Good points and part of the problem. I dare say that the request for an AP is partly due to the exact opposite of the above- the game currently offers very little, if not none, excitement while jumping from star to star. There's just nothing to be worried about or look out for, and interdictions do not count as they are not tied to the repeated j pressing issue. If FD would add gameplay elements as described in the thread here, there's certainly the risk of what you described happening- I guess explorers would not be too impressed, maybe. Then again, maybe explorers would be because suddenly exploring would mean more than the j-pressing fest. Who'd really be unhappy are the long-range Sothis folks, as delays to that run make it economically unfavorable.Not every jump can be filled with some exciting gameplay though. If that were to happen i could imagine it getting very annoying when all you want to do is get to your destination. Don't get me wrong, they could definitely work on the core gameplay as well. I fully agree with what you're saying. But at some point travel in ED has to be a long process because of the scale of the galaxy. I don't think any amount of interesting gameplay elements will make a very long journey any less tedious than it already is. If i was trying to travel 100 or more jumps and i kept encountering things that interupted that, no matter how interesting or exciting, it might get kind of annoying after awile.
Best possible outcome would be for what you are suggesting and an autopilot to both be added to the game.
The risk is the unfortunate FD all-or-nothing approach. But if the gameplay additions are depending on your destination, star type, abit of RNG (He said RNG, he said RNG!) maybe that would spice things up a bit.
Or add an AP. To be honest, I'd actually prefer more gameplay but at the current game state long for an AP.