Doesn’t anyone just disengage a reversing target and find a new combat encounter?
You kinda need air for that.
You're welcome.
I've often wondered if it would be that much of an issue. If you made it that the faster you go, the less maneuverable you are, wouldn't that limit those that wish to fight down to the speeds we have now, anyway?
IIRC, reverse is set at 60% now -in FA-on, that means 60% of forward speed. In FA-off, it means 60% acceleration. Boost always results in "forward" thrust, although it can be significantly deflected with thruster application.Simply make reverse boost 50% of actual value?
I'm slightly against nerfing reversing. When flying an Anaconda it's the only thing you can do while being stung repeatedly by an Imperial Eagle. On the other hand it would give turrets extra usefulness, so I wouldn't mind a reversing nerf if turrets get buffed to be similar to gimballed weapons at the same time.
I think the not-space flight model has spoilt this game though. Passing a strong gravity world or black hole, escape should be by accelerating tangentially, not "pulling up"!
Translation of this OP...
I mean, it's bad enough already, what Frontier did to the flight model - I'm still licking my wounds from The Great Flight Model Battles of yesteryear. Those halcyon days of cutting remarks from Mark Evans (who it turned out actually battled to have FA-Off included in the game - thanks Mr Evans!)
As it stands, I still despise the flight model - a computer installed into every ship which actively tries to get you murdered by limiting your velocity in 3D space.
And now you lot are calling for this further stupidity.![]()
Yeppers. Simple way to add this up:I think PAs do 60% absolute, 20% thermal, 20% kinetic, so they only partially ignore resistances.
Ok,change of subject ?
I thought we were talking about reverse thrust ?!?!
Read above reply
This bears repeating.Doesn’t anyone just disengage a reversing target and find a new combat encounter?
Someone earlier stated there seems to be a scaling drag co-efficient based on optimized mass/multipliers and whatnot. As the system makes absolutely no sense scientifically, I would agree. I still enjoy the flight mechanics though. Very satisfying. Oh, and cheese-wiz.Ships thrusters in elite appear to be modelled on the principle of hall effect thrusters using electric power from your reactor to accellerate exhaust plasma from the fusion process through the nozzle to create thrust, this ionic plasma propellant would behave in a manner similar to dognoshes reverse thrusting jet engines IF the nozzles had a path to reverse the thrusted medium into and not just against the hull. So reverse thrusting manouvering thrusters to increase pitch rates is a non starter, but in MOST cases it would work on the main thrusters.
However for gameplay it sucks.
Fair point as a general blanket statement, but all my personal experiences have been that, short of mode switching or lucking out with instance drops, the target will keep stalking you, only to reverski away as soon as you start shooting back.This bears repeating.
Find another target, change the channel, flip the page, whatever.
Yes. At what patch did they change that? I just noticed about a month ago that it was no longer the case.
I always felt a dedicated slot for fuel scoops to be a good start to buffing hull tanking. As it stands, you can't rapidly deploy a hull tank without sacrificing precious hull armor. And yeah, I know you can ship parts/ships. You are still either spending far more time waiting or trading down your armor. And I will keep regurgitating that sentiment until the cows come home... or my wishes are granted. Just need a big blue genie that works for fdev, amiright? Lol...Not a friend of reverski either but it's often the only alternative to the full drunken FAoff 0 pressure meta FDLs recharging their shields. Could use LR or focused projectile weaponary but I'd rather go for all round DPS. If the agility of the FDL with G5 DDs wouldn't be so super stupidly annoying then there wouldn't be a reason for reverski.
Especially reverski dual super pens are insanely effective, not only against FDLs. The only counter is basically a long range TLB.
Another alternative to the reverski issue is to make silent running viable again so atleast hulltanks can break locks without the need to use a long range TLB.
That statement seems to declare you don't seem to encounter anyone using this tactic while bragging how easy it is for you to kill people who use that tactic...I guess there too many these days "PVP-wannabe" noobs in thier long range FDL who doing nothing but reverski? Its that an new issue?
Not like I had any problems to kill anyone like that, I know very, very very well how to deal with these, but I agree, such sheeps are boring to fight against. I mean, how they are hard to kill if they aint bother to evade? Unless someone carry close range weapons only, I fail to see how someone decent enough would have any problem with such.
Yes, I've played proper study combat sims, actually. Specifically, DCS. Try the Mustang or Spitfire in that, then try the Su-27 and the F-15, then come back and tell me it doesn't take significantly more skill to fly and fight in the older planes than the newer ones.
If someone’s virtual combat ethics don’t align. Put them on the block list. You can still play in open and meet new combatants. But you’ve eliminated one that isn’t productive for either of you in terms of having fun. Well, maybe they are...anyway. That’s what modes and filters are for. Tailoring the game until it feels like it was made just for us.Fair point as a general blanket statement, but all my personal experiences have been that, short of mode switching or lucking out with instance drops, the target will keep stalking you, only to reverski away as soon as you start shooting back.
Still don't feel it needs a nerf. I have a private group for that reason lol.