll wager you can travel further and faster through manual effort. With that in mind is there any problem left to be addressed now?
 
If there is a bigger issue, I think that until FDevs can manage to implement the missing exploring features that cause ppl to ask for an AP, it will take some time. The AP MODULE could be the first step, so that they don't lose ppl who prefer having the AP option, while at the same time they do not upset ppl who are not looking for one, and who are happy to wait any amount of time needed (AP would be a module and you don't need to fit it to your ship if you don't want it). It's a win win. Any other direction (Yes AP or No AP) might cause ppl in either of the respective parties to react negatively, or cause discontent at the very least. Unless of course FDevs can manage to fill the void before losing either of the parties' interest, that would be the third option. But I don't believe that developing these new features is a quick thing.

Just adding a reminder that the autopilot still needs to be monitored by the pilot and either disengaged automatically or by the pilot if there are any issues, so that the pilot can take over, correct the issue, then re-engage the autopilot. It would not be a set it and forget it type of thing.

A guy did a script in a few hours, that was a AP that worked well, however FD asked him to take it down, the video are in this thread I think.

[video=youtube;huEXWsRptGY]https://www.youtube.com/watch?v=huEXWsRptGY&app=desktop[/video]
found it
 
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So I'm thinking that by the year 3302 we should have the option to upgrade to an Advanced Navigation Computer that would allow us to plug in a route and it would fly/navigate the entire route from Launch to Docking.
Nav Computer that can do multiple jumps, as soon as you arrive it points ship away from star used to navigate and aims towards next destination. No hands, launch to land. Make the Grind better.

just create a mod to play the game for you. while you sit there and watch. its got too be better than your game play, if that your idea!
 
The lack of an autopilot is one of the things that ultimately annoyed me so much about ED that I stopped playing. It's not that I couldn't fly it all the time*, it's that I shouldn't have to.

* Actually, quite often stuff happening in the real world takes precedence - so an autopilot, or indeed a pause button, would have been handy for that.
 
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It's a helpless argument, when no real argument could be found :)

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Yup! pretty much.
 
Don't take this personal but wow, what a point of view. Because you don't like something, it should not be implemented, regardless of if alot of other players would like it? That's about as self-centered as it gets.
Nothing personal, just stunned by the approach to the argument.

Don't take it personal? You just called me self-centered and then finish with the nothing personal line again!

Seriously, I don't take that personally, I'm a member of the human race, we are all self-centered. I don't remember a game I ever played where the community had a kumbaia moment and a feature addition, nerf or buff didn't cause outrage or division.

Even for this issue I'm not wholly opposed to the idea of AP, although I'd prefer it to be only in SC like in FFE.

But that's the last I'll say on it, my feelings are hurt, you wound me Sir/Madame, good day, I said good day! :)
 
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Just found some old Game descriptions from the KS.

Gunner: rated to operate turret weaponry
Engineer: rated to repair internal modules
Pilot: rated to pilot vessels
Marine: rated to repel boarders (requires ship internals update)


Pilot: the commander can initiate defensive manoeuvres, chase target
and travel to location orders



Pilot:ability determines the quality of flying

I'm sure it's coming soon (TM)
 
Just found some old Game descriptions from the KS.

Gunner: rated to operate turret weaponry
Engineer: rated to repair internal modules
Pilot: rated to pilot vessels
Marine: rated to repel boarders (requires ship internals update)


Pilot: the commander can initiate defensive manoeuvres, chase target
and travel to location orders



Pilot:ability determines the quality of flying

I'm sure it's coming soon (TM)

Hehehe, it's almost there already in Beta.

Initiate defensive manoeuvres: check

Chase target: check

Travel to location orders: soon (TM)
 
Yeah, next time you stick on your cruise control climb into the back seat for a nap and set your alarm for when you arrive at your destination.


And in about 10 years you too will able to do that in RL. There are driver less Uber cars traveling around Pittsburgh as we speak. Hmmm ground vehicles and air vehicles will both have an autopilot in 10 years but a space ship in 1300 years in the future can't. Seems a bit off to me.
 
Isn't that what astronauts do during most space flights today? I'd also suggest that the traffic density across the galaxy is a tad less than your average road :rolleyes:
 
Isn't that what astronauts do during most space flights today? I'd also suggest that the traffic density across the galaxy is a tad less than your average road :rolleyes:

When we get access to the atmospherics planets automated NAV will be the thing around big cities. First it will make FD control where you can fly and can keep the illusion.
Second it will make the areas more safe.

example: you approach a large city, to reach the space port you need to fly over the city and you chose to do it in low level flight to see more of the city.

AP kicks in at some point until you're at the point where you need to land, then you can do it manually or with the docking COM.

Anyway AP will come at some point im sure of it.
 

