Nerf Reverski

The game's been out for what, 4 years? Who's still struggling with FAOFF?

Surely you can't be that stupid, but I mean that was a stupid as stupid does question. And yes I will call you Shirley.

Let me think for a second. Hmmmm maybe People who haven't been playing for 4 years? No that can't be right. Frontier only sold this game for a short time 4 years ago and then stopped allowing new people to buy it.

Hmm idk. I may have to think about this much longer. It's a shame Stephen Hawking died, he may be the only one that could've answered this question.
 
Nerfing reverski may be a good idea to make combat more fun, but if comes with side effects.

It would require a big change to how FA-off work or a even a complete removal of it.

Turrets would have to be fixed for big ships. With the current defenses of medium ships, the big guns would also have to come in turret version. In multi crew, when manually operated, turrets should get fixed weapon stats.

The "Reverski Maneuver" is a problem. It gives an unassailable counter for big ships against smaller more agile vessels. But I do not see Frontier doing anything more in regards to nerfing reverse performance or FAOFF n the foreseeable future. And in truth, although I would prefer something along those lines, I accept this.

Perhaps we could approach this from a different angle so to speak. In reality, currently big ships are far too agile, therefore I would suggest that increasing their inertia so that they handle like big solid lumps of metal rather than slip-fighters would be a start. I also think that for smaller ships the boost function should be more like an afterburner than a one-time kick up the backside. It should be throttleable drawing from the ENG in proportion to the throttle setting above 100% until the ENG is depleted. This would allow smaller ships to use their agility to remain engaged in the fight. I would also propose that this function should also come with a significant thermal penalty.

I would like to think that this would enhance gameplay for PvP players as well as PvE, as it would encourage a mix of ships from small agile to Large battleship types and working on adopting tactics and skills to defeat the opponent rather than the current, "He who had the biggest guns/shields/armour stats wins".

As an aside, I had the pleasure of watching a duel between two Chieftains recently in Beta, it was compelling to watch two ships well matched trying to gain the upper hand. Neither used or apparently needed to hit the reverse button. (It did however cost me a 100 credit bounty, as, some things, report crimes, DO carry across from beta to live. Ah well. I still need to find an interstellar Factors near Shinrata to clear that bounty.)

I can agree with this very much. I think all of the big ships should handle more like the Cutter/T9/T10 in terms of inertia. The Vette should have it's C2 replaced with C3s though, so that it has sufficient DPS and decent turret coverage on at least 3 sides
 
I can agree with this very much. I think all of the big ships should handle more like the Cutter/T9/T10 in terms of inertia. The Vette should have it's C2 replaced with C3s though, so that it has sufficient DPS and decent turret coverage on at least 3 sides
Meh, I want my vette to have 62 small hardpoints, so I can load up on laser turrets and pretend I'm a Star Destoryer!
 
Ships are given a set forward speed and this forward speed is given by the visually large engines and the wonderful boost.

Most directions for the ship are controlled by the smaller thrusters.

I don't see a backwards facing thruster on any of the ships, so why can they fly backwards so fast?

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you cant nerf space without nerfing time, gravity and probably dark energy and matter. I suppose Hawking or Einstein could have helped FDev for a small retainer, however, the time element may be against us. Remember, time can only go forwards, each moment of history is like a picture strung on a line. Divergence is possible in a mutli-verse by deflecting off the line. Just saying.....

Edit : I should mention that because my daughter is so bright, I had to dabble with various theories regarding relativity, space & time (not necessarily at one with general relativity) and a bit of quantum mechanics. makes for an interesting discussion over dinner. The dinner is, like the rest of the verse, just information. Tastes good though.
 
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Op does not understand motion in space without FA.

I think he believes ships can regularly hit the reverse thrust and be fast.

My Annie gets a forward boos of 364 and a reverse top speed of 160.

This is legit.
 
We are in the 34th century, so surprised we rely in WWII flight mechanics and 20th century styled engines for combat. Just saying.

No, we do not.
Motion in space with FA off lets you fly at top speed without losing acceleration when using vertical or side thrusters as no counter force gets applied.

When hitting reverse from 0 you can not get nearly the same spees from the reverse thrusters. In fact about 50%.
 
No, we do not.
Motion in space with FA off lets you fly at top speed without losing acceleration when using vertical or side thrusters as no counter force gets applied.

When hitting reverse from 0 you can not get nearly the same spees from the reverse thrusters. In fact about 50%.


Okay you got me. We are using 20th century space shuttle flight mechanics for combat :)
 

Powderpanic

Banned
20 Pages and it is pretty easy to spot the "Pilots" who totally rely on Full Reverski in combat.

Powderpanic
The Voice of Griefing
 

Powderpanic

Banned
It's easy to spot the retro-thrusters in operation too, and yet you seem not to have ever noticed it.

Just checked my FDL buddy, tiny little ones that can propel me backwards at 410.

It's super cool if you have knowledge of other ships models. Surely makes you a better pilot. That's cool too!

Doesn't change a single thing about how dumb reverski is and how its a total crutch for bottom tear pilots.

Powderpanic
The Voice of Griefing
 
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