Nerf Reverski

WShips are given a set forward speed and this forward speed is given by the visually large engines and the wonderful boost.
It's always nice when something starts out on a false assumption. Ships are given a maximum speed as in "magnitude of the velocity vector". The direction you're going does not matter, the time it takes to get there varies.
 
Lets go all the way:
ALLOW SMALL SHIPS TO MAGNETICALLY ATTACH TO THE REAR OF ANY SHIP SO THEY CAN SHOOT THEM DEAD 100% OF THE TIME.

Don't even need a gun, dude!

If a sidey could simply attach to the hull of another ship with a magnetic / some kind of grapple.

All you'd need to cause absolute havoc is:


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Who needs a planet destroying Plasma Accelerator to @#$%up another ship, when you have a DeWalt drill.

NERF every day DIY tools!
 
Well lets get sensible while we are here:

at 0 pips you get a much greater penalty on agility (since 4 now gives you more)

reverse thrust is 25% of forward thrust, since its the tiny ship thrusters doing the work, and not the bad boys in the back.
 

Powderpanic

Banned
It's always nice when something starts out on a false assumption. Ships are given a maximum speed as in "magnitude of the velocity vector". The direction you're going does not matter, the time it takes to get there varies.

It's ways nice when someone uses science terms in a game, that makes up science daily for game reasons :)

Powderpanic
The Voice of Griefers
 
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I don't see a backwards facing thruster on any of the ships, so why can they fly backwards so fast?
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In that case, may I suggest you get a Chietain (IIRC), Type-9 or Type-10? Simply look out of the side window when decelerating.

All the ships have reverse thrusters. On some of them, they are more noticeable than on others.
 
One of the several things that makes pvp in this game frustrating and stupid. I like to pretend elite is a single player game, even when I'm in open. You guys are just bots to me, and some of you have slightly unusual dialog.

Agreed, but don't think it's a PvP only thing.

I know of plenty of PvE players that rely on it as a crutch. So it's a bane everywhere.

How it's best resolved, I don't know. But it really should be looked at.
 
I hope you're not suggesting that thing can take off backwards. :pMaking that much thrust do a full 180 degree turn will rob a lot more than 50% of it. I'd say you've proved Elite is 'unfeasible' with that image. ;)
Actually, all this says is IRL 21st century tech isn't able to achieve same reverse thrust ratio as imaginary 31st century tech.Who's to say what advances would allow much higher forward vs reverse ratio of max thrust by actual 31st century much less imaginary game tech?
 
I'm slightly against nerfing reversing. When flying an Anaconda it's the only thing you can do while being stung repeatedly by an Imperial Eagle. On the other hand it would give turrets extra usefulness, so I wouldn't mind a reversing nerf if turrets get buffed to be similar to gimballed weapons at the same time.

I think the not-space flight model has spoilt this game though. Passing a strong gravity world or black hole, escape should be by accelerating tangentially, not "pulling up"!
 
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Translation of this OP...

Dear Frontier,

Please ignore the physics of an object in space. I can't handle the physics of momentum, inertia, and force acting on a object - in this case, a space ship!

Please turn Elite: Dangerous even more into a 3D arcade shoot-em-up!

Yours sincerely,

Avid Space Invaders player.

I mean, it's bad enough already, what Frontier did to the flight model - I'm still licking my wounds from The Great Flight Model Battles of yesteryear. Those halcyon days of cutting remarks from Mark Evans (who it turned out actually battled to have FA-Off included in the game - thanks Mr Evans!)

As it stands, I still despise the flight model - a computer installed into every ship which actively tries to get you murdered by limiting your velocity in 3D space.

And now you lot are calling for this further stupidity. :rolleyes:
 
Are you kidding? That went out the window with the engineers.

I like being able to reverse fast, tho i dont use it much in combat, i do find being able to reverse quickly handy, like when i forget to ask permission to dock.

I don't think the thrust provided needs to be changed, just the maximum.
 
Its a game.

If the attacking ship cannot out-manoeuvre the target, well so be it. Its getting really tiresome to see these constant attempts to justify a nerf just so someone doesn't have to change a build, thing of a new idea, get gud, etc. Very tiresome indeed.
 
I'm slightly against nerfing reversing. When flying an Anaconda it's the only thing you can do while being stung repeatedly by an Imperial Eagle.

The point is that it isn't. But if you spend all your time reversing to avoid learning how to tangle properly, you'll never learn them skills.

Get a SLF, get some gimballed weapons to start with, put FA Off, and git gud.

Buffing turrets to be as powerful as gimbals would probably be the worst change I can think of. Just thinking about it is making me salty.

Sure thing - let's ignore physics for the sake of additional arcade pew-pew.

This game has legit physics? :|
 
Sure you do. Jet engines need air, either for combustion or for bypass, or both.
Ok,change of subject ?
I thought we were talking about reverse thrust ?!?!

So tell us oh wise one, just what does mix with the avtur in the combustion chamber to provide thrust? Yes technically if you covered the front of the engine, and pumped in a gas prior to the turbine blades you could have a working jet engine. But since it was designed for atmospheric flight it would be a little silly to change everything wouldn't it!
Read above reply
 
Its a game.

If the attacking ship cannot out-manoeuvre the target, well so be it. Its getting really tiresome to see these constant attempts to justify a nerf just so someone doesn't have to change a build, thing of a new idea, get gud, etc. Very tiresome indeed.

Exactly. I'm completely sick and tired of PvP'ers demanding this kind of utter stupidity, just to feed their lust for an explosion even further.

Like, guys! Your opponent is reverski'ing? Just let 'em drift away. Call off the fight for god's sake and find another opponent who isn't using the physics of space flight to their advantage. You won. Move on.
 
I'm slightly against nerfing reversing. When flying an Anaconda it's the only thing you can do while being stung repeatedly by an Imperial Eagle. On the other hand it would give turrets extra usefulness, so I wouldn't mind a reversing nerf if turrets get buffed to be similar to gimballed weapons at the same time.

I think the not-space flight model has spoilt this game though. Passing a strong gravity world or black hole, escape should be by accelerating tangentially, not "pulling up"!

Why would an Anaconda need to counter everything there is? Bigger size shouldn't mean "can't touch this" in the first place.
 
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