Jex =TE=

Banned
I see absolutely no reason why this shouldn't be in the game and also, auto fuel scooping as well. I'd be quite happy if the two most tedious parts of the game could be automated and if you don't like it, don't spend the million credits on installing it ;)

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And in about 10 years you too will able to do that in RL. There are driver less Uber cars traveling around Pittsburgh as we speak. Hmmm ground vehicles and air vehicles will both have an autopilot in 10 years but a space ship in 1300 years in the future can't. Seems a bit off to me.

They both have AP right now. Google car is driverless. Planes have been using AP for decades and can land themselves - what's this 10 year thing we have them right now.
 

Jex =TE=

Banned
Each time you drop into a system you face threats. Scooping, Gravity, other Commanders ect. To have that work done for you is just eliminating a series of intended obstacles. Removing game play. If a ship is moving, it should be controlled by a pilot.

When you drop into a system how many other ships are even near you? How many times have you ever dropped in on a star and had any issue - I've never had one. So "Gravity", "Other commanders" and "etc"? What's "etc" - there's nothing else going on for "etc" you only added that to make your list seem bigger LOL.

OK so except for 2 "threats" that never happen, which apparently is work, and as we just determined are not worthy of discussion here, why else would you be against an optional AP for the 99% of the rest of the time it's all boring as hell? Fuel scooping isn't dangerous unless you fall asleep btw.

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That's probably one of the main problems of Elite, or rather Elite Dangerous. Previous Elites had time dilation so the more ridiculously boring parts of the game could be bypassed.

And you could watch the planets rotate around the sun, something I really miss with ED and what a wasted opportunity. Now that we have the graphics, we can't see the galaxy at work at all.

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While I disagree with the OPs idea.

I also find travel rather... Not dull..i don't know what the word is. . Lol

But, if I want to make a long journey, I have to remain at the controls, despite not actually doing a great deal. But just enough, that I can't get up to pee or make a coffee. Because I'll just jump in to the next system and foolishly crash directly in to the star. Lol

Making a coffee on a long trip involves the following procedure:
• Line up to target system, full throttle, and engage FSD.
• Run to the kitchen
• Trip over cat, who is excited you're running to the kitchen
• Fill and Put kettle on.
• Run back to the controls hopefully just in time to steer away from the star.
• Honk, Wait for cooldown, scoop if necessary, align to destination, and charge for hyperspace again.
• Get up, and run back to the kitchen.
• Avoid cat
• Get mug
• Add coffee, and sugar
• Run back to controls.
• Honk, scoop, align, charge FSD.
• Run back to kitchen, avoid cat, again.
• Pour hot water in coffee.
• Stir vigorously.
• Rinse spoon.
• Carefully run back to controls.
• Sip coffee, burn mouth.

:p

If there was an "autopilot", I'd like it to only, only only, handle lining up and jumping. But not using the best methods either.
No scooping.
Disengages if interdicted.
Disengages at 10% fuel.
Disengages at 100%+ heat.
Zeros throttle at destination.

This made me laugh my bottom off, ty :)
 
I havent read 15 pages of threads, but in relation to the OP

Yeah why not, as long as it takes up extra module space. Then at leasts its a strategic decision do I fit this module instead of a cargo rack etc

In fact create a lot more modules to increase the choices commanders have to make.

How about an interdictor disruptor for those traders who hate being interdicted by pirates. Again a choice between carrying an extra x tonnes of cargo or having another module to help you out.

Or a hacking module to hack ships, turn off shields etc.

Or tracking limpets so you can track commanders once they have attached to the hull of the target ship.
 

Jex =TE=

Banned
Nope. You were just listing stuff randomly because you are unable to attack the core function of what a navication computer would do, lock on to next system in plotted route and jump, repeat. Players would deal with risks. I mean you listed gravity. Gravity, really? You consider gravity to be something you think about while jumping between stars? And it's It's already been pointed out that docking computers shut off if the ship is under attack. Everything you listed did not fall under the strict definition of navigation.

"But wait, I also think about what trades I'll be doing when I'm jumping! Navigation computers would do that so they must not be implemented!!"

Let's keep on topic ok? Navigation computer would navigate along a plotted route. It would not engage in combat. It would not ponder the true nature of "gravity". It would not engage in conversations with passing commanders. It would not go on lengthy dissertations about the duality of man. It would navigate.

Do you, Mohrgan, consider the act of pointing the ship to the next assigned star within a plotted route, pressing j, waiting 10 seconds, pressing x,waiting 25 seconds and doing it again 30 times something mentally or physically challenging? Do you consider this to be the core Elite Dangerous experience?

Note that I've managed, with the aid of a laser pointer, to get my cat to aim the ship to the next star and activate a jump. It is not an activity that should be considered difficult by an able bodied human.

This post is a destroyer of arguments ;)
 
